MoreEvents Reloaded
Ports of existing MT1 events (and new ones) for MT2
| Date uploaded | 2 weeks ago |
| Version | 0.3.0 |
| Download link | Conductor-MoreEvents_Reloaded-0.3.0.zip |
| Downloads | 48 |
| Dependency string | Conductor-MoreEvents_Reloaded-0.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MT2-Trainworks_Reloaded
A Data Loader and Injection Engine for Monster Train 2
Preferred version: 0.7.25Conductor-Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Preferred version: 0.5.13Conductor-EssenceData
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Preferred version: 0.1.1README
MoreEvents-Reloaded
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MT2 Mod that adds the cavern events from MT1.
Screenshots

Events available
MT1 Events
- UnitQuest - Heph Automatic Railspikes / Spikedriver Colony
- BuildACard - Olde Magic
- SpellMerge - Nexus Spike
New Original Events
- Divine Altar - This events allows you the option to fuse one unit into another, like Divine Temples did in MT1. It costs nothing, but the event is slightly rarer than others. The event also features buffed Divine Temple upgrades.
Installation
It is highly recommended to use a mod manager (Thunderstore Mod Manager, Gale Mod Manager, or r2modman) to install this mod. If installing manually, then Trainworks Reloaded must be installed as well.
If you don't know which mod manager to choose, then Gale Mod Manager or r2modman are preferred. Gale gives a more modern interface while r2modman UI's is similar to Thunderstore Mod Manager without the advertisements. For more information on how to install mods visit the wiki tutorial page
Once installed via mod manager or manually. Run the game once to populate the victory combinations you have previously won with.
Lastly
We are not responsible for any unintended behavior / damage that results from using this mod. Use responsibly.
Do not play daily challenges with this mod enabled.
Final
Assets are purely from Monster Train 1/2 developed by Shiny Shoe. Improved Machine icon recolor from Monster Train 2. Any other assets are simple recolors.
CHANGELOG
V0.3.1
- No-op just fixing the repo link on thunderstore and updated dependency to fix a bug.
V0.3.0
- Added SpellMerge (priority 15): Nexus Spike / Unhinged Power (This is a reimplemented version the card hopefully with less quirks.)
- Added BuildACard (priority 25): Olde Magic (Features new options for primary effect / status effects / movement the first 3 selections of effects).
- Brand new event added. Divine Altar (priority 15). This event allows you to fuse two units together (Sacrificing the first and Upgrading the second) The event also presents two random buffed Divine Temple upgrades from MT1.
- Ensured that the event prefabs uses the soul savior variant when playing soul savior
- Buffed Spikedriver Colony 1 attack / 1 health -> 15 attack / 5 health
- Added design contributor to existing / new events, now you will know they are modded events from the start.
- Made unit quest slightly less likely to appear. (priority 25 -> 20)
V0.2.0
- Automatic Railspikes is now fully animated.
V0.1.1
- Mod loads 20% faster.
- Fix warning messages.
V0.1.0
- First release. Added UnitQuest.