EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.
| Last updated | 2 days ago |
| Total downloads | 25381 |
| Total rating | 2 |
| Categories | Mods |
| Dependency string | DooDesch-EnemyDropLoot-1.0.5 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - EnemyDropLoot
🛟 Need help or found a bug? Get support at support.doodesch.de.
Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.
Features
- Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
- Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
- Picks each drop through the source's own weighted roll, with a fallback so a kill rarely comes up empty.
- Spawns loot with the game's own helpers: scatters within a 2 m radius and snaps to the navmesh, for reliable, valid positions.
- Only activates inside real dungeon rooms; shop, tram and arena scenes are never touched.
- Configurable drop chance and number of rolls per kill via MelonPreferences.
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.
Installation
- Recommended: install via a Thunderstore mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
- Manual:
- Make sure MelonLoader 0.7.3+ is installed in your game folder.
- Download
EnemyDropLoot.dllfrom the Releases page. - Copy
EnemyDropLoot.dllandMimicAPI.dllintoMIMESIS/Mods/. - Launch the game once so the config section is generated.
Configuration
Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
Enabled |
Master toggle for the mod. | true |
true / false |
DropChance |
Chance per roll that a slain enemy drops loot. Clamped to 0-1. | 0.1 |
0.0 - 1.0 |
MaxDropsPerKill |
Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. | 1 |
0 - 100 |
Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.
Usage
No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).