using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OpenShot.Core;
using OpenShot.Events;
using OpenShot.UI;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LuckyShotSpeedrun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("LuckyShot Speedrun Timer Mod. Configure via OpenShot MODS hub.")]
[assembly: AssemblyFileVersion("0.2.3.0")]
[assembly: AssemblyInformationalVersion("0.2.3+4135dd1490a61fe647f2a0e54287f36471f5cf7f")]
[assembly: AssemblyProduct("LuckyShotSpeedrun")]
[assembly: AssemblyTitle("LuckyShotSpeedrun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LuckyShotSpeedrun
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.liam.luckyshot.speedrun", "LuckyShotSpeedrun", "0.2.3")]
public class Plugin : BaseUnityPlugin
{
[Serializable]
public class RunResult
{
public bool Success;
public double Time;
public int Shots;
public int Hits;
public string Category;
public string Timestamp;
}
[Serializable]
private class LegacySettings
{
public bool AutoStart = true;
public bool StartOnFirstShot = true;
public bool StartOnSceneLoad;
public bool StartOnSpawnerStart;
public bool PauseOnMenu = true;
public bool ShowAlways;
public string Category = "Any%";
public bool EndRunOnFail = true;
public int LowShotThreshold = 5;
public int TimerPosition;
}
public static ManualLogSource Logger;
public static Stopwatch sw = new Stopwatch();
public static bool running;
public static bool paused;
public static int Shots;
public static int Hits;
public static float lastShotTime;
public static bool pendingShot;
public static bool runFailed;
public static readonly string[] CategoriesList = new string[9] { "Any%", "Any% (No-Buy)", "100%", "One-Magazine", "First-Target", "No-Miss", "Low-Shot", "Glitchless", "Set-Seed" };
private Harmony harmony;
private static readonly string[] TimerPositions = new string[3] { "TOP RIGHT", "TOP LEFT", "TOP CENTER" };
public static ConfigEntry<bool> Enabled { get; private set; }
public static ConfigEntry<bool> AutoStart { get; private set; }
public static ConfigEntry<bool> StartOnFirstShot { get; private set; }
public static ConfigEntry<bool> StartOnSceneLoad { get; private set; }
public static ConfigEntry<bool> StartOnSpawnerStart { get; private set; }
public static ConfigEntry<bool> PauseOnMenu { get; private set; }
public static ConfigEntry<bool> ShowAlways { get; private set; }
public static ConfigEntry<bool> EndRunOnFail { get; private set; }
public static ConfigEntry<float> MissGracePeriod { get; private set; }
public static ConfigEntry<int> LowShotThreshold { get; private set; }
public static ConfigEntry<int> TimerPosition { get; private set; }
public static ConfigEntry<int> CategoryIndex { get; private set; }
public static string CurrentCategory => CategoriesList[Mathf.Clamp(CategoryIndex.Value, 0, CategoriesList.Length - 1)];
private void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
BindConfig();
RegisterOpenShotMenu();
MigrateLegacySave();
GameEvents.OnShotFired += new CancelableEvent(OnShotFired);
GameEvents.OnSceneLoaded += OnSceneLoaded;
GameEvents.OnTargetSpawnerStarted += OnTargetSpawnerStarted;
GameEvents.OnWeaponReloaded += OnWeaponReloaded_Event;
GameEvents.OnShopTryBuy += OnShopTryBuy_Event;
try
{
harmony = new Harmony("com.liam.luckyshot.speedrun.harmony");
Type type = AccessTools.TypeByName("Target");
MethodInfo methodInfo = ((type != null) ? AccessTools.Method(type, "OnDisable", (Type[])null, (Type[])null) : null);
if (methodInfo != null)
{
MethodInfo method = typeof(Plugin).GetMethod("Target_OnDisable_Postfix", BindingFlags.Static | BindingFlags.NonPublic);
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(method), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
Logger.LogInfo((object)"Patched Target.OnDisable for hit detection");
}
else
{
Logger.LogWarning((object)"Target.OnDisable not found — hit detection disabled");
}
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to apply Target patch: " + ex.Message));
}
GameObject val = new GameObject("LuckyShotSpeedrun_Timer");
Object.DontDestroyOnLoad((Object)val);
val.AddComponent<TimerDisplay>();
Logger.LogInfo((object)"LuckyShotSpeedrun v0.2.3 loaded (OpenShot 2.0.3).");
}
private void OnDestroy()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
GameEvents.OnShotFired -= new CancelableEvent(OnShotFired);
GameEvents.OnSceneLoaded -= OnSceneLoaded;
GameEvents.OnTargetSpawnerStarted -= OnTargetSpawnerStarted;
GameEvents.OnWeaponReloaded -= OnWeaponReloaded_Event;
GameEvents.OnShopTryBuy -= OnShopTryBuy_Event;
try
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
catch
{
}
}
private void BindConfig()
{
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Expected O, but got Unknown
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Expected O, but got Unknown
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master switch for the speedrun timer.");
AutoStart = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AutoStart", true, "Allow auto-start triggers.");
StartOnFirstShot = ((BaseUnityPlugin)this).Config.Bind<bool>("Triggers", "StartOnFirstShot", true, "Start timer on first shot.");
StartOnSceneLoad = ((BaseUnityPlugin)this).Config.Bind<bool>("Triggers", "StartOnSceneLoad", false, "Start timer when a scene loads.");
StartOnSpawnerStart = ((BaseUnityPlugin)this).Config.Bind<bool>("Triggers", "StartOnSpawnerStart", false, "Start when FairTargetSpawner starts.");
PauseOnMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "PauseOnMenu", true, "Pause timer while timeScale is 0 (menus).");
ShowAlways = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "ShowAlways", false, "Show overlay even when stopped.");
EndRunOnFail = ((BaseUnityPlugin)this).Config.Bind<bool>("Rules", "EndRunOnFail", true, "Stop the timer when a category fail triggers.");
MissGracePeriod = ((BaseUnityPlugin)this).Config.Bind<float>("Rules", "MissGracePeriod", 0.5f, new ConfigDescription("Seconds after a shot with no hit before counting a miss.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 2f), Array.Empty<object>()));
LowShotThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Rules", "LowShotThreshold", 5, new ConfigDescription("Max shots allowed in Low-Shot category.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 50), Array.Empty<object>()));
TimerPosition = ((BaseUnityPlugin)this).Config.Bind<int>("Display", "TimerPosition", 0, new ConfigDescription("0=TopRight, 1=TopLeft, 2=TopCenter.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 2), Array.Empty<object>()));
CategoryIndex = ((BaseUnityPlugin)this).Config.Bind<int>("Rules", "CategoryIndex", 0, new ConfigDescription("Index into CategoriesList.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, CategoriesList.Length - 1), Array.Empty<object>()));
}
private void RegisterOpenShotMenu()
{
ModMenu.Tab("Speedrun").Toggle(Enabled).Info("— Auto start —")
.Bool("Auto Start", AutoStart)
.Bool("On First Shot", StartOnFirstShot)
.Bool("On Scene Load", StartOnSceneLoad)
.Bool("On Spawner", StartOnSpawnerStart)
.Info("— Display —")
.Bool("Show Always", ShowAlways)
.Bool("Pause On Menu", PauseOnMenu)
.Cycle("Position", (Func<string>)(() => TimerPositions[Mathf.Clamp(TimerPosition.Value, 0, 2)]), (Action)delegate
{
TimerPosition.Value = (TimerPosition.Value + 1) % 3;
})
.Info("— Rules —")
.Cycle("Category", (Func<string>)(() => CategoriesList[Mathf.Clamp(CategoryIndex.Value, 0, CategoriesList.Length - 1)]), (Action)delegate
{
CategoryIndex.Value = (CategoryIndex.Value + 1) % CategoriesList.Length;
})
.Bool("End On Fail", EndRunOnFail)
.Slider("Miss Grace", MissGracePeriod, 0.05f, "0.00")
.Int("Low-Shot Max", LowShotThreshold, 1)
.Info("— Timer —")
.Button("Start", (Action)delegate
{
ResetTimer();
StartTimer();
})
.Button("Pause / Resume", (Action)TogglePause)
.Button("Stop (OK)", (Action)delegate
{
EndRun(success: true);
})
.Button("Reset", (Action)ResetTimer);
}
private void MigrateLegacySave()
{
try
{
LegacySettings data = SaveAPI.GetData<LegacySettings>("LuckyShotSpeedrun.Settings");
if (data != null)
{
AutoStart.Value = data.AutoStart;
StartOnFirstShot.Value = data.StartOnFirstShot;
StartOnSceneLoad.Value = data.StartOnSceneLoad;
StartOnSpawnerStart.Value = data.StartOnSpawnerStart;
PauseOnMenu.Value = data.PauseOnMenu;
ShowAlways.Value = data.ShowAlways;
EndRunOnFail.Value = data.EndRunOnFail;
LowShotThreshold.Value = Mathf.Clamp(data.LowShotThreshold, 1, 50);
TimerPosition.Value = Mathf.Clamp(data.TimerPosition, 0, 2);
int num = Array.IndexOf(CategoriesList, data.Category);
if (num >= 0)
{
CategoryIndex.Value = num;
}
Logger.LogInfo((object)"Migrated legacy SaveAPI settings → BepInEx config.");
}
}
catch (Exception ex)
{
Logger.LogWarning((object)("Legacy settings migrate skipped: " + ex.Message));
}
}
private static void TogglePause()
{
if (paused)
{
ResumeTimer();
}
else if (running)
{
PauseTimer();
}
}
private void OnShotFired(ref bool cancel)
{
if (!Enabled.Value)
{
return;
}
try
{
if (AutoStart.Value && StartOnFirstShot.Value && !running)
{
StartTimer();
}
if (running || paused)
{
Shots++;
pendingShot = true;
lastShotTime = Time.realtimeSinceStartup;
if (CurrentCategory == "Low-Shot" && Shots > LowShotThreshold.Value)
{
FailRun("Low-Shot threshold exceeded");
}
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnShotFired: " + ex.Message));
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (!Enabled.Value)
{
return;
}
try
{
if (AutoStart.Value && StartOnSceneLoad.Value)
{
ResetTimer();
StartTimer();
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnSceneLoaded: " + ex.Message));
}
}
private void OnTargetSpawnerStarted(object obj)
{
if (!Enabled.Value)
{
return;
}
try
{
if (AutoStart.Value && StartOnSpawnerStart.Value && !running)
{
StartTimer();
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnTargetSpawnerStarted: " + ex.Message));
}
}
public static void StartTimer()
{
if (Enabled.Value && !running)
{
sw.Start();
running = true;
paused = false;
Logger.LogInfo((object)"Speedrun timer started");
}
}
public static void StopTimer()
{
if (running)
{
sw.Stop();
running = false;
paused = false;
Logger.LogInfo((object)"Speedrun timer stopped");
}
}
public static void PauseTimer()
{
if (running)
{
sw.Stop();
paused = true;
Logger.LogInfo((object)"Speedrun timer paused");
}
}
public static void ResumeTimer()
{
if (paused)
{
sw.Start();
paused = false;
Logger.LogInfo((object)"Speedrun timer resumed");
}
}
public static void ResetTimer()
{
sw.Reset();
running = false;
paused = false;
runFailed = false;
Shots = 0;
Hits = 0;
pendingShot = false;
Logger.LogInfo((object)"Speedrun timer reset");
}
private static void Target_OnDisable_Postfix(object __instance)
{
try
{
if (Enabled.Value)
{
Hits++;
pendingShot = false;
if (running && CurrentCategory == "First-Target")
{
EndRun(success: true);
}
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in Target_OnDisable_Postfix: " + ex.Message));
}
}
private void OnWeaponReloaded_Event(object weapon, int amount, ref bool cancel)
{
if (!Enabled.Value)
{
return;
}
try
{
if (running && CurrentCategory == "One-Magazine")
{
Logger.LogInfo((object)"Blocking reload due to One-Magazine mode");
cancel = true;
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnWeaponReloaded_Event: " + ex.Message));
}
}
private void OnShopTryBuy_Event(int cost, ref bool cancel)
{
if (!Enabled.Value)
{
return;
}
try
{
if (running && CurrentCategory == "Any% (No-Buy)")
{
Logger.LogInfo((object)"Blocking purchase due to No-Buy mode");
cancel = true;
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnShopTryBuy_Event: " + ex.Message));
}
}
public static void CheckPendingShotTimeout()
{
if (Enabled.Value && running && pendingShot && !(Time.realtimeSinceStartup - lastShotTime <= MissGracePeriod.Value))
{
pendingShot = false;
Logger.LogInfo((object)"Miss detected");
if (CurrentCategory == "No-Miss")
{
FailRun("No-Miss");
}
}
}
public static void FailRun(string reason)
{
Logger.LogInfo((object)("Run fail trigger: " + reason));
if (EndRunOnFail.Value)
{
EndRun(success: false);
}
else
{
runFailed = true;
}
}
public static void EndRun(bool success)
{
if (running || paused)
{
sw.Stop();
running = false;
paused = false;
runFailed = !success;
Logger.LogInfo((object)string.Format("Run {0} - Time: {1} Shots:{2} Hits:{3}", success ? "completed" : "failed", TimerDisplay.FormatTime(sw.Elapsed.TotalSeconds), Shots, Hits));
RunResult runResult = new RunResult
{
Success = success,
Time = sw.Elapsed.TotalSeconds,
Shots = Shots,
Hits = Hits,
Category = CurrentCategory,
Timestamp = DateTime.UtcNow.ToString("o")
};
SaveAPI.SetData<RunResult>("LuckyShotSpeedrun.LastRun", runResult);
}
}
}
public class TimerDisplay : MonoBehaviour
{
private GUIStyle timerStyle;
private GUIStyle boxStyle;
private bool menuPaused;
private void Update()
{
if (Plugin.PauseOnMenu != null && Plugin.PauseOnMenu.Value && (Plugin.running || Plugin.paused))
{
bool flag = Time.timeScale <= 0.001f;
if (flag && Plugin.running && !Plugin.paused)
{
Plugin.PauseTimer();
menuPaused = true;
}
else if (!flag && menuPaused && Plugin.paused)
{
Plugin.ResumeTimer();
menuPaused = false;
}
}
}
private void OnGUI()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.Enabled == null || !Plugin.Enabled.Value)
{
return;
}
if (!Plugin.running)
{
ConfigEntry<bool> showAlways = Plugin.ShowAlways;
if (showAlways == null || !showAlways.Value)
{
return;
}
}
if (timerStyle == null)
{
GUIStyle val = new GUIStyle(GUI.skin.label)
{
fontSize = 32
};
val.normal.textColor = Color.white;
timerStyle = val;
}
if (boxStyle == null)
{
GUIStyle val2 = new GUIStyle(GUI.skin.box);
val2.normal.background = Texture2D.whiteTexture;
boxStyle = val2;
}
float num = 150f;
float num2 = 80f;
float num3 = 10f;
Rect val3 = (Rect)((Plugin.TimerPosition?.Value ?? 0) switch
{
1 => new Rect(num3, num3, num, num2),
2 => new Rect(((float)Screen.width - num) / 2f, num3, num, num2),
_ => new Rect((float)Screen.width - num - num3, num3, num, num2),
});
GUI.color = new Color(0f, 0f, 0f, 0.7f);
GUI.Box(val3, "", boxStyle);
GUI.color = Color.white;
GUI.Label(new Rect(((Rect)(ref val3)).x, ((Rect)(ref val3)).y + 5f, ((Rect)(ref val3)).width, 40f), FormatTime(Plugin.sw.Elapsed.TotalSeconds), timerStyle);
timerStyle.fontSize = 12;
GUI.Label(new Rect(((Rect)(ref val3)).x, ((Rect)(ref val3)).y + 45f, ((Rect)(ref val3)).width, 30f), $"S:{Plugin.Shots} H:{Plugin.Hits}", timerStyle);
timerStyle.fontSize = 32;
Plugin.CheckPendingShotTimeout();
}
public static string FormatTime(double seconds)
{
return $"{(int)seconds / 60:D2}:{(int)seconds % 60:D2}";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.liam.luckyshot.speedrun";
public const string PLUGIN_NAME = "LuckyShotSpeedrun";
public const string PLUGIN_VERSION = "0.2.3";
}
}