Multiplier
Configurable multipliers for scrap, profession harvests and mission material rewards. Stacks with Double Scrap, Double Resources, Infamy and bounty passives. Also makes the Community Double Resources passive actually work.
By nemonline
| Last updated | 2 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods Misc |
| Dependency string | nemonline-Multiplier-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Multiplier
Tired of the material grind? Multiplier lets you set how much you get from scrapping, from your professions and from mission rewards. Each one has its own multiplier and works on top of the game's own bonuses.
Features
Scrap (default 2x)
- Every material from scrapping: manual scrapping, auto-scrap, and reward items that get scrapped because your inventory is full.
- Stacks with the Community passive Double Scrap: when Double Scrap triggers, you get 2x on top of the multiplier.
Professions (default 2x)
- One multiplier for all professions, for normal, rare and soul materials, in regular and offline harvests.
- Stacks with Double Resource Chance on tools and the Community passive Double Resources.
- Fixes the Community passive Double Resources. In the base game this passive does nothing: the game computes its value but never uses it. With this mod its chance is added to every worker's double-harvest chance, the same way a tool's Double Resource Chance works. You can turn the fix off.
- Gold from harvesting is not changed.
Mission material rewards (default 2x)
- All mission types: campaign boss materials, Bounties, Agony, faction dungeons, Faction Frenzy, raids, Endless Overload Cores, boss chests, and the boss bonus from Bounty/Agony/Faction mission difficulty.
- Applied to the final amounts, so Infamy, bounty passives (bonus material gain), mission infusion and faction bonuses still count in full.
- Only materials. Items, XP, gold, Fame, Favour and regular monster drops are not changed.
- The reward previews show the multiplied amounts: Bounty (including Random and Mythic bounties), faction dungeon, Faction Frenzy, raid, and the Agony obsidian/pristine amounts.
When a multiplied amount has a fraction, it is rounded up or down at random so the average is exact (1.5x on 1 core gives 1 or 2, half the time each).
Installation (Mod Manager)
- Download and install Thunderstore Mod Manager or r2modman
- Click Install with Mod Manager on this page (BepInEx is installed automatically)
- Run the game via the mod manager
Installation (Manual)
- Install BepInExPack into your game folder (
Steam/steamapps/common/Lootun/) and run the game once - Click Manual Download at the top of this page
- Extract the files from the
.zip - Copy
Multiplier.dllfrom the extractedplugins/folder intoSteam/steamapps/common/Lootun/BepInEx/plugins/ - Run the game.
BepInEx/LogOutput.logshould containPatching done: 7 patch classes applied, 0 failed
Configuration
Run the game once, then edit BepInEx/config/nemonline.lootun.multiplier.cfg (or use r2modman's config editor). Multipliers accept 0 to 100; 1 = vanilla.
| Setting | Default | Description |
|---|---|---|
Scrap.ScrapMultiplier |
2.0 | Multiplier for all scrap materials |
Professions.HarvestMultiplier |
2.0 | Multiplier for materials gathered by all professions |
Professions.EnableCommunityDoubleResources |
true | Make the Community passive Double Resources work (false = vanilla, where it does nothing) |
Missions.MaterialRewardMultiplier |
2.0 | Multiplier for material rewards of all mission types |
Missions.ShowMultipliedPreviews |
true | Show multiplied amounts in the mission reward previews |
Debug.LogRewards |
false | Log every multiplied reward (source, material, before -> after) to BepInEx/LogOutput.log |
Compatibility
- Works alongside Beyond 150. They change different parts of the game.
- Requires BepInEx 5 (installed automatically by r2modman / Thunderstore Mod Manager).
Uninstalling
Remove Multiplier.dll. Materials you already received stay in your inventory; nothing extra is written to your save.