You are viewing a potentially older version of this package. View all versions.
DooDesch-EnemyDropLoot-1.0.2 icon

EnemyDropLoot

Makes dungeon enemies drop loot that matches the current map's spawn pool.

Date uploaded 7 months ago
Version 1.0.2
Download link DooDesch-EnemyDropLoot-1.0.2.zip
Downloads 24666
Dependency string DooDesch-EnemyDropLoot-1.0.2

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
NeoMimicry-MimicAPI-0.3.0 icon
NeoMimicry-MimicAPI

a api!.

Preferred version: 0.3.0

README

EnemyDropLoot

Reward dungeon combat by letting enemies drop the same loot that would spawn naturally in the current mission.

EnemyDropLoot inspects the map's spawn table, mirrors it into an on-kill pool, and uses the game's own helpers to place rewards safely on the navmesh. Every fight now feeds progression instead of just draining resources.

Features

  • Detects real missions automatically (shop, tram, arena remain untouched)
  • Mirrors the active dungeon's spawn table so drops stay lore-friendly
  • Places loot with the native spawn helpers for reliable positions
  • Configurable drop chance and rolls per enemy in MelonPreferences

Installation

  1. Install the mod via Thunderstore Mod Manager or manually.
  2. Ensure MelonLoader 0.7.1+ is present in your game folder.
  3. Copy EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods (or let your manager do it).
  4. Launch the game once so the config section is generated.

Configuration

The mod adds an EnemyDropLoot block to UserData/MelonPreferences.cfg:

  • Enabled — master toggle (default: true)
  • DropChance — probability per kill, 0–1 (default: 0.1)
  • MaxDropsPerKill — rolls granted for each enemy (default: 1)

Fine-tune the values to match how generous you want dungeons to feel, then enjoy actually getting rewarded for taking risks.

CHANGELOG

Changelog

All notable changes to EnemyDropLoot are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.5] - 2026-06-17

Changed

  • Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.0.4.

[1.0.4] - 2026-06-16

Changed

  • Updated the MimicAPI dependency to 0.3.0 for full compatibility with the Mimesis 0.3.0 game build.
  • Rewrote the README to the current standard with accurate configuration, dependency and badge information.

[1.0.3] - 2026-06-15

Fixed

  • Compatibility with the Mimesis 0.3.0 game update and MelonLoader 0.7.3. Enemies drop loot again on the new game build.

Changed

  • Reorganised the README with a table of contents, clearer feature descriptions and step-by-step installation and configuration guidance, including DropChance and MaxDropsPerKill examples.

[1.0.2] - 2025-11-16

Added

  • Declared MimicAPI as a dependency so the mod resolves its runtime requirement automatically.

[1.0.1] - 2025-11-16

Changed

  • Refreshed the README with a clearer mod description, installation steps and configuration options.

[1.0.0] - 2025-11-16

Added

  • Initial release. Dungeon enemies now drop loot that matches the active map's spawn pool when killed.
  • DropChance and MaxDropsPerKill preferences to tune how often and how much loot drops.