BiggerLobby
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.
CHANGELOG
BiggerLobby changelog
1.5.7
- New icon: 10 players
1.5.6
- In-game Update reuses the installer already on your PC, so updating only downloads the small patch files (much faster)
1.5.5
- Spectator list: extra rows placed reliably below the first four; logs the row layout once to help diagnose
1.5.4
- Spectator player list (while dead) shows every player, not just the first 4
1.5.3
- Thunderstore version: no updater code at all (mod managers handle updates). The GitHub / installer version keeps the in-game Update button
1.5.2
- AI disclosure in the README and the DLL
- Installed from a mod manager (Gale, r2modman): updates come from the mod manager; no self-updating
- README: uninstalling from a mod manager
1.5.1
- Installed from a mod manager (r2modman, Gale): updates come from the mod manager; the Patches window no longer checks GitHub or updates itself.
- AI disclosure added to the README and the DLL.
1.5.0
- Now a MelonLoader mod, the loader MIMESIS mods on Thunderstore use. Installer 5.0 sets up MelonLoader and moves existing installs over.
1.4.0
- Now a BepInEx 5 plugin: the game files are no longer modified. Installer 4.0 sets up BepInEx and moves existing installs over.
1.3.4
- Patches window: move it by the title bar and resize it from any edge or corner (remembered). Download progress stays on one line.
1.3.3
- Patches window: Update all in the title bar; updates ask in a popup and show download progress, speed and time left.
1.3.2
- Patches window: update patches from inside the game, scrollable options, section headings, roomier layout, resizable from the bottom-right corner.
1.3.1
- Shorter, clearer option text in the Patches window.
1.2.0
- Main menu chip turns orange when a newer release is available.
1.1.0
- Shows a "BiggerLobby v1.1.0" chip in the bottom-left of the main menu; clicking it opens this repo.
- Lobby list: "Copy invite code" centred under the player slots.
1.0.0
- Lobbies hold 10 players (fixed; the Steam lobby and all 4 join checks raised).
- Pause/lobby player list: 10 numbered slots with backgrounds; free slots shown as "Empty slot". Volume, mute, profile, kick and ping work for every player.
- End-of-level and death match result screens show up to 10 players (2 × 5 grid).
- Difficulty scales above 4 players: quota, shop prices, monster budget and mimic count.