Hydroxy-IHateRNG icon

IHateRNG

overhauls the key item, level up rewards and makes gameplay more skill dependent

By Hydroxy
Last updated 20 hours ago
Total downloads 21
Total rating 0 
Categories Mods
Dependency string Hydroxy-IHateRNG-1.0.13
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

IHateRNG

overhauls the key item, level up rewards and makes gameplay more skill dependent

What does this do?

IHateRNG was made out of spite towards minmaxing runs to 1M kills for the amount of RNG needed and in general play, it more or less focuses on changing the rng during active gameplay that over time silently decides whether the run flops or wins, and this changes that, currently the features are as follows;

  1. Key Rework; now instead of having a chance for a free chest, getting a key lowers the chest price, nerfs the scaling formula and lowers the price of chests on stage change (also has additional buffs such as scaling its effects relative to chest price and nerfing green card for balance purposes), generally tweaked to have similar potential to the original key in top runs

  2. Level up overhaul; instead of randomly selecting tomes and weapons to choose from upon levelling up, the game will now prevent dupes that you skipped from appearing until all weapons/tomes have appeared, kind of as a pool and cycles through, now you no longer need to suffer to level 18 to get a katana, with the mod I got all 4 weapon and tome slots filled before level 10 most of the time

  3. Pity system; after a set amount of item drops for a certain rarity, you're guaranteed to get the pity item, basically if you get 7 common items but none of them were a key then the next common item is 100% going to be a key, a different item and pity requirements were set for different rarities, currently its common -> key, rare -> echo shard, epic -> green card and legendary -> anvil

  4. Microwaves buff; makes the game spawn at least 2 microwaves instead of 1, and forces one of said microwaves to be of common rarity 100% of the time

  5. Cooler shady guy; force-converts a shady guy (if spawns) into the epic rarity and also forces one of its inventory items to be a Green Card

  6. flexible config; depending what type of player you are, feel free to change what the mod tweaks, what the pity items should be, their threshold, buffing/nerfing the reworked key et cetera

Notes

  • sadly this mod was coded by AI, I'm nothing more than a diehard fan with 200h on the game making a mod out of spite to enjoy this game more
  • due to this, feel free to take the mod and use it for your own projects, no need to give credit as code written by a machine is worthless. you can praise me for the design but not for the technical side of it
  • BepInEx 6 IL2CPP is required