cmdaeo-AccessibilityHighlight icon

AccessibilityHighlight

Meccha Chameleon accessibility mod that highlights whistled characters using a glowing light, xray chams (see through walls), or a marker box

Last updated 2 weeks ago
Total downloads 931
Total rating 0 
Categories Mods
Dependency string cmdaeo-AccessibilityHighlight-1.0.0
Dependants 0 other packages depend on this package

README

Meccha Chameleon Accessibility Highlight

An accessibility mod for Meccha Chameleon that highlights whistled/called characters.


Features

  • Automatically detects whistle/call sounds and highlights the target
  • Three highlight styles to choose from: glowing light, X-ray outline (chams), or marker box
  • Smart debounce - spamming the whistle input won't spawn duplicate highlights
  • Auto-cleanup - highlights clear themselves after a short duration

Installation

  1. Install UE4SS for Meccha Chameleon if you haven't already.
  2. Install this mod through your mod manager, or manually extract into Meccha Chameleon's Mods folder.
  3. Launch the game.

Choosing a Highlight Mode

Open main.lua (inside Scripts) and edit this line near the top:

local HIGHLIGHT_MODE = "chams"
Value Effect
"light" Glowing point light above the character
"chams" X-ray style outline visible through walls
"box" Solid marker box at the character's position

Save and restart Meccha Chameleon to apply.


Advanced Settings

More options at the top of main.lua:

local WHISTLE_SOUND_KEYWORD = "provoaction"  -- sound cue keyword to listen for
local HIGHLIGHT_DURATION_MS = 2500           -- how long the highlight lasts
local WHISTLE_DEBOUNCE_MS = 500              -- spam-prevention window

FAQ

Nothing highlights when I whistle? Check the UE4SS log for [AccessibilityHighlight] messages. If Meccha Chameleon's whistle sound asset name differs from expected, adjust WHISTLE_SOUND_KEYWORD to match.

Whistling repeatedly spawns multiple highlights? This shouldn't happen - if it does, please report it along with your UE4SS log output.

Does "chams" work through all walls? It uses the engine's custom depth/stencil rendering. Visibility through certain wall materials may vary depending on how Meccha Chameleon's specific post-process setup handles custom depth.