EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | DooDesch-EnemyDropLoot-1.2.0.zip |
| Downloads | 1035 |
| Dependency string | DooDesch-EnemyDropLoot-1.2.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MIMESIS - EnemyDropLoot
🛟 Need help or found a bug? Get support at support.doodesch.de/enemydroploot.
Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.

Features
- Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
- Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
- Picks each drop through the source's own weighted roll, with a fallback to a known candidate item if a roll yields nothing.
- Spawns loot with the game's own helpers: snaps to the nearest navmesh point before spawning.
- Additional loot only activates inside real dungeon rooms; its loot pool is never configured in shop, tram or arena scenes.
- Configurable drop chance and number of rolls per kill via MelonPreferences.
- Optional host setting to prevent fake inventory items from dropping on death. Real inventory items, vanilla reward drops and the mod's extra loot are kept.
Screenshots

A real MIMESIS dungeon encounter. The drop photo below comes from a separate captured kill.

A bust and broken umbrella beside the defeated mimic. Both visible items are matched to EnemyDropLoot spawns; this photo session uses 100% drop chance and three rolls.
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.4.0 |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - MimicAPI 0.4.3, Nexus download, install separately |
EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.
For Nexus, install MimicAPI 0.4.3 separately. Keep one Mods/MimicAPI.dll; the mod archive does not include it. Thunderstore resolves its existing MimicAPI dependency through the mod manager.
Installation
- Recommended: install via a Thunderstore mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
- Manual:
- Make sure MelonLoader 0.7.3+ is installed in your game folder.
- Download
EnemyDropLoot.dllfrom the Releases page. - Copy
EnemyDropLoot.dllandMimicAPI.dllintoMIMESIS/Mods/. - Launch the game once so the config section is generated.
Configuration
Stored in UserData/MelonPreferences.cfg under [EnemyDropLoot].
Gameplay settings follow the lobby host without overwriting saved client preferences. Without the mod on the host, clients use vanilla behavior. Live settings apply after the host changes them through a MelonPreferences UI or reloads the preferences; editing the file alone does not reload it. Use the same current mod version on host and clients for the new options and live updates. Older versions retain their initial legacy snapshot. Invalid new values use the registered default with a warning.
All settings are live for subsequent kills and drops. Only the host spawns extra loot or suppresses fake death drops; clients receive those server objects.
| Option | Default | Range and effect |
|---|---|---|
Enabled |
true |
Master switch. |
DropChance |
0.1 |
Chance per roll, clamped to 0-1. Zero produces no extra loot; 1 succeeds on every roll. |
MaxDropsPerKill |
1 |
Rolls per kill, clamped to 0-100. Zero performs no rolls. |
RemoveFakeItemDrops |
false |
Filter fake inventory items from death drops while Enabled is true. |
AllowedItemIds |
Empty | Comma-separated positive item master IDs, up to 128. Empty allows every eligible current-map item. |
BlockedItemIds |
Empty | Comma-separated positive item master IDs, up to 128. Blocked IDs take priority. |
Filters apply only to extra mod loot and never introduce items outside the current map pool. If no eligible item remains, no extra item is spawned. RemoveFakeItemDrops preserves real items, native rewards and extra loot. It does not remove items already on the ground or fake items deliberately dropped by living mimics.
Usage
No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).
Images
Gallery images are captured in MIMESIS; release artwork uses real game photos.
Built against MIMESIS 0.4.0 / MelonLoader 0.7.3.
CHANGELOG
Changelog
All notable changes to EnemyDropLoot are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.2.0] - 2026-10-30
Changed
- Apply host loot settings and the fake death-drop option live for subsequent kills.
- Add allow and block filters for item master IDs within the current map pool; blocked IDs take priority.
- Respect zero drop rolls and zero probability as no extra loot. Preserve existing defaults.
[1.1.0] - 2026-10-30
Added
- Optional host setting
RemoveFakeItemDropsprevents fake inventory items from dropping on death. Real inventory items, vanilla rewards and extra mod loot are kept. Disabled by default; enable it in the host configuration before creating a lobby. - Keep the original host-settings format compatible with older clients. The fake-drop option uses a separate settings snapshot and only the host changes death drops.
[1.0.12] - 2026-10-28
Changed
- Replace the package icon and add a thumbnail and gallery captured in MIMESIS.
[1.0.11] - 2026-10-27
Fixed
- Skip extra loot when no valid navmesh position is available, matching the game's monster drops. Report the skipped spawn and stop further drop attempts for that monster.
[1.0.10] - 2026-10-11
- Loot rules use the host's settings for each Steam lobby without overwriting saved client configuration.
- Extra drops remain server-side; clients use vanilla loot behavior if the host does not have EnemyDropLoot.
[1.0.9] - 2026-10-11
- Built against MIMESIS 0.3.2 with the updated MimicAPI fork. Loot settings are unchanged.
[1.0.8] - 2026-09-04
Fixed
- The mod reports its version. In 1.0.7 the release build got no version, thus MelonLoader and every mod manager showed
0.0.0-dev.
[1.0.7] - 2026-09-04
Changed
- The mod is built against MIMESIS 0.3.1 and tested in a running game on that build. Loot behaviour does not change.
[1.0.6] - 2026-06-22
Fixed
- Slain enemies dropped roughly twice as much loot as configured. The mod's Harmony patches were applied twice (MelonLoader auto-applies them, and the mod also called PatchAll() itself), so the death handler ran twice per kill. Patches now apply exactly once, so a kill drops the configured amount.
- Loot is now dropped on the same event the game uses for its own monster drops, so it spawns exactly once per death and no longer double-drops on revives or force-kills.
- Dropped loot is now placed like the game's own loot (on the nearest navmesh point, no scatter), so it stays within the area the game cleans up on room transitions instead of lingering. This reduces the loot-object build-up that could lower frame rates in loot-heavy areas. (Addresses the "FPS drop" report.)
Changed
- Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.0.4.
[1.0.4] - 2026-06-16
Changed
- Updated the MimicAPI dependency to 0.3.0 for full compatibility with the Mimesis 0.3.0 game build.
- Rewrote the README to the current standard with accurate configuration, dependency and badge information.
[1.0.3] - 2026-06-15
Fixed
- Compatibility with the Mimesis 0.3.0 game update and MelonLoader 0.7.3. Enemies drop loot again on the new game build.
Changed
- Reorganised the README with a table of contents, clearer feature descriptions and
step-by-step installation and configuration guidance, including
DropChanceandMaxDropsPerKillexamples.
[1.0.2] - 2025-11-16
Added
- Declared MimicAPI as a dependency so the mod resolves its runtime requirement automatically.
[1.0.1] - 2025-11-16
Changed
- Refreshed the README with a clearer mod description, installation steps and configuration options.
[1.0.0] - 2025-11-16
Added
- Initial release. Dungeon enemies now drop loot that matches the active map's spawn pool when killed.
DropChanceandMaxDropsPerKillpreferences to tune how often and how much loot drops.