| Last updated | a day ago |
| Total downloads | 32 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | MimesisSearcher-OverheadIDs-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
OverheadIDs — Player Overhead ID Display
Draw IDs above players' heads during MIMESIS matches, with obfuscation for “mimics”:
- Real players: display their own nickname
- Mimics: display an ID chosen from the real players in the match, weighted by distance (closer players are more likely to be copied); optionally change periodically, so its ID switches to another player's mid-match;
Configuration
MIMESIS\UserData\MelonPreferences.cfg, section [OverheadIds]:
[OverheadIds]
Enabled = true
Verbose = false
Mode = "Always"
ShowUntilHour = 11
RandomizeDummyId = true
RandomizeMimicId = true
ChangeMimicId = true
MimicIdChangeSeconds = 120
FontSize = 22
HeadOffset = 2.0
MaxDistance = 45
Color = "#FFFFFF"
OcclusionCheck = true
| Key | Description |
|---|---|
Mode |
Always = always show; TimeWindow = show only when the in-match time is earlier than ShowUntilHour; OutdoorOnly = hide when the local player is indoors; Never = never show. (Displayed by default in Repair Station / Tram area selection / Deathmatch) |
ShowUntilHour |
Threshold for TimeWindow (hours); show IDs before ShowUntilHour, e.g. before 11:00 |
RandomizeDummyId |
Whether dummies use a random real-player ID |
RandomizeMimicId |
Whether mimics use a random real-player ID |
ChangeMimicId |
Whether a mimic's random ID changes periodically |
MimicIdChangeSeconds |
Change interval (seconds), default 120 |
FontSize / Color |
Text size / color (#RRGGBB) |
HeadOffset |
Height of the label relative to the character's feet (meters), default 2.0 |
MaxDistance |
Do not display beyond this distance (meters) |
OcclusionCheck |
true = hide when the line of sight from the camera to the top of the head is blocked by a wall (only hits Default / InvisibleWall layers; not blocked by the character itself) |
Set Mode to TimeWindow and ShowUntilHour = 11: after entering a new area (9:00), IDs are visible, and they disappear after 11:00.
Other
All code was generated by Deepseek Harness using Deepseek Flash v1017