Decompiled source of InfusionService v0.1.0

plugins/InfusionService.dll

Decompiled 12 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.Configuration;
using SimpleInjector;
using TrainworksReloaded.Base.Extensions;
using TrainworksReloaded.Core;
using TrainworksReloaded.Core.Extensions;
using TrainworksReloaded.Core.Interfaces;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InfusionService")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+18d8056482d73e2c8b254139070028fe20cd5e45")]
[assembly: AssemblyProduct("InfusionService")]
[assembly: AssemblyTitle("InfusionService")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfusionService
{
	[BepInPlugin("InfusionService", "InfusionService", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string EssenceDataGuid = "EssenceData";

		public const string RewardId = "InfusionService";

		internal static ManualLogSource Logger = new ManualLogSource("InfusionService");

		public static ConfigEntry<bool>? Enabled;

		public static ConfigEntry<string>? Costs;

		public static GrantableRewardData? Reward;

		public void Awake()
		{
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Whether the Merchant of Steel offers the Infuse service.");
			Costs = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Costs", "50, 100, 150, 200, 250", "Gold cost of each successive infusion in a run, comma-separated. The last value repeats. A merchant already generated when the value changes keeps the old prices.");
			Railhead.GetBuilder().Configure("InfusionService", (Action<IConfigurationBuilder>)delegate(IConfigurationBuilder c)
			{
				ConfigurationExtensions.AddMergedJsonFile(c, new List<string>(1) { "json/plugin.json" });
			});
			Railend.ConfigurePostAction((Action<Container>)delegate(Container c)
			{
				((IDictionary<string, RewardData>)c.GetInstance<IRegister<RewardData>>()).TryGetValue(StringExtensions.GetId("InfusionService", "RewardData", "InfusionService"), out RewardData value);
				Reward = (GrantableRewardData?)(object)((value is GrantableRewardData) ? value : null);
				if ((Object)(object)Reward == (Object)null)
				{
					Logger.LogError((object)string.Format("Reward {0} missing (got {1}); is EssenceData installed? No Infuse service will be offered.", "InfusionService", value));
				}
				else
				{
					ApplyConfiguredCosts(Reward);
				}
			});
			new Harmony("InfusionService").PatchAll();
			Logger.LogInfo((object)"Plugin InfusionService is loaded!");
		}

		private static void ApplyConfiguredCosts(GrantableRewardData reward)
		{
			int[] array = ParseCosts(Costs?.Value);
			if (array == null)
			{
				Logger.LogWarning((object)("Config General.Costs '" + Costs?.Value + "' is not a list of whole numbers; keeping " + string.Join(", ", ((RewardData)reward).Costs) + "."));
			}
			else
			{
				AccessTools.Field(typeof(RewardData), "costs").SetValue(reward, array);
			}
		}

		internal static int[]? ParseCosts(string? text)
		{
			if (string.IsNullOrWhiteSpace(text))
			{
				return null;
			}
			string[] array = text.Split(',');
			int[] array2 = new int[array.Length];
			for (int i = 0; i < array.Length; i++)
			{
				if (!int.TryParse(array[i].Trim(), out array2[i]) || array2[i] < 0)
				{
					return null;
				}
			}
			return array2;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "InfusionService";

		public const string PLUGIN_NAME = "InfusionService";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace InfusionService.Patches
{
	[HarmonyPatch(typeof(SaveManager), "GenerateMerchantGoodsAtDistance")]
	internal static class SaveManager_GenerateMerchantGoodsAtDistance_AddInfusion_Patch
	{
		private const int MaxServices = 4;

		private static readonly string[] SteelMerchants = new string[2] { "UnitUpgradeMerchant", "SoulSavior_UpgradedUnitUpgradeMerchant" };

		private static readonly Func<SaveManager, SaveData> GetActiveSaveData = AccessTools.MethodDelegate<Func<SaveManager, SaveData>>(AccessTools.PropertyGetter(typeof(SaveManager), "ActiveSaveData"), (object)null, true);

		public static void Postfix(SaveManager __instance, int distance, int branch, int index, bool generateServices)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			GrantableRewardData reward = Plugin.Reward;
			if (!generateServices || (Object)(object)reward == (Object)null)
			{
				return;
			}
			ConfigEntry<bool>? enabled = Plugin.Enabled;
			if (enabled != null && !enabled.Value)
			{
				return;
			}
			SaveData val = GetActiveSaveData(__instance);
			if (val == null)
			{
				return;
			}
			List<MerchantData> list = __instance.GetRunState().MerchantsAtDistance(distance, branch, index);
			MerchantGoodState val4 = default(MerchantGoodState);
			for (int i = 0; i < list.Count; i++)
			{
				MerchantData val2 = list[i];
				if ((Object)(object)val2 == (Object)null || Array.IndexOf(SteelMerchants, ((Object)val2).name) < 0 || !reward.CanBeGranted(__instance))
				{
					continue;
				}
				int num = ((index == -1) ? i : index);
				int num2 = 0;
				foreach (MerchantGoodState merchantGoodState in val.GetMerchantGoodStates(new Location(distance, branch, num), true))
				{
					if (merchantGoodState.IsService)
					{
						GrantableRewardData rewardData = ((RewardState)merchantGoodState).RewardData;
						if (((rewardData != null) ? ((GameData)rewardData).GetID() : null) != ((GameData)reward).GetID())
						{
							num2++;
						}
					}
				}
				if (num2 >= 4)
				{
					Plugin.Logger.LogWarning((object)$"{((Object)val2).name} at distance {distance} branch {branch} already has {num2} services; not adding Infuse.");
				}
				else
				{
					MerchantGoodState val3 = new MerchantGoodState(reward, __instance, false, string.Empty);
					if (val.HasMerchantGood(val3, ref val4))
					{
						((RewardState)val4).SetActive(distance, branch, num);
						continue;
					}
					((RewardState)val3).SetActive(distance, branch, num);
					val.AddMerchantGood(val3);
				}
			}
		}
	}
}