using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OpenShot.Core;
using OpenShot.Events;
using OpenShot.UI;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LuckyShotSpeedrun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("LuckyShot Speedrun Timer Mod")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("LuckyShotSpeedrun")]
[assembly: AssemblyTitle("LuckyShotSpeedrun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LuckyShotSpeedrun
{
[BepInPlugin("com.liam.luckyshot.speedrun", "LuckyShotSpeedrun", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
[Serializable]
public class Settings
{
public bool AutoStart = true;
public bool StartOnFirstShot = true;
public bool StartOnSceneLoad;
public bool StartOnSpawnerStart;
public bool PauseOnMenu = true;
public bool ShowAlways;
public string Category = "Any%";
public bool EndRunOnFail = true;
public int LowShotThreshold = 5;
public string Seed = "";
}
[Serializable]
public class RunResult
{
public bool Success;
public double Time;
public int Shots;
public int Hits;
public string Category;
public string Timestamp;
}
public static ManualLogSource Logger;
public static Settings settings;
public static Stopwatch sw = new Stopwatch();
public static bool running = false;
public static bool paused = false;
public static int Shots = 0;
public static int Hits = 0;
public static float lastShotTime = 0f;
public static bool pendingShot = false;
public static float hitWindow = 0.5f;
public static bool runFailed = false;
public static readonly string[] CategoriesList = new string[9] { "Any%", "Any% (No-Buy)", "100%", "One-Magazine", "First-Target", "No-Miss", "Low-Shot", "Glitchless", "Set-Seed" };
private Harmony harmony;
private void Awake()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"LuckyShotSpeedrun loaded");
settings = SaveAPI.GetData<Settings>("LuckyShotSpeedrun.Settings") ?? new Settings();
GameEvents.OnShotFired += new CancelableEvent(OnShotFired);
GameEvents.OnSceneLoaded += OnSceneLoaded;
GameEvents.OnTargetSpawnerStarted += OnTargetSpawnerStarted;
GameEvents.OnWeaponReloaded += OnWeaponReloaded_Event;
GameEvents.OnShopTryBuy += OnShopTryBuy_Event;
try
{
harmony = new Harmony("com.liam.luckyshot.speedrun.harmony");
Type type = AccessTools.TypeByName("Target");
if (type != null)
{
MethodInfo methodInfo = AccessTools.Method(type, "OnDisable", (Type[])null, (Type[])null);
if (methodInfo != null)
{
HarmonyMethod val = new HarmonyMethod(typeof(Plugin).GetMethod("Target_OnDisable_Postfix", BindingFlags.Static | BindingFlags.NonPublic))
{
priority = 400
};
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
Logger.LogInfo((object)"Patched Target.OnDisable for hit detection");
}
else
{
Logger.LogWarning((object)"Target.OnDisable method not found");
}
}
else
{
Logger.LogWarning((object)"Target type not found - hit detection disabled");
}
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to apply Target patch: " + ex.Message + "\n" + ex.StackTrace));
}
GameObject val2 = new GameObject("LuckyShotSpeedrun_Timer");
Object.DontDestroyOnLoad((Object)val2);
val2.AddComponent<TimerDisplay>();
}
private void OnDestroy()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
GameEvents.OnShotFired -= new CancelableEvent(OnShotFired);
GameEvents.OnSceneLoaded -= OnSceneLoaded;
GameEvents.OnTargetSpawnerStarted -= OnTargetSpawnerStarted;
GameEvents.OnWeaponReloaded -= OnWeaponReloaded_Event;
GameEvents.OnShopTryBuy -= OnShopTryBuy_Event;
try
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
catch
{
}
SaveAPI.SetData<Settings>("LuckyShotSpeedrun.Settings", settings);
}
private void OnShotFired(ref bool cancel)
{
try
{
if (settings.AutoStart && settings.StartOnFirstShot && !running)
{
StartTimer();
}
Shots++;
pendingShot = true;
lastShotTime = Time.realtimeSinceStartup;
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnShotFired: " + ex.Message));
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
try
{
if (settings.AutoStart && settings.StartOnSceneLoad)
{
ResetTimer();
StartTimer();
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnSceneLoaded: " + ex.Message));
}
}
private void OnTargetSpawnerStarted(object obj)
{
try
{
if (settings.AutoStart && settings.StartOnSpawnerStart && !running)
{
StartTimer();
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnTargetSpawnerStarted: " + ex.Message));
}
}
public static void StartTimer()
{
if (!running)
{
sw.Start();
running = true;
paused = false;
Logger.LogInfo((object)"Speedrun timer started");
}
}
public static void StopTimer()
{
if (running)
{
sw.Stop();
running = false;
paused = false;
Logger.LogInfo((object)"Speedrun timer stopped");
}
}
public static void PauseTimer()
{
if (running)
{
sw.Stop();
paused = true;
Logger.LogInfo((object)"Speedrun timer paused");
}
}
public static void ResumeTimer()
{
if (paused)
{
sw.Start();
paused = false;
Logger.LogInfo((object)"Speedrun timer resumed");
}
}
public static void ResetTimer()
{
sw.Reset();
running = false;
paused = false;
runFailed = false;
Shots = 0;
Hits = 0;
pendingShot = false;
Logger.LogInfo((object)"Speedrun timer reset");
}
private static void Target_OnDisable_Postfix(object __instance)
{
try
{
Hits++;
pendingShot = false;
Logger.LogInfo((object)$"Target disabled - hits={Hits}");
if (running && settings != null && settings.Category == "First-Target")
{
EndRun(success: true);
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in Target_OnDisable_Postfix: " + ex.Message));
}
}
private void OnWeaponReloaded_Event(object weapon, int amount, ref bool cancel)
{
try
{
if (running && settings != null && settings.Category == "One-Magazine")
{
Logger.LogInfo((object)"Blocking reload due to One-Magazine mode");
cancel = true;
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnWeaponReloaded_Event: " + ex.Message));
}
}
private void OnShopTryBuy_Event(int cost, ref bool cancel)
{
try
{
if (running && settings != null && settings.Category == "Any% (No-Buy)")
{
Logger.LogInfo((object)"Blocking purchase due to No-Buy mode");
cancel = true;
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error in OnShopTryBuy_Event: " + ex.Message));
}
}
public static void CheckPendingShotTimeout()
{
if (running && pendingShot && Time.realtimeSinceStartup - lastShotTime > hitWindow)
{
pendingShot = false;
Logger.LogInfo((object)"Miss detected");
if (settings != null && settings.Category == "No-Miss")
{
EndRun(success: false);
}
}
}
public static void EndRun(bool success)
{
if (running || paused)
{
sw.Stop();
running = false;
paused = false;
runFailed = !success;
Logger.LogInfo((object)string.Format("Run {0} - Time: {1} Shots:{2} Hits:{3}", success ? "completed" : "failed", TimerDisplay.FormatTime(sw.Elapsed.TotalSeconds), Shots, Hits));
RunResult runResult = new RunResult
{
Success = success,
Time = sw.Elapsed.TotalSeconds,
Shots = Shots,
Hits = Hits,
Category = (settings?.Category ?? ""),
Timestamp = DateTime.UtcNow.ToString("o")
};
SaveAPI.SetData<RunResult>("LuckyShotSpeedrun.LastRun", runResult);
}
}
[OpenShotMenuTab("Speedrun Timer")]
public static void DrawMenu()
{
UIHelper.DrawHeader("LuckyShot Speedrun Timer");
if (settings == null)
{
settings = new Settings();
}
bool flag = UIHelper.DrawSettings((object)settings);
UIHelper.DrawLabel("Category:");
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
string[] categoriesList = CategoriesList;
foreach (string text in categoriesList)
{
if (text == settings.Category)
{
if (GUILayout.Button(text, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(80f) }))
{
settings.Category = text;
flag = true;
}
}
else if (GUILayout.Button(text, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(80f) }))
{
settings.Category = text;
flag = true;
}
}
GUILayout.EndHorizontal();
UIHelper.DrawLabel("Time: " + TimerDisplay.FormatTime(sw.Elapsed.TotalSeconds));
UIHelper.DrawLabel($"Shots: {Shots}, Hits: {Hits}");
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
if (!running && !paused)
{
if (UIHelper.DrawButton("Start"))
{
ResetTimer();
StartTimer();
}
}
else if (running)
{
if (UIHelper.DrawButton("Pause"))
{
PauseTimer();
}
}
else if (paused && UIHelper.DrawButton("Resume"))
{
ResumeTimer();
}
if (UIHelper.DrawButton("Stop"))
{
EndRun(success: true);
}
if (UIHelper.DrawButton("Reset"))
{
ResetTimer();
}
GUILayout.EndHorizontal();
if (settings.Category == "Set-Seed")
{
UIHelper.DrawLabel("Seed (for run submission):");
string text2 = GUILayout.TextField(settings.Seed ?? "", Array.Empty<GUILayoutOption>());
if (text2 != settings.Seed)
{
settings.Seed = text2;
flag = true;
}
}
if (flag)
{
SaveAPI.SetData<Settings>("LuckyShotSpeedrun.Settings", settings);
}
}
}
public class TimerDisplay : MonoBehaviour
{
private GUIStyle labelStyle;
private void OnGUI()
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
if (!Plugin.running)
{
Plugin.Settings settings = Plugin.settings;
if (settings == null || !settings.ShowAlways)
{
return;
}
}
if (labelStyle == null)
{
labelStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 24
};
}
GUI.Label(new Rect((float)(Screen.width - 300), 20f, 280f, 60f), FormatTime(Plugin.sw.Elapsed.TotalSeconds), labelStyle);
Plugin.Settings settings2 = Plugin.settings;
if (settings2 != null && settings2.PauseOnMenu && Input.GetKeyDown((KeyCode)282))
{
if (Plugin.running)
{
Plugin.PauseTimer();
}
else if (Plugin.paused)
{
Plugin.ResumeTimer();
}
}
Plugin.CheckPendingShotTimeout();
}
public static string FormatTime(double seconds)
{
return $"{(int)seconds / 60:D2}:{(int)seconds % 60:D2}";
}
}
public class PluginInfo
{
public const string PLUGIN_GUID = "com.liam.luckyshot.speedrun";
public const string PLUGIN_NAME = "LuckyShotSpeedrun";
public const string PLUGIN_VERSION = "0.1.0";
}
}