MimesisMap
Room-by-room building map and minimap: explored or full, exits with the shortest path out, stairs, loot. Shared exploration, in-game settings (F8). Client-side only.
| Date uploaded | 3 weeks ago |
| Version | 1.8.2 |
| Download link | StimDesu-MimesisMap-1.8.2.zip |
| Downloads | 936 |
| Dependency string | StimDesu-MimesisMap-1.8.2 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
MimesisMap
A building map and minimap for MIMESIS. The building is put together from prefab rooms every run, and remembering the way back is hard: MimesisMap draws what you have explored, room by room.
Only you need it. It is fully client-side: the host and other players don't need the mod.
Screenshots



Features
- Map of the building, room by room. A room appears as soon as you step into it, not only the area around you. Or switch to the full map from the start.
- Exits: building exits and entrance doors are marked, with the shortest path to the nearest known exit along the game's own navigation.
- Minimap: range, size, position, round or square, rotating with your view or north-up.
- Big map (hold Tab): opens centred on you, mouse wheel zoom, rotating or north-up, stays clear of the game's HUD. In press-to-toggle mode you can drag it with the mouse.
- Stairs and floors: staircases get an icon, other floors are dimmed.
- Two styles: clean floor plan (Plain) or a real top-down view with fog over unexplored rooms (Graphic).
- Markers: loot coloured by value; teammates and monsters (both off by default: teammate markers would give away mimics).
- Shared exploration: rooms where teammates have been open up too, and players who have the mod share their explored rooms through the Steam lobby. No host mod needed.
- Works in levels, the tram and the lobby.
- Everything is set up in game: press F8, or use the "Map (mod)" button in the game's settings window. English and Russian.
Controls
Every action has a main and an alternative binding (keys, mouse wheel, mouse buttons), all changeable in the settings.
| Action | Main | Alternative |
|---|---|---|
| Big map (hold; press-to-toggle in settings) | Tab | — |
| Zoom in / out | = / - | Wheel up / down |
| Recentre the big map | R | Home |
| Minimap on/off | F6 | — |
| Settings window | F8 | — |
Install
- Mod manager (r2modman, Gale, Thunderstore Mod Manager): click Install. MelonLoader, which the mod needs, is installed automatically.
- Manually: install MelonLoader 0.7.x into the game and start the game once, then put
MimesisMap.dllfrom the releases into the game'sModsfolder.
Uninstall
- Mod manager: disable or uninstall MimesisMap in your profile.
- Manually: delete
MimesisMap.dllfrom the game'sModsfolder. - The settings stay in
UserData/MelonPreferences.cfgin the[MimesisMap]section; delete that section if you want them gone too.
Notes
- Loot, monsters and teammates are only known to your game when the server sends them, which is roughly when they are near you.
AI disclosure
This mod was made with the help of an AI assistant, Claude by Anthropic: the code, the documentation and the icon. The idea, the design decisions and the in-game testing are by StimDesu. The DLL states this in its assembly metadata as well.
Source
https://github.com/StimDesu/MimesisMap
License
Public domain (The Unlicense): you may use, change and share this mod in any way, no permission needed.
If you use it in your own work, it would be nice (but it is not required) to credit the idea to StimDesu and mention that the code was written with Claude.
CHANGELOG
Changelog
1.8.2
- README: Install and Uninstall sections, AI disclosure section, clearer license wording. No changes to the mod itself.
1.8.1
- Stairs icon in the big map legend is visible again.
- Option to turn off the moving arrows on the exit path (they stay in place).
1.8.0
- English and Russian interface (Auto follows the system language), switchable in the settings window.
- Settings window no longer gets a horizontal scrollbar: long labels wrap.
1.7.0
- All controls can be rebound in the settings window, each with a main and an alternative binding (keyboard keys, mouse wheel, middle/right/side mouse buttons; Delete clears).
- Big map zoom with the mouse wheel works in Hold mode too; clear the wheel binding to turn it off.
1.6.0
- Big map: Hold mode and rotation with your view are now the defaults.
- Minimap gets the same orientation choice as the big map (rotate with view / north up).
1.5.2
- Big map key is Tab by default.
1.5.1
- "Reset settings" button in the settings window (asks for a second click to confirm).
1.5.0
- Settings window is opaque and high-contrast; hints are readable.
- Big map stays inside a free screen area so it no longer covers the health/radiation bars and the hotbar (margins adjustable in settings).
1.4.1
- Stairs are detected by doorways at different heights, so pits and raised platforms are no longer marked as stairs.
1.4.0
- Path to the nearest exit follows the game's own A* navigation, smoothed, with a glow and moving chevrons.
- Stairs rooms get a stairs icon; other floors are dimmed and drawn below your floor.
- Big map opens centred on you; optional rotation with your view; mouse wheel zoom, drag to pan, R to recentre.
1.3.0
- Map works in level buildings (walkable floor detected from the NavMesh or the A* graph).
- Building exits and entrance doors are marked; shortest path to the nearest known exit.
1.2.0
- Graphic style: real top-down camera view with fog over unexplored rooms.
1.1.0
- Works in the tram and lobby; monster markers (off by default); teammate markers off by default (they would give away mimics).
- "Map" button in the game's settings window; legend on the big map; held items no longer get their own marker.
1.0.0
- First version: room-by-room explored or full map, minimap and big map, loot and teammate markers, in-game settings (F8), exploration sharing between players with the mod.