SpecialCircumstances-InscryptionWarning icon

InscryptionWarning

Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable cue, from a barely-there tint to an unmissable marker.

Last updated 13 hours ago
Total downloads 2
Total rating 0 
Categories
Dependency string SpecialCircumstances-InscryptionWarning-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
MT2-Trainworks_Reloaded-0.7.2 icon
MT2-Trainworks_Reloaded

A Data Loader and Injection Engine for Monster Train 2

Preferred version: 0.7.2
Conductor-Conductor-0.4.1 icon
Conductor-Conductor

Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.

Preferred version: 0.4.1

README

InscryptionWarning

A Monster Train 2 mod that gives you a hint on the map for the Inscryption story event.

That event marks a creature with a secret 3-bit code (which path to take at each of the next three branches). This mod highlights, on the map, which branch (left or right) matches the required bit — so the "secret" code actually helps you instead of being missable.

The highlight appears on one node at each of the three branches the event checks, and stops once you've completed the event.

Configuration

BepInEx/config/InscryptionWarning.cfg

Key Default Meaning
Hint.CueStyle Diegetic How obvious the hint is: Off (disabled), Diegetic (a barely-there tint on the correct node), Icon (a small visible badge), Debug (an unmissable marker).

Install

Use a mod manager (r2modman / Thunderstore Mod Manager) and install SpecialCircumstances-InscryptionWarning. Dependencies are pulled in automatically:

  • BepInEx 5.4.2100
  • Trainworks Reloaded 0.7.2
  • Conductor 0.4.1

Manual install: drop InscryptionWarning.dll into BepInEx/plugins/.

Known limitations

  • The mod has to watch the event being created to know where the three checked branches are. Loading a save where the event is already underway — installing the mod mid-run, or quitting and relaunching between the event and its third branch — shows no hint until a fresh event is generated.
  • Only the most recent Inscryption event is tracked.
  • Diegetic is deliberately faint. If you can't spot it on your monitor, use Icon instead.

Build

dotnet build

The output DLL is copied to ../../mt2-plugins/InscryptionWarning after every build (PluginDeployDir in InscryptionWarning.csproj) — point that at your BepInEx/plugins folder to test in-game directly.

Harmony patches live in InscryptionWarning/patches/; the map hint logic is MapHintPatch.cs.

Publishing to Thunderstore is driven by thunderstore.toml via tcli; the GitHub workflows in .github/workflows/ build and validate the package.

License

See LICENSE.