Decompiled source of give you one spray v1.0.3

BepInEx/plugins/give_you_one_spray.dll

Decompiled 6 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("give_you_one_spray")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("每次降落到星球自动给一个喷漆")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+c062108bcbb02b2370ee204a4d943488fc1fdb23")]
[assembly: AssemblyProduct("give_you_one_spray")]
[assembly: AssemblyTitle("give_you_one_spray")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace give_you_one_spray
{
	[BepInPlugin("zyjdmmm.give_you_one_spray", "give_you_one_spray", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static bool SprayGivenThisLanding = false;

		internal static Item PendingSprayDef = null;

		internal static Vector3 PendingSprayPos;

		internal static string PendingSprayPlayerName = "";

		internal static IEnumerator SpawnSprayNextFrame()
		{
			yield return null;
			if ((Object)(object)PendingSprayDef == (Object)null)
			{
				yield break;
			}
			GameObject val = Object.Instantiate<GameObject>(PendingSprayDef.spawnPrefab, PendingSprayPos, Quaternion.identity);
			val.SetActive(true);
			try
			{
				NetworkObject component = val.GetComponent<NetworkObject>();
				if ((Object)(object)component != (Object)null && (Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsServer)
				{
					component.Spawn(false);
					Log.LogInfo((object)"Spawn 成功");
				}
			}
			catch (Exception ex)
			{
				Log.LogWarning((object)("Spawn 失败: " + ex.Message));
			}
			Log.LogInfo((object)("喷漆已生成在 " + PendingSprayPlayerName + " 脚下"));
			PendingSprayDef = null;
		}

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"give_you_one_spray v1.0.3 已加载!");
			Harmony val = new Harmony("zyjdmmm.give_you_one_spray");
			try
			{
				val.PatchAll(typeof(ShipLandingPatch));
			}
			catch (Exception ex)
			{
				Log.LogError((object)("ShipLandingPatch 注册失败: " + ex.Message));
			}
			try
			{
				val.PatchAll(typeof(ShipLeavePatch));
			}
			catch (Exception ex2)
			{
				Log.LogError((object)("ShipLeavePatch 注册失败: " + ex2.Message));
			}
			Log.LogInfo((object)"Harmony Patch 注册完成");
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "Update")]
	internal static class ShipLandingPatch
	{
		private static bool _wasLanded;

		private static void Postfix(StartOfRound __instance)
		{
			try
			{
				bool shipHasLanded = __instance.shipHasLanded;
				if (shipHasLanded && !_wasLanded)
				{
					_wasLanded = true;
					OnShipJustLanded(__instance);
				}
				else if (!shipHasLanded)
				{
					_wasLanded = false;
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)("ShipLandingPatch 出错: " + ex.Message));
			}
		}

		private static void OnShipJustLanded(StartOfRound round)
		{
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.SprayGivenThisLanding)
			{
				return;
			}
			SelectableLevel currentLevel = round.currentLevel;
			if ((Object)(object)currentLevel == (Object)null)
			{
				return;
			}
			bool flag = currentLevel.PlanetName == "Gordion" || ((Object)currentLevel).name.IndexOf("Company", StringComparison.OrdinalIgnoreCase) >= 0 || currentLevel.levelID == 3 || !currentLevel.planetHasTime;
			Plugin.Log.LogInfo((object)$"着陆: PlanetName={currentLevel.PlanetName}, name={((Object)currentLevel).name}, levelID={currentLevel.levelID}, planetHasTime={currentLevel.planetHasTime}, isCompany={flag}");
			if (flag)
			{
				Plugin.Log.LogInfo((object)"当前在 公司,跳过给喷漆");
				return;
			}
			Plugin.Log.LogInfo((object)("降落在 " + currentLevel.PlanetName + ",检查背包..."));
			int num = 0;
			PlayerControllerB[] allPlayerScripts = round.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if ((Object)(object)val == (Object)null || val.isPlayerDead || !val.isPlayerControlled)
				{
					continue;
				}
				GrabbableObject[] itemSlots = val.ItemSlots;
				int num2 = -1;
				for (int j = 0; j < itemSlots.Length; j++)
				{
					if ((Object)(object)itemSlots[j] == (Object)null)
					{
						num2 = j;
						break;
					}
				}
				if (num2 < 0)
				{
					Plugin.Log.LogInfo((object)("玩家 " + val.playerUsername + " 背包已满,跳过"));
					continue;
				}
				Item val2 = FindSprayPaintItem(round);
				if ((Object)(object)val2 == (Object)null || (Object)(object)val2.spawnPrefab == (Object)null)
				{
					Plugin.Log.LogError((object)"未在物品列表中找到 Spray paint!");
					return;
				}
				Plugin.PendingSprayDef = val2;
				Plugin.PendingSprayPos = ((Component)val).transform.position + ((Component)val).transform.forward * 1.5f;
				Plugin.PendingSprayPlayerName = val.playerUsername;
				((MonoBehaviour)round).StartCoroutine(Plugin.SpawnSprayNextFrame());
				num++;
			}
			if (num > 0)
			{
				Plugin.SprayGivenThisLanding = true;
				Plugin.Log.LogInfo((object)$"本轮共发放 {num} 个喷漆");
			}
			else
			{
				Plugin.Log.LogInfo((object)"没有玩家需要喷漆");
			}
		}

		private static Item FindSprayPaintItem(StartOfRound round)
		{
			List<Item> list = round.allItemsList?.itemsList;
			if (list == null)
			{
				return null;
			}
			foreach (Item item in list)
			{
				if (item.itemName.Equals("Spray paint", StringComparison.OrdinalIgnoreCase))
				{
					return item;
				}
			}
			return null;
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "ShipHasLeft")]
	internal static class ShipLeavePatch
	{
		private static void Postfix()
		{
			Plugin.SprayGivenThisLanding = false;
			Plugin.Log.LogInfo((object)"飞船起飞,重置喷漆发放标记");
		}
	}
	internal static class PluginInfo
	{
		public const string PLUGIN_GUID = "zyjdmmm.give_you_one_spray";

		public const string PLUGIN_NAME = "give_you_one_spray";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}