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Decompiled source of NightVision v1.0.1
BepInEx/plugins/NightVision.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using NightVision.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NightVision")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Gives you very bright vision inside dungeons.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NightVision")] [assembly: AssemblyTitle("NightVision")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NightVision { [BepInPlugin("NightVision", "NightVision", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Harmony _harmony = new Harmony("NightVision"); private void Awake() { _harmony.PatchAll(typeof(NightVisionPatch)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"NightVision loaded"); } } public static class PluginInfo { public const string PLUGIN_GUID = "NightVision"; public const string PLUGIN_NAME = "NightVision"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NightVision.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class NightVisionPatch { private static MethodInfo TargetMethod() { return typeof(PlayerControllerB).GetMethod("SetNightVisionEnabled", BindingFlags.Instance | BindingFlags.NonPublic); } [HarmonyPrefix] private static void Prefix(PlayerControllerB __instance) { __instance.nightVision.intensity = 100000f; __instance.nightVision.range = 100000f; __instance.nightVision.shadowStrength = 0f; __instance.nightVision.shadows = (LightShadows)0; __instance.nightVision.shape = (LightShape)2; } } }