Kandru-MimesisPlayerEnhancement icon

MimesisPlayerEnhancement

One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.

CHANGELOG

Hint: this mod is still in Alpha - use at your own risk! These updates can break things that worked before. Still needs extensive testing. In case of any errors please create an issue: https://github.com/Kandru/mimesis-player-enhancements/issues

26.7.7

  • improved the loot allow/deny list to be searchable
  • properly scale the max scrap value in case of high-value loot due to allow/deny list
  • allow the host to delete (offline) users from a savegame
  • only add fully connected players to the savegame
  • webinterface now uses dropdown for settings which only allow a few possible values instead of text boxes
  • better translations to point the player into the right direction
  • better debug messages
  • removed a testing-value for RouteRetryInterval and set it to a fixed value
  • webinterface now uses the browsers language instead of the game language
  • renaming MoneyMultiplier feature to Economy
  • adding the ability to retain unspend currency between maintenance visits
  • draft: add quick-presets to the configuration (still needs tuning and extensive testing!)
  • draft: configurable periodic spawn wait (Vanilla / Fixed / Random seconds) for initial delay and wave interval; spawn multipliers no longer shorten wave periods (still needs tuning and extensive testing!)
  • draft: host-only Weather feature — fixed/cycle presets, random-roll stripping, start-time presets, real-time config apply (still needs tuning and extensive testing!)
  • draft: added godmode and noclip (still needs proper testing!)
  • draft: add the ability to change the mimic voice behaviour
  • draft: webinterface & features are now refactored properly (still needs tuning and extensive testing!)

26.7.6

  • added translations
  • proper lobby name updates in any case
  • improved logging
  • improved statistics
  • optimized webinterface for larger player counts (to avoid lags)
  • webinterface now includes a reset button for config options
  • webinterface now automatically toggles the blind-mode
  • webinterface now correctly enforces settings value limits
  • optimized savegame lifecycle (saves mod-data only when auto-save or manual save button is being pressed)
  • possible fix for late joiner who are not always being transported to the train scene between dungeons.
  • exclude crow shop detox from loot duplication
  • player-count auto scaling (Spawn Scaling, Loot Multiplicator, Economy) now uses a configurable rate per extra player above 4 (default +10% instead of the old +25% / players / 4 curve); set SpawnScalingPlayerCountScaleRate, LootMultiplicatorPlayerCountScaleRate, or EconomyPlayerCountScaleRate to 0.25 to restore the previous curve
  • draft: properly rename lobby when saved via the save button (and properly load when savegame is being loaded). Same for the lobby public type
  • draft: extended spectator death player list (just for testing currently. May gets removed).

26.7.5

  • fixed an issue with the lobby naming and not showing
  • fixed an issue which caused problems with more then 4 players
  • fixed an issue which caused problems with more then 10 players as well
  • renamed "open" to "join now" to make it clear what the user can do

26.7.4

  • embedded assets into DLL to avoid issues when copying the DLL via Mod loaders

26.7.3

  • code optimization (thx Claude Fable5)
  • allow Host to heal players
  • optimized webinterface & redesigned user list

26.7.2

  • first working version without major bugs (at least non that I've encountered)
  • better webinterface player UI

Older versions:

  • experimenting with the design of the mod, the features and stuff