Thinner Survivor
Squishes the MECCHA CHAMELEON survivor (paintman) to 40% depth - and shrinks the body capsule to 1.5 so the flat hider presses flush against walls. Baked into the mesh, One drop-in pak, no UE4SS.
| Last updated | 2 weeks ago |
| Total downloads | 1213 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | NightRaven109-Thinner_Survivor-1.1.1 |
| Dependants | 0 other packages depend on this package |
README
Thinner Survivors — Flattened & Wall-Hugging Hider
Squishes the playable character (paintman) by 40% front-to-back — and shrinks the collision so the flat body can actually press flush against walls to hide. The flatten is baked into the mesh itself This is a client side only mod so all players inlcuding most must install it.
Note - Only works with scale x1.0 and not cubeman
What it does
- Visual: replaces the
paintmanSkeletalMesh with a version whose vertices are scaled to 40% on the front-to-back (depth) axis. Width and height are untouched. Because the squish is in the vertices (skinned to the bones), it follows the skeleton through all animations — unlike a runtime scale, it never "flips" to the wrong axis on pose changes. - Collision (new in v1.1): shrinks the survivor's body capsule radius to 1.5 (from ~25 on the standing class / ~5.1 on the in-match sizes). The radius is size-scaled, so bigger survivors get a proportionally bigger capsule. This is what closes the ~24-unit "force field" gap and lets the paper body sit flush against walls.
- The catch hitbox (the seeker's grab volume) and height/floor behaviour are left stock, so getting caught and standing on the ground work exactly as normal.
Requirements
- MECCHA CHAMELEON (Steam) — current build (June 2026), Unreal Engine 5.6.
- Nothing else. No script extender, no UE4SS, no dependencies. One pak, drop in, done.
Installation (manual)
- Browse to your game's Paks folder:
...\steamapps\common\MECCHA CHAMELEON\Chameleon\Content\Paks\ - Copy these three files from the archive into that folder:
Chameleon-Windows_P.pakChameleon-Windows_P.ucasChameleon-Windows_P.utoc
- Launch the game. Done.
The
_Psuffix makes the game load this as a higher-priority patch over the originals.
Uninstallation
Delete those three Chameleon-Windows_P.* files from the Paks folder. Fully reversible.
Multiplayer
This is a drop-in pak each player installs. The flatten is rendered locally, and the collision change is a baked asset value — so for the whole lobby to both see the cutout and have it press into walls consistently, everyone installs the same three files, including the host. (Wall blocking is decided by the session host's physics, so if you want the wall-hug to behave for everyone, make sure the host has it too.) It's not forced on anyone who doesn't have it
Compatibility & known issues
- Laying down position will be hovering from floor slightly
- Can phase through some thin walls in some areas
Want a different thickness or capsule size?
This release is baked at 40% depth with a 1.5 capsule radius. Thinner/thicker mesh (e.g. 25% / 60%) and a roomier or tighter capsule (e.g. 2.5) are trivial to re-bake — drop a comment and an alternate version can be produced.
Credits / tools
Built by editing the cooked assets directly — scaling the mesh's vertex positions and
shrinking the cooked BodyCapsule radius in the survivor Blueprint — then repacking as an
IoStore patch container. Tools used:
- retoc (trumank) — IoStore ↔ legacy conversion / repacking
- FModel / CUE4Parse — asset inspection & export
- UE4SS — generated the
.usmapmappings and was used (dev-side only) to find the right capsule value; not required to run the mod
No game files are modified or redistributed — the mod only ships the altered mesh and Blueprint as a patch container.
Disclaimer
Inteded for Use in private lobbies. Provided as-is for fun. Its a detriment to use when others dont have it