using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using MelonLoader;
using Mimic.Actors;
using MyMimesisMinimap;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MinimapMod), "簡易小地圖", "1.0.0", "YourName", null)]
[assembly: MelonGame("ReLUGames", "MIMESIS")]
[assembly: AssemblyTitle("類別庫 (.NET Framework)")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("類別庫 (.NET Framework)")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b0f16656-1c85-4dce-bf2a-58b23ecfe30a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyMimesisMinimap;
public class MinimapMod : MelonMod
{
private Texture2D bgTexture;
private Texture2D playerTexture;
private Texture2D teammateTexture;
private Texture2D enemyTexture;
private float mapSize = 200f;
private float zoomScale = 3f;
public override void OnInitializeMelon()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
bgTexture = MakeTexture(2, 2, new Color(0f, 0f, 0f, 0.6f));
playerTexture = MakeTexture(2, 2, Color.green);
teammateTexture = MakeTexture(2, 2, Color.cyan);
enemyTexture = MakeTexture(2, 2, Color.red);
MelonLogger.Msg("簡易雷達小地圖已載入!");
}
private Texture2D MakeTexture(int width, int height, Color col)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
Color[] array = (Color[])(object)new Color[width * height];
for (int i = 0; i < array.Length; i++)
{
array[i] = col;
}
Texture2D val = new Texture2D(width, height);
val.SetPixels(array);
val.Apply();
return val;
}
public override void OnGUI()
{
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
GUI.depth = -100;
if ((Object)(object)Hub.s == (Object)null || (Object)(object)Hub.Main == (Object)null)
{
return;
}
FieldInfo field = typeof(Hub).GetField("pdata", BindingFlags.Instance | BindingFlags.NonPublic);
if (field == null)
{
return;
}
object value = field.GetValue(Hub.s);
if (value == null)
{
return;
}
int num = (int)value.GetType().GetField("MyActorID").GetValue(value);
ProtoActor actorByActorID = Hub.Main.GetActorByActorID(num);
VPlayer localPlayer = ExtractVPlayer(actorByActorID);
if (localPlayer == null || ((VActor)localPlayer).VRoom == null)
{
return;
}
Vector3 centerPos = ((VActor)localPlayer).Position.pos;
float mapX = (float)Screen.width - mapSize - 20f;
float mapY = 20f;
GUI.DrawTexture(new Rect(mapX, mapY, mapSize, mapSize), (Texture)(object)bgTexture);
float num2 = mapX + mapSize / 2f;
float num3 = mapY + mapSize / 2f;
GUI.DrawTexture(new Rect(num2 - 5f, num3 - 5f, 10f, 10f), (Texture)(object)playerTexture);
((VActor)localPlayer).VRoom.IterateAllPlayer((Action<VPlayer>)delegate(VPlayer p)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
if (((VActor)p).ObjectID != ((VActor)localPlayer).ObjectID)
{
DrawPointOnMap(((VActor)p).Position.pos, centerPos, mapX, mapY, teammateTexture, 8f);
}
});
((VActor)localPlayer).VRoom.IterateAllMonster((Action<VActor>)delegate(VActor m)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
if (m.IsAliveStatus())
{
DrawPointOnMap(m.Position.pos, centerPos, mapX, mapY, enemyTexture, 8f);
}
});
}
private void DrawPointOnMap(Vector3 targetWorldPos, Vector3 centerWorldPos, float mapX, float mapY, Texture2D dotTexture, float dotSize)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
float num = targetWorldPos.x - centerWorldPos.x;
float num2 = targetWorldPos.z - centerWorldPos.z;
float num3 = mapX + mapSize / 2f + num * zoomScale;
float num4 = mapY + mapSize / 2f - num2 * zoomScale;
if (num3 > mapX && num3 < mapX + mapSize && num4 > mapY && num4 < mapY + mapSize)
{
GUI.DrawTexture(new Rect(num3 - dotSize / 2f, num4 - dotSize / 2f, dotSize, dotSize), (Texture)(object)dotTexture);
}
}
private VPlayer ExtractVPlayer(object protoActor)
{
if (protoActor == null)
{
return null;
}
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
FieldInfo[] fields = protoActor.GetType().GetFields(bindingAttr);
foreach (FieldInfo fieldInfo in fields)
{
if (fieldInfo.FieldType == typeof(VPlayer) || fieldInfo.FieldType == typeof(VActor) || fieldInfo.FieldType.Name == "VCreature")
{
object? value = fieldInfo.GetValue(protoActor);
VPlayer val = (VPlayer)((value is VPlayer) ? value : null);
if (val != null)
{
return val;
}
}
}
PropertyInfo[] properties = protoActor.GetType().GetProperties(bindingAttr);
foreach (PropertyInfo propertyInfo in properties)
{
if (propertyInfo.PropertyType == typeof(VPlayer) || propertyInfo.PropertyType == typeof(VActor) || propertyInfo.PropertyType.Name == "VCreature")
{
object? value2 = propertyInfo.GetValue(protoActor);
VPlayer val2 = (VPlayer)((value2 is VPlayer) ? value2 : null);
if (val2 != null)
{
return val2;
}
}
}
return null;
}
}