DooDesch-ElectricSwatterPlus icon

ElectricSwatterPlus

Use charged electric attacks without draining energy. The swatter still wears out normally unless you enable durability protection.

Last updated 3 days ago
Total downloads 60
Total rating 0 
Categories Mods
Dependency string DooDesch-ElectricSwatterPlus-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

ElectricSwatterPlus

Use charged electric attacks without draining energy. The swatter still wears out normally unless you enable durability protection.

🛟 Need help or found a bug? Get support at support.doodesch.de/electricswatterplus.

ElectricSwatterPlus in MIMESIS

For MIMESIS and MelonLoader 0.7.3. A separate mod for the Electric Swatter (item 2040). Install any combination of the six weapon mods. No MimicAPI or separate weapon-core DLL is required.

Install

  1. In Steam, open MIMESIS > Manage > Browse local files.
  2. Install MelonLoader 0.7.3 for the game.
  3. Copy ElectricSwatterPlus.dll into Mods beside MIMESIS.exe.
  4. Start the game once to create UserData/MelonPreferences.cfg.
  5. Set your options in [ElectricSwatterPlus], then restart the game. Settings changed through a live preferences editor apply to the next attack.
MIMESIS/
  MIMESIS.exe
  Mods/
    ElectricSwatterPlus.dll
  UserData/
    MelonPreferences.cfg

Multiplayer

Gameplay settings follow the lobby host. Each host controls only the weapon mods they have installed. If the host does not have this mod, clients use native gameplay. Client preferences stay saved for their own lobbies. ShowInfinity remains local.

All settings in this mod are safe to update live. Damage, reach, cooldown and reload changes apply to the next action; they do not replace an action that is already running. Use the same mod versions on host and clients for the matching HUD and input behavior.

Configuration

Optional tuning starts at 1.0 = native. The primary unlimited mode is enabled by default as described above. Invalid values fall back to the native behavior recorded by the host-settings layer.

Setting Default Effect
Enabled true Enable gameplay changes for this weapon
InfiniteEnergy true Keep charged attacks available, including when the battery was empty
Unbreakable false Prevent combat durability loss independently of energy
ShockDurationMultiplier 1.0 Charged electric-shock duration multiplier, 0.1-5
DamageMultiplier 1.0 Attack damage multiplier, 0-10; Amped Smash and crowbar throws use their separate settings
RangeMultiplier 1.0 Attack reach multiplier, 0.25-4
CooldownMultiplier 1.0 Attack skill cooldown multiplier, 0.1-5; animation duration stays native
ShowInfinity true Local HUD only: show infinity for unlimited ammunition, energy or protected bat durability

In game

The native Electric Swatter with infinite energy and normal wear.

The native Electric Swatter with infinite energy and normal wear.

Build

Build with .NET SDK 8 and the shared Mimesis workspace reference set. The project uses the same shared build, deployment guards and host-settings source as the other Mimesis mods. Shared helpers are compiled into this DLL.