InscryptionWarning
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable cue, from a barely-there tint to an unmissable marker.
| Last updated | 13 hours ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | |
| Dependency string | SpecialCircumstances-InscryptionWarning-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MT2-Trainworks_Reloaded
A Data Loader and Injection Engine for Monster Train 2
Preferred version: 0.7.2Conductor-Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Preferred version: 0.4.1README
InscryptionWarning
A Monster Train 2 mod that gives you a hint on the map for the Inscryption story event.
That event marks a creature with a secret 3-bit code (which path to take at each of the next three branches). This mod highlights, on the map, which branch (left or right) matches the required bit — so the "secret" code actually helps you instead of being missable.
The highlight appears on one node at each of the three branches the event checks, and stops once you've completed the event.
Configuration
BepInEx/config/InscryptionWarning.cfg
| Key | Default | Meaning |
|---|---|---|
Hint.CueStyle |
Diegetic |
How obvious the hint is: Off (disabled), Diegetic (a barely-there tint on the correct node), Icon (a small visible badge), Debug (an unmissable marker). |
Install
Use a mod manager (r2modman / Thunderstore Mod Manager) and install
SpecialCircumstances-InscryptionWarning. Dependencies are pulled in
automatically:
- BepInEx 5.4.2100
- Trainworks Reloaded 0.7.2
- Conductor 0.4.1
Manual install: drop InscryptionWarning.dll into BepInEx/plugins/.
Known limitations
- The mod has to watch the event being created to know where the three checked branches are. Loading a save where the event is already underway — installing the mod mid-run, or quitting and relaunching between the event and its third branch — shows no hint until a fresh event is generated.
- Only the most recent Inscryption event is tracked.
Diegeticis deliberately faint. If you can't spot it on your monitor, useIconinstead.
Build
dotnet build
The output DLL is copied to ../../mt2-plugins/InscryptionWarning after every
build (PluginDeployDir in InscryptionWarning.csproj) —
point that at your BepInEx/plugins folder to test in-game directly.
Harmony patches live in InscryptionWarning/patches/; the map hint logic is MapHintPatch.cs.
Publishing to Thunderstore is driven by thunderstore.toml
via tcli; the GitHub workflows in .github/workflows/ build and validate the package.
License
See LICENSE.