Decompiled source of LimitBypassMod v1.4.0

LimitBypassMod.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OpenShot.Core;
using OpenShot.Events;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("LimitBypassMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Bypasses integer limits using BigInteger shadow state.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LimitBypassMod")]
[assembly: AssemblyTitle("LimitBypassMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LimitBypassMod
{
	public static class ConsoleCommands
	{
		[ConsoleCommand("limit_bypass_max_stats", "Sets all resources and score to 9 quintillion (LimitBypassMod).")]
		public static void MaxStatsCommand()
		{
			ShadowState.TotalTargetsDestroyed = (ShadowState.TotalScore = (ShadowState.Currency = BigInteger.Parse("9223372036854775807")));
			LimitBypassPlugin.Log.LogInfo((object)"LimitBypassMod: Stats maxed via console!");
		}

		[ConsoleCommand("limit_bypass_max_ammo", "Sets all ammo pools to 50 billion (LimitBypassMod).")]
		public static void MaxAmmoCommand()
		{
			BigInteger value = BigInteger.Parse("52147483637");
			ShadowState.AmmoPools["Normal"] = value;
			ShadowState.CurrentAmmo["Normal"] = value;
			ShadowState.AmmoPools["Rainbow"] = value;
			ShadowState.CurrentAmmo["Rainbow"] = value;
			ShadowState.AmmoPools["Clone"] = value;
			ShadowState.CurrentAmmo["Clone"] = value;
			ShadowState.AmmoPools["Shiny"] = value;
			ShadowState.CurrentAmmo["Shiny"] = value;
			ShadowState.IsAmmoDirty = true;
			LimitBypassPlugin.Log.LogInfo((object)"LimitBypassMod: Ammo pools maxed via console!");
		}
	}
	public static class LimitBypassDecisionAPI
	{
		public static bool CanAffordCurrency(int basePrice, int multiplier = 1)
		{
			BigInteger bigInteger = new BigInteger(basePrice) * new BigInteger(multiplier);
			return ShadowState.Currency >= bigInteger;
		}

		public static void ConsumeCurrency(int basePrice, int multiplier = 1)
		{
			BigInteger bigInteger = new BigInteger(basePrice) * new BigInteger(multiplier);
			if (ShadowState.Currency >= bigInteger)
			{
				ShadowState.Currency -= bigInteger;
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.luckyshot.limitbypass", "Limit Bypass Mod", "1.4.0")]
	public class LimitBypassPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.luckyshot.limitbypass";

		public const string PluginName = "Limit Bypass Mod";

		public const string PluginVersion = "1.4.0";

		public static ManualLogSource Log { get; private set; }

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Plugin com.luckyshot.limitbypass is loaded!");
			new GameObject("LimitBypass_StringFormatter").AddComponent<StringFormatter>();
			new Harmony("com.luckyshot.limitbypass").PatchAll();
			Log.LogInfo((object)"Harmony patches applied successfully.");
			OpenShotEventHandlers.Initialize();
		}
	}
	[HarmonyPatch]
	public static class GameManager_HandleShotFired_Patch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(AccessTools.TypeByName("GameManager"), "HandleShotFired", (Type[])null, (Type[])null);
		}

		private static void Prefix(object __instance, out int __state)
		{
			__state = 0;
			if (__instance != null)
			{
				__state = Traverse.Create(__instance).Property("TotalBulletsFired", (object[])null).GetValue<int>();
			}
		}

		private static void Postfix(object __instance, int __state)
		{
			if (__instance == null)
			{
				return;
			}
			int num = Traverse.Create(__instance).Property("TotalBulletsFired", (object[])null).GetValue<int>() - __state;
			if (num > 0)
			{
				ShadowState.TotalBulletsFired += (BigInteger)num;
				if (ShadowState.CurrentAmmo.ContainsKey("Rainbow") && ShadowState.CurrentAmmo["Rainbow"] >= num)
				{
					ShadowState.CurrentAmmo["Rainbow"] -= (BigInteger)num;
					ShadowState.IsAmmoDirty = true;
				}
				else if (ShadowState.CurrentAmmo.ContainsKey("Normal") && ShadowState.CurrentAmmo["Normal"] >= num)
				{
					ShadowState.CurrentAmmo["Normal"] -= (BigInteger)num;
					ShadowState.IsAmmoDirty = true;
				}
			}
		}
	}
	[HarmonyPatch]
	public static class ShopManager_TryBuy_Patch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(AccessTools.TypeByName("ShopManager"), "TryBuy", (Type[])null, (Type[])null);
		}

		private static bool Prefix(int cost, ref bool __result)
		{
			if (cost > 1000000)
			{
				__result = LimitBypassDecisionAPI.CanAffordCurrency(cost);
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch]
	public static class Weapon_HasInfiniteAmmo_Patch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(AccessTools.TypeByName("Weapon"), "get_HasInfiniteAmmo", (Type[])null, (Type[])null);
		}

		private static bool Prefix(ref bool __result)
		{
			__result = true;
			return false;
		}
	}
	public static class OpenShotEventHandlers
	{
		public static bool IsModRefilling;

		public static void Initialize()
		{
			GameEvents.OnWeaponReloaded += OnWeaponReloaded;
			GameEvents.OnMoneyAmountChanged += OnMoneyAmountChanged;
			GameEvents.OnTicketAmountChanged += OnTicketAmountChanged;
			GameEvents.OnAmmoDisplayUpdated += OnAmmoDisplayUpdated;
		}

		private static void OnWeaponReloaded(object weapon, int amount, ref bool cancel)
		{
			if (IsModRefilling || weapon == null)
			{
				return;
			}
			Traverse obj = Traverse.Create(weapon);
			int value = obj.Property("CurrentAmmo", (object[])null).GetValue<int>();
			int num = obj.Property("MaxAmmo", (object[])null).GetValue<int>() - value;
			if (amount >= num && num > 0)
			{
				foreach (KeyValuePair<string, BigInteger> ammoPool in ShadowState.AmmoPools)
				{
					ShadowState.CurrentAmmo[ammoPool.Key] = ammoPool.Value;
				}
			}
			else
			{
				if (ShadowState.CurrentAmmo.ContainsKey("Normal"))
				{
					ShadowState.CurrentAmmo["Normal"] += (BigInteger)amount;
					if (ShadowState.CurrentAmmo["Normal"] > ShadowState.AmmoPools["Normal"])
					{
						ShadowState.CurrentAmmo["Normal"] = ShadowState.AmmoPools["Normal"];
					}
				}
				foreach (KeyValuePair<string, BigInteger> ammoPool2 in ShadowState.AmmoPools)
				{
					if (ammoPool2.Key != "Normal")
					{
						ShadowState.CurrentAmmo[ammoPool2.Key] = ammoPool2.Value;
					}
				}
			}
			ShadowState.IsAmmoDirty = true;
		}

		private static void OnMoneyAmountChanged(object view)
		{
			TMP_Text value = Traverse.Create(view).Field("_text").GetValue<TMP_Text>();
			if ((Object)(object)value != (Object)null && ShadowState.Currency > 2000000000L)
			{
				value.text = StringFormatter.Instance.CachedCurrencyString;
			}
		}

		private static void OnTicketAmountChanged(object view)
		{
			TMP_Text value = Traverse.Create(view).Field("_text").GetValue<TMP_Text>();
			if ((Object)(object)value != (Object)null && ShadowState.TotalTargetsDestroyed > 2000000000L)
			{
				value.text = StringFormatter.Instance.CachedTargetsString;
			}
		}

		private static void OnAmmoDisplayUpdated(object view)
		{
			TMP_Text value = Traverse.Create(view).Field("bulletCountText").GetValue<TMP_Text>();
			if (!((Object)(object)value != (Object)null))
			{
				return;
			}
			List<object> value2 = Traverse.Create(view).Field("_renderedMagazine").GetValue<List<object>>();
			if (value2 != null && value2.Count > 0)
			{
				string value3 = Traverse.Create(value2[0]).Property("name", (object[])null).GetValue<string>();
				if (value3 != null && ShadowState.CurrentAmmo.ContainsKey(value3) && ShadowState.CurrentAmmo[value3] > 2000000000L)
				{
					value.text = StringFormatter.Instance.GetAmmoString(value3);
				}
			}
			else if (ShadowState.CurrentAmmo.ContainsKey("Normal") && ShadowState.CurrentAmmo["Normal"] > 2000000000L)
			{
				value.text = StringFormatter.Instance.GetAmmoString("Normal");
			}
		}
	}
	public static class ShadowState
	{
		private static BigInteger _totalTargetsDestroyed = 0;

		private static BigInteger _totalBulletsFired = 0;

		private static BigInteger _totalScore = 0;

		private static BigInteger _currency = 0;

		public static bool IsTargetsDirty { get; private set; } = true;

		public static bool IsBulletsDirty { get; private set; } = true;

		public static bool IsScoreDirty { get; private set; } = true;

		public static bool IsCurrencyDirty { get; private set; } = true;

		public static BigInteger TotalTargetsDestroyed
		{
			get
			{
				return _totalTargetsDestroyed;
			}
			set
			{
				_totalTargetsDestroyed = value;
				IsTargetsDirty = true;
			}
		}

		public static BigInteger TotalBulletsFired
		{
			get
			{
				return _totalBulletsFired;
			}
			set
			{
				_totalBulletsFired = value;
				IsBulletsDirty = true;
			}
		}

		public static BigInteger TotalScore
		{
			get
			{
				return _totalScore;
			}
			set
			{
				_totalScore = value;
				IsScoreDirty = true;
			}
		}

		public static BigInteger Currency
		{
			get
			{
				return _currency;
			}
			set
			{
				_currency = value;
				IsCurrencyDirty = true;
			}
		}

		public static Dictionary<string, BigInteger> AmmoPools { get; } = new Dictionary<string, BigInteger>();

		public static Dictionary<string, BigInteger> CurrentAmmo { get; } = new Dictionary<string, BigInteger>();

		public static bool IsAmmoDirty { get; set; } = true;

		public static void ClearTargetsDirty()
		{
			IsTargetsDirty = false;
		}

		public static void ClearBulletsDirty()
		{
			IsBulletsDirty = false;
		}

		public static void ClearScoreDirty()
		{
			IsScoreDirty = false;
		}

		public static void ClearCurrencyDirty()
		{
			IsCurrencyDirty = false;
		}

		public static void ResetState()
		{
			TotalTargetsDestroyed = 0;
			TotalBulletsFired = 0;
			TotalScore = 0;
			Currency = 0;
			AmmoPools.Clear();
			CurrentAmmo.Clear();
			IsAmmoDirty = true;
		}
	}
	public class StringFormatter : MonoBehaviour
	{
		public static StringFormatter Instance { get; private set; }

		public string CachedTargetsString { get; private set; } = "0";

		public string CachedBulletsString { get; private set; } = "0";

		public string CachedScoreString { get; private set; } = "0";

		public string CachedCurrencyString { get; private set; } = "0";

		public Dictionary<string, string> CachedAmmoStrings { get; } = new Dictionary<string, string>();

		private void Awake()
		{
			if ((Object)(object)Instance != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			Instance = this;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			FormatAll();
		}

		private void LateUpdate()
		{
			if (ShadowState.IsTargetsDirty)
			{
				CachedTargetsString = FormatBigInt(ShadowState.TotalTargetsDestroyed);
				ShadowState.ClearTargetsDirty();
			}
			if (ShadowState.IsBulletsDirty)
			{
				CachedBulletsString = FormatBigInt(ShadowState.TotalBulletsFired);
				ShadowState.ClearBulletsDirty();
			}
			if (ShadowState.IsScoreDirty)
			{
				CachedScoreString = FormatBigInt(ShadowState.TotalScore);
				ShadowState.ClearScoreDirty();
			}
			if (ShadowState.IsCurrencyDirty)
			{
				CachedCurrencyString = FormatBigInt(ShadowState.Currency);
				ShadowState.ClearCurrencyDirty();
			}
			if (!ShadowState.IsAmmoDirty)
			{
				return;
			}
			CachedAmmoStrings.Clear();
			foreach (KeyValuePair<string, BigInteger> item in ShadowState.CurrentAmmo)
			{
				CachedAmmoStrings[item.Key] = FormatBigInt(item.Value);
			}
			ShadowState.IsAmmoDirty = false;
		}

		public void FormatAll()
		{
			CachedTargetsString = FormatBigInt(ShadowState.TotalTargetsDestroyed);
			CachedBulletsString = FormatBigInt(ShadowState.TotalBulletsFired);
			CachedScoreString = FormatBigInt(ShadowState.TotalScore);
			CachedCurrencyString = FormatBigInt(ShadowState.Currency);
			CachedAmmoStrings.Clear();
			foreach (KeyValuePair<string, BigInteger> item in ShadowState.CurrentAmmo)
			{
				CachedAmmoStrings[item.Key] = FormatBigInt(item.Value);
			}
			ShadowState.IsAmmoDirty = false;
		}

		public string GetAmmoString(string bulletType)
		{
			if (CachedAmmoStrings.TryGetValue(bulletType, out var value))
			{
				return value;
			}
			return "0";
		}

		private string FormatBigInt(BigInteger value)
		{
			if (value > new BigInteger(1000000000000000000L))
			{
				return value.ToString("E3");
			}
			return value.ToString("N0");
		}
	}
	[HarmonyPatch]
	public static class TMP_Text_set_text_Patch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.PropertySetter(typeof(TMP_Text), "text");
		}

		private static void Postfix(TMP_Text __instance)
		{
			if ((Object)(object)__instance != (Object)null && !string.IsNullOrEmpty(__instance.text) && __instance.text.Length > 9 && (__instance.text.Contains("B") || __instance.text.Contains("E") || __instance.text.Length > 12))
			{
				__instance.enableAutoSizing = true;
				if (__instance.fontSizeMin > 10f)
				{
					__instance.fontSizeMin = 5f;
				}
				__instance.textWrappingMode = (TextWrappingModes)0;
				__instance.overflowMode = (TextOverflowModes)3;
			}
		}
	}
	[HarmonyPatch]
	public static class Weapon_Update_Patch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(AccessTools.TypeByName("Weapon"), "Update", (Type[])null, (Type[])null);
		}

		private static void Postfix(object __instance)
		{
			if (__instance == null)
			{
				return;
			}
			Traverse val = Traverse.Create(__instance);
			int value = val.Property("CurrentAmmo", (object[])null).GetValue<int>();
			int value2 = val.Property("MaxAmmo", (object[])null).GetValue<int>();
			if (value >= value2)
			{
				return;
			}
			bool flag = false;
			foreach (BigInteger value3 in ShadowState.CurrentAmmo.Values)
			{
				if (value3 > 0L)
				{
					flag = true;
					break;
				}
			}
			if (flag)
			{
				int num = value2 - value;
				OpenShotEventHandlers.IsModRefilling = true;
				try
				{
					val.Method("AddNormalBulletsToMagazine", new object[1] { num }).GetValue();
				}
				finally
				{
					OpenShotEventHandlers.IsModRefilling = false;
				}
			}
		}
	}
}