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nemonline-Multiplier-1.0.0 icon

Multiplier

Configurable multipliers for scrap, profession harvests and mission material rewards. Stacks with Double Scrap, Double Resources, Infamy and bounty passives. Also makes the Community Double Resources passive actually work.

Date uploaded 2 hours ago
Version 1.0.0
Download link nemonline-Multiplier-1.0.0.zip
Downloads 6
Dependency string nemonline-Multiplier-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Multiplier

Tired of the material grind? Multiplier lets you set how much you get from scrapping, from your professions and from mission rewards. Each one has its own multiplier and works on top of the game's own bonuses.

Features

Scrap (default 2x)

  • Every material from scrapping: manual scrapping, auto-scrap, and reward items that get scrapped because your inventory is full.
  • Stacks with the Community passive Double Scrap: when Double Scrap triggers, you get 2x on top of the multiplier.

Professions (default 2x)

  • One multiplier for all professions, for normal, rare and soul materials, in regular and offline harvests.
  • Stacks with Double Resource Chance on tools and the Community passive Double Resources.
  • Fixes the Community passive Double Resources. In the base game this passive does nothing: the game computes its value but never uses it. With this mod its chance is added to every worker's double-harvest chance, the same way a tool's Double Resource Chance works. You can turn the fix off.
  • Gold from harvesting is not changed.

Mission material rewards (default 2x)

  • All mission types: campaign boss materials, Bounties, Agony, faction dungeons, Faction Frenzy, raids, Endless Overload Cores, boss chests, and the boss bonus from Bounty/Agony/Faction mission difficulty.
  • Applied to the final amounts, so Infamy, bounty passives (bonus material gain), mission infusion and faction bonuses still count in full.
  • Only materials. Items, XP, gold, Fame, Favour and regular monster drops are not changed.
  • The reward previews show the multiplied amounts: Bounty (including Random and Mythic bounties), faction dungeon, Faction Frenzy, raid, and the Agony obsidian/pristine amounts.

When a multiplied amount has a fraction, it is rounded up or down at random so the average is exact (1.5x on 1 core gives 1 or 2, half the time each).

Installation (Mod Manager)

  1. Download and install Thunderstore Mod Manager or r2modman
  2. Click Install with Mod Manager on this page (BepInEx is installed automatically)
  3. Run the game via the mod manager

Installation (Manual)

  1. Install BepInExPack into your game folder (Steam/steamapps/common/Lootun/) and run the game once
  2. Click Manual Download at the top of this page
  3. Extract the files from the .zip
  4. Copy Multiplier.dll from the extracted plugins/ folder into Steam/steamapps/common/Lootun/BepInEx/plugins/
  5. Run the game. BepInEx/LogOutput.log should contain Patching done: 7 patch classes applied, 0 failed

Configuration

Run the game once, then edit BepInEx/config/nemonline.lootun.multiplier.cfg (or use r2modman's config editor). Multipliers accept 0 to 100; 1 = vanilla.

Setting Default Description
Scrap.ScrapMultiplier 2.0 Multiplier for all scrap materials
Professions.HarvestMultiplier 2.0 Multiplier for materials gathered by all professions
Professions.EnableCommunityDoubleResources true Make the Community passive Double Resources work (false = vanilla, where it does nothing)
Missions.MaterialRewardMultiplier 2.0 Multiplier for material rewards of all mission types
Missions.ShowMultipliedPreviews true Show multiplied amounts in the mission reward previews
Debug.LogRewards false Log every multiplied reward (source, material, before -> after) to BepInEx/LogOutput.log

Compatibility

  • Works alongside Beyond 150. They change different parts of the game.
  • Requires BepInEx 5 (installed automatically by r2modman / Thunderstore Mod Manager).

Uninstalling

Remove Multiplier.dll. Materials you already received stay in your inventory; nothing extra is written to your save.

CHANGELOG

Changelog

1.0.0

  • Scrap multiplier (default 2x) for every scrap source, stacking with the Community passive Double Scrap
  • Profession harvest multiplier (default 2x), one value for all professions, online and offline harvests
  • Fix: the Community passive Double Resources did nothing in vanilla; its chance now adds to every worker's double-harvest roll (can be turned off)
  • Mission material reward multiplier (default 2x) for all mission types, applied after Infamy, bounty passives, infusion and faction bonuses
  • Reward previews show the multiplied amounts (bounties incl. Random/Mythic, faction dungeon, Faction Frenzy, raids, Agony materials)
  • Debug.LogRewards option logs every multiplied reward for verification