MimesisSearcher-CrowbarShop icon

CrowbarShop

Adding crowbar into shop, adjusting its combat behavior

Last updated a day ago
Total downloads 28
Total rating 0 
Categories Mods
Dependency string MimesisSearcher-CrowbarShop-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

CrowbarShop

Adds a vending machine in the repair area that sells crowbars, and adjusts the crowbar's combat behavior (damage source, hit feedback, hitstun, restriction removal, damage/cooldown parameters).

MelonLoader 0.7.3 + MIMESIS 0.4.0

Features

  • Automatically places one crowbar vending machine in each repair area; default price 488

Crowbar Combat

Change Description
Hit feedback (Teddy bear bat sound effect + hit animation); monsters immune to knockback also get feedback
Hitstun Adds an abnormal status on hit; can be toggled
Damage source fix If the damage source is empty, fix it to the nearest player within 6m
Restriction removal Can pick up items / switch inventory slots while holding the crowbar
Per-monster multiplier Set the damage multiplier for an individual monster separately
Damage/cooldown Determined by Damage × DamageMultiplier and AttackCooldownMs × CooldownMultiplier

Configuration

[CrowbarShop]
Enabled = true
Verbose = false
Placement = "NextToExisting"
Price = 488
Damage = 90
DamageMultiplier = 0.6
AttackCooldownMs = 850
CooldownMultiplier = 1.0
HitFeedback = true
HitStun = true
UnlockCrowbar = true
MonsterDamageMultipliers = ""
Key Default Description
Enabled true Master switch (vending machine + combat changes)
Verbose false Print detailed logs for injection, placement, damage multipliers, etc.
Placement NextToExisting NextToExisting clones an existing vending machine and places it next to the anchor; ReplaceExisting directly changes an existing machine into a crowbar machine
Price 488 Crowbar price. The price table is generated by the host and sent to clients
Damage 90 Base damage per hit
DamageMultiplier 0.6 Damage multiplier; actual damage = 90 × 0.6 = 54
AttackCooldownMs 850 Base swing cooldown (ms)
CooldownMultiplier 1.0 Cooldown multiplier; actual cooldown = 850 × 1.0 = 850ms
HitFeedback true Play teddy bear bat hit sound/effect on hit
HitStun true Apply teddy bear bat monster hitstun
UnlockCrowbar true Remove the crowbar restriction “must put it down before interacting”
MonsterDamageMultipliers empty Crowbar damage multiplier by monster name, format mimic=1.5; HeavyD=0.5; unconfigured = 1.0

Multiplayer

Content Is host-only enough? Reason
Price ✅ Price is sent by the host
Damage / DamageMultiplier / MonsterDamageMultipliers ✅ Damage is settled by the server
HitStun ✅ Hitstun is an abnormal status applied by the server
AttackCooldownMs / CooldownMultiplier ⚠️ Partial The server validates cooldown, but the client's local skill data remains the original values, so feel/animation may be out of sync
HitFeedback ❌ HitTargetSig plays effects locally on each client
UnlockCrowbar ❌ ForbidChange is a local inventory/pickup check
Vending machine itself ❌ The vending machine is a local scene object; clients without it cannot see or buy from it
Enabled / Verbose / Placement Local Only affects yourself

Conclusion: To make everyone see the crowbar vending machine and have consistent hit feedback → everyone must install it; if you only need damage/price/hitstun to be consistent → host-only installation is enough

Other

All code was generated by Deepseek Harness using Deepseek Flash v1017