using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("EnhancedDualSense")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Enhanced DualSense support for Lucky Shot (initial Thunderstore release).")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4135dd1490a61fe647f2a0e54287f36471f5cf7f")]
[assembly: AssemblyProduct("EnhancedDualSense")]
[assembly: AssemblyTitle("EnhancedDualSense")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EnhancedDualSenseMod
{
[BepInPlugin("com.liamgaming.enhanceddualsense", "Enhanced DualSense", "1.0.0")]
public class EnhancedDualSensePlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.liamgaming.enhanceddualsense";
public const string PluginName = "Enhanced DualSense";
public const string PluginVersion = "1.0.0";
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Enhanced DualSense v1.0.0 loaded.");
}
}
}