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SpecialCircumstances-InscryptionWarning-0.2.0 icon

InscryptionWarning

Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable halo colour and strength, a badge, or an unmissable marker.

Date uploaded 2 days ago
Version 0.2.0
Download link SpecialCircumstances-InscryptionWarning-0.2.0.zip
Downloads 18
Dependency string SpecialCircumstances-InscryptionWarning-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
MT2-Trainworks_Reloaded-0.7.2 icon
MT2-Trainworks_Reloaded

A Data Loader and Injection Engine for Monster Train 2

Preferred version: 0.7.2
Conductor-Conductor-0.4.1 icon
Conductor-Conductor

Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.

Preferred version: 0.4.1

README

InscryptionWarning

A Monster Train 2 mod that gives you a hint on the map for the Inscryption story event.

That event marks a creature with a secret 3-bit code (which path to take at each of the next three branches). This mod highlights, on the map, which branch (left or right) matches the required bit — so the "secret" code actually helps you instead of being missable.

The highlight appears on one node at each of the three branches the event checks, and stops once you've completed the event.

Configuration

BepInEx/config/InscryptionWarning.cfg

Key Default Meaning
Hint.CueStyle Diegetic How obvious the hint is: Off (disabled), Diegetic (a soft halo behind the correct node), Icon (a small visible badge), Debug (an unmissable marker).
Hint.CueColor Gold Colour of the Diegetic halo and the Icon badge: Gold (the original warm tint), Red, or Blue. Debug keeps its own magenta marker regardless.
Hint.DiegeticStrength 0.6 How strong the Diegetic halo is (0–1). The halo sits behind the node and fades to nothing at its rim, so the value scales the glow you see around the icon rather than a flat fill: 0.35 is subtle, 0.6 the default, 0.99 bold. Other cue styles ignore it.

Config changes apply live — save the .cfg while the game is running and the next map redraw uses the new values (the mod re-checks the file once a second). CueStyle, CueColor, DiegeticStrength and VerboseLogging all work this way, so the halo can be tuned by eye without restarting.

Install

Use a mod manager (r2modman / Thunderstore Mod Manager) and install SpecialCircumstances-InscryptionWarning. Dependencies are pulled in automatically:

  • BepInEx 5.4.2100
  • Trainworks Reloaded 0.7.2
  • Conductor 0.4.1

Manual install: drop InscryptionWarning.dll into BepInEx/plugins/.

Known limitations

  • Only the most recent Inscryption event is tracked.
  • Diegetic is a red halo behind the node, not a tint over it, so it reads as part of the map. Raise Hint.DiegeticStrength if you can't spot it on your monitor, or use Icon instead.

Build

dotnet build

The output DLL is copied into Gale's active profile (.../com.kesomannen.gale/monster-train-2/profiles/Default/BepInEx/plugins/SpecialCircumstances-InscryptionWarning) after every build — see GaleProfileDir / PluginDeployDir in InscryptionWarning.csproj. Override either property to point the build at your own BepInEx/plugins folder or a different profile.

Harmony patches live in InscryptionWarning/patches/; the map hint logic is MapHintPatch.cs.

Publishing to Thunderstore is driven by thunderstore.toml via tcli; the VS Code tasks in .vscode/tasks.json build, validate and publish the package.

License

See LICENSE.