MimesisPlayerEnhancement
One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.
CHANGELOG
Hint: this mod is still in Alpha - use at your own risk! These updates can break things that worked before. Still needs extensive testing. In case of any errors please create an issue: https://github.com/Kandru/mimesis-player-enhancements/issues
26.7.7
- improved the loot allow/deny list to be searchable
- properly scale the max scrap value in case of high-value loot due to allow/deny list
- allow the host to delete (offline) users from a savegame
- only add fully connected players to the savegame
- webinterface now uses dropdown for settings which only allow a few possible values instead of text boxes
- better translations to point the player into the right direction
- better debug messages
- removed a testing-value for RouteRetryInterval and set it to a fixed value
- webinterface now uses the browsers language instead of the game language
- renaming MoneyMultiplier feature to Economy
- adding the ability to retain unspend currency between maintenance visits
- draft: add quick-presets to the configuration (still needs tuning and extensive testing!)
- draft: configurable periodic spawn wait (Vanilla / Fixed / Random seconds) for initial delay and wave interval; spawn multipliers no longer shorten wave periods (still needs tuning and extensive testing!)
- draft: host-only Weather feature — fixed/cycle presets, random-roll stripping, start-time presets, real-time config apply (still needs tuning and extensive testing!)
- draft: added godmode and noclip (still needs proper testing!)
- draft: add the ability to change the mimic voice behaviour
- draft: webinterface & features are now refactored properly (still needs tuning and extensive testing!)
26.7.6
- added translations
- proper lobby name updates in any case
- improved logging
- improved statistics
- optimized webinterface for larger player counts (to avoid lags)
- webinterface now includes a reset button for config options
- webinterface now automatically toggles the blind-mode
- webinterface now correctly enforces settings value limits
- optimized savegame lifecycle (saves mod-data only when auto-save or manual save button is being pressed)
- possible fix for late joiner who are not always being transported to the train scene between dungeons.
- exclude crow shop detox from loot duplication
- player-count auto scaling (Spawn Scaling, Loot Multiplicator, Economy) now uses a configurable rate per extra player above 4 (default +10% instead of the old +25% /
players / 4curve); setSpawnScalingPlayerCountScaleRate,LootMultiplicatorPlayerCountScaleRate, orEconomyPlayerCountScaleRateto0.25to restore the previous curve - draft: properly rename lobby when saved via the save button (and properly load when savegame is being loaded). Same for the lobby public type
- draft: extended spectator death player list (just for testing currently. May gets removed).
26.7.5
- fixed an issue with the lobby naming and not showing
- fixed an issue which caused problems with more then 4 players
- fixed an issue which caused problems with more then 10 players as well
- renamed "open" to "join now" to make it clear what the user can do
26.7.4
- embedded assets into DLL to avoid issues when copying the DLL via Mod loaders
26.7.3
- code optimization (thx Claude Fable5)
- allow Host to heal players
- optimized webinterface & redesigned user list
26.7.2
- first working version without major bugs (at least non that I've encountered)
- better webinterface player UI
Older versions:
- experimenting with the design of the mod, the features and stuff