using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Boilerplate;
using Boilerplate.Config;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "Boilerplate", "1.1.1", "DooDesch", null)]
[assembly: MelonGame("ReLUGames", "MIMESIS")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DooDesch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © DooDesch")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+d13a5c0ca37d46af4b9746e6d4bbef6ad3fd3d24")]
[assembly: AssemblyProduct("Boilerplate")]
[assembly: AssemblyTitle("Boilerplate")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: AssemblyMetadata("AI_Assisted_Creation", "This assembly was partially created with the assistance of Generative AI.")]
[assembly: AssemblyMetadata("AI_Model_Vendor", "Anthropic/OpenAI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DooDesch
{
internal static class ModVersion
{
internal const string Current = "1.1.1";
}
}
namespace Boilerplate
{
public sealed class Core : MelonMod
{
public override void OnInitializeMelon()
{
BoilerplatePreferences.Initialize();
MelonLogger.Msg("Boilerplate initialized. Enabled={0}", new object[1] { BoilerplatePreferences.Enabled });
}
}
}
namespace Boilerplate.Config
{
internal static class BoilerplatePreferences
{
private const string CategoryId = "Boilerplate";
private static MelonPreferences_Category _category;
private static MelonPreferences_Entry<bool> _enabled;
internal static bool Enabled => _enabled.Value;
internal static void Initialize()
{
if (_category == null)
{
_category = MelonPreferences.CreateCategory("Boilerplate", "Boilerplate");
_enabled = CreateEntry("Enabled", defaultValue: true, "Enabled", "Enable Boilerplate functionality. When disabled, the mod will not modify game behavior.");
}
}
private static MelonPreferences_Entry<T> CreateEntry<T>(string identifier, T defaultValue, string displayName, string description = null)
{
if (_category == null)
{
throw new InvalidOperationException("Preference category not initialized.");
}
return _category.CreateEntry<T>(identifier, defaultValue, displayName, description, false, false, (ValueValidator)null, (string)null);
}
}
}