using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2Cpp;
using Il2CppAssets.Scripts.Actors.Player;
using Il2CppAssets.Scripts.Inventory__Items__Pickups;
using Il2CppAssets.Scripts.Inventory__Items__Pickups.Weapons;
using MelonLoader;
using Microsoft.CodeAnalysis;
using StartWeaponMaxLevel.MelonLoaderMod;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "StartWeaponMaxLevel", "1.0.0", "Slimaeus", null)]
[assembly: MelonGame("Ved", "Megabonk")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StartWeaponMaxLevel.MelonLoaderMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ec1b2a2c1e5a1957787e8531421120a98f59de8e")]
[assembly: AssemblyProduct("StartWeaponMaxLevel.MelonLoaderMod")]
[assembly: AssemblyTitle("StartWeaponMaxLevel.MelonLoaderMod")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StartWeaponMaxLevel.MelonLoaderMod
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(MyPlayer))]
internal static class MyPlayerPatches
{
private const int _weaponMaxLevel = 40;
[HarmonyPatch("Spawn")]
[HarmonyPostfix]
private static void SpawnPostfix(MyPlayer __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
ECharacter character = __instance.character;
WeaponData weapon = DataManager.Instance.characterData[character].weapon;
WeaponInventory weaponInventory = __instance.inventory.weaponInventory;
while (weaponInventory.weapons[weapon.eWeapon].level < 40)
{
weaponInventory.AddWeapon(weapon, weapon.GetUpgradeOffer((ERarity)5));
}
}
}
}
}