| Last updated | a day ago |
| Total downloads | 28 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | MimesisSearcher-CrowbarShop-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
CrowbarShop
Adds a vending machine in the repair area that sells crowbars, and adjusts the crowbar's combat behavior (damage source, hit feedback, hitstun, restriction removal, damage/cooldown parameters).
MelonLoader 0.7.3 + MIMESIS 0.4.0
Features
- Automatically places one crowbar vending machine in each repair area; default price 488
Crowbar Combat
| Change | Description |
|---|---|
| Hit feedback | (Teddy bear bat sound effect + hit animation); monsters immune to knockback also get feedback |
| Hitstun | Adds an abnormal status on hit; can be toggled |
| Damage source fix | If the damage source is empty, fix it to the nearest player within 6m |
| Restriction removal | Can pick up items / switch inventory slots while holding the crowbar |
| Per-monster multiplier | Set the damage multiplier for an individual monster separately |
| Damage/cooldown | Determined by Damage × DamageMultiplier and AttackCooldownMs × CooldownMultiplier |
Configuration
[CrowbarShop]
Enabled = true
Verbose = false
Placement = "NextToExisting"
Price = 488
Damage = 90
DamageMultiplier = 0.6
AttackCooldownMs = 850
CooldownMultiplier = 1.0
HitFeedback = true
HitStun = true
UnlockCrowbar = true
MonsterDamageMultipliers = ""
| Key | Default | Description |
|---|---|---|
Enabled |
true |
Master switch (vending machine + combat changes) |
Verbose |
false |
Print detailed logs for injection, placement, damage multipliers, etc. |
Placement |
NextToExisting |
NextToExisting clones an existing vending machine and places it next to the anchor; ReplaceExisting directly changes an existing machine into a crowbar machine |
Price |
488 |
Crowbar price. The price table is generated by the host and sent to clients |
Damage |
90 |
Base damage per hit |
DamageMultiplier |
0.6 |
Damage multiplier; actual damage = 90 × 0.6 = 54 |
AttackCooldownMs |
850 |
Base swing cooldown (ms) |
CooldownMultiplier |
1.0 |
Cooldown multiplier; actual cooldown = 850 × 1.0 = 850ms |
HitFeedback |
true |
Play teddy bear bat hit sound/effect on hit |
HitStun |
true |
Apply teddy bear bat monster hitstun |
UnlockCrowbar |
true |
Remove the crowbar restriction “must put it down before interacting” |
MonsterDamageMultipliers |
empty | Crowbar damage multiplier by monster name, format mimic=1.5; HeavyD=0.5; unconfigured = 1.0 |
Multiplayer
| Content | Is host-only enough? | Reason |
|---|---|---|
Price |
✅ | Price is sent by the host |
Damage / DamageMultiplier / MonsterDamageMultipliers |
✅ | Damage is settled by the server |
HitStun |
✅ | Hitstun is an abnormal status applied by the server |
AttackCooldownMs / CooldownMultiplier |
⚠️ Partial | The server validates cooldown, but the client's local skill data remains the original values, so feel/animation may be out of sync |
HitFeedback |
❌ | HitTargetSig plays effects locally on each client |
UnlockCrowbar |
❌ | ForbidChange is a local inventory/pickup check |
| Vending machine itself | ❌ | The vending machine is a local scene object; clients without it cannot see or buy from it |
Enabled / Verbose / Placement |
Local | Only affects yourself |
Conclusion: To make everyone see the crowbar vending machine and have consistent hit feedback → everyone must install it; if you only need damage/price/hitstun to be consistent → host-only installation is enough
Other
All code was generated by Deepseek Harness using Deepseek Flash v1017