using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RerollConfirmation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+8d153c8fb11564aca4df46996aab1080663fef17")]
[assembly: AssemblyProduct("RerollConfirmation")]
[assembly: AssemblyTitle("RerollConfirmation")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RerollConfirmation
{
[BepInPlugin("RerollConfirmation", "RerollConfirmation", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger = new ManualLogSource("RerollConfirmation");
internal static ConfigEntry<bool> Enabled = null;
internal static ConfigEntry<int> TrinketShopThreshold = null;
internal static ConfigEntry<int> OtherShopThreshold = null;
public void Awake()
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enables the reroll gold warning icon and confirmation dialog.");
TrinketShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "TrinketShopMinimumGold", 135, "Minimum gold to keep after a reroll at the Trinket (Merchant of Trinkets) shop before warning.");
OtherShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "OtherShopMinimumGold", 90, "Minimum gold to keep after a reroll at other shops (Card/Steel/Arms/Magic) before warning.");
Logger.LogInfo((object)"Plugin RerollConfirmation is loaded!");
new Harmony("RerollConfirmation").PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RerollConfirmation";
public const string PLUGIN_NAME = "RerollConfirmation";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace RerollConfirmation.Patches
{
[HarmonyPatch(typeof(MerchantGoodUIBase), "RefreshAffordable")]
internal static class MerchantGoodUIBase_RerollWarningIcon_Patch
{
private static readonly ConditionalWeakTable<MerchantGoodUIBase, GameObject> WarningIcons = new ConditionalWeakTable<MerchantGoodUIBase, GameObject>();
private static void Postfix(MerchantGoodUIBase __instance, int ownedGold)
{
if (Plugin.Enabled.Value)
{
MerchantGoodState goodState = __instance.GoodState;
if (((goodState != null) ? ((RewardState)goodState).RewardData : null) is RerollMerchantRewardData)
{
MerchantData value = Traverse.Create((object)__instance).Field<MerchantData>("merchantData").Value;
AllGameManagers instance = AllGameManagers.Instance;
SaveManager saveManager = ((instance != null) ? instance.GetSaveManager() : null);
int cost = __instance.GoodState.GetCost(value);
int minimumGoldAfterReroll = RerollGoldThreshold.GetMinimumGoldAfterReroll(value, saveManager);
bool active = __instance.Affordable && ownedGold - cost < minimumGoldAfterReroll;
WarningIcons.GetValue(__instance, CreateWarningIcon).SetActive(active);
}
}
}
private static GameObject CreateWarningIcon(MerchantGoodUIBase goodUI)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
GameObject val = new GameObject("RerollGoldWarningIcon", new Type[1] { typeof(RectTransform) });
val.transform.SetParent(goodUI.FloatingRewardRoot, false);
RectTransform val2 = (RectTransform)val.transform;
Vector2 val3 = default(Vector2);
((Vector2)(ref val3))..ctor(1f, 1f);
val2.pivot = val3;
Vector2 anchorMin = (val2.anchorMax = val3);
val2.anchorMin = anchorMin;
val2.anchoredPosition = new Vector2(-2f, -2f);
val2.sizeDelta = new Vector2(20f, 20f);
TextMeshProUGUI obj = val.AddComponent<TextMeshProUGUI>();
((TMP_Text)obj).text = "!";
((Graphic)obj).color = Color.red;
((TMP_Text)obj).fontSize = 20f;
((TMP_Text)obj).fontStyle = (FontStyles)1;
((TMP_Text)obj).alignment = (TextAlignmentOptions)514;
return val;
}
}
[HarmonyPatch(typeof(MerchantScreen), "TryPurchase")]
internal static class MerchantScreen_RerollConfirmation_Patch
{
private static bool suppressConfirmation;
private static bool Prefix(MerchantScreen __instance, MerchantGoodUIBase goodUI)
{
if (suppressConfirmation || !Plugin.Enabled.Value)
{
return true;
}
MerchantGoodUIBase obj = goodUI;
object obj2;
if (obj == null)
{
obj2 = null;
}
else
{
MerchantGoodState goodState = obj.GoodState;
obj2 = ((goodState != null) ? ((RewardState)goodState).RewardData : null);
}
if (!(obj2 is RerollMerchantRewardData))
{
return true;
}
SaveManager value = Traverse.Create((object)__instance).Field<SaveManager>("saveManager").Value;
MerchantData value2 = Traverse.Create((object)__instance).Field<MerchantData>("sourceMerchantData").Value;
int cost = goodUI.GoodState.GetCost(value2);
if (!value.CanAfford(cost))
{
return true;
}
int num = value.GetGold() - cost;
int minimumGoldAfterReroll = RerollGoldThreshold.GetMinimumGoldAfterReroll(value2, value);
if (num >= minimumGoldAfterReroll)
{
return true;
}
Traverse.Create((object)__instance).Field<ScreenManager>("screenManager").Value.ShowConfirmationDialog($"Rerolling will leave you with only {num} gold. Reroll anyway?", (Action)delegate
{
suppressConfirmation = true;
try
{
Traverse.Create((object)__instance).Method("TryPurchase", new object[1] { goodUI }).GetValue();
}
finally
{
suppressConfirmation = false;
}
}, (Action)null, (Anchor)0, false);
return false;
}
}
internal static class RerollGoldThreshold
{
private const string TrinketShopAssetNameMarker = "ArtifactMerchant";
private const string GuildMarkerRelicAssetKey = "CheaperMerchants";
private const double GuildMarkerDiscountMultiplier = 0.75;
public static int GetMinimumGoldAfterReroll(MerchantData? merchantData, SaveManager? saveManager)
{
int num = (((Object)(object)merchantData != (Object)null && ((Object)merchantData).name.Contains("ArtifactMerchant")) ? Plugin.TrinketShopThreshold.Value : Plugin.OtherShopThreshold.Value);
if (!((Object)(object)saveManager != (Object)null) || !saveManager.GetAllRelics().Any((RelicState relic) => relic.GetAssetName() == "CheaperMerchants"))
{
return num;
}
return (int)Math.Round((double)num * 0.75);
}
}
}