Decompiled source of RerollConfirmation v0.1.0

plugins/RerollConfirmation.dll

Decompiled 7 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RerollConfirmation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+8d153c8fb11564aca4df46996aab1080663fef17")]
[assembly: AssemblyProduct("RerollConfirmation")]
[assembly: AssemblyTitle("RerollConfirmation")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RerollConfirmation
{
	[BepInPlugin("RerollConfirmation", "RerollConfirmation", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger = new ManualLogSource("RerollConfirmation");

		internal static ConfigEntry<bool> Enabled = null;

		internal static ConfigEntry<int> TrinketShopThreshold = null;

		internal static ConfigEntry<int> OtherShopThreshold = null;

		public void Awake()
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enables the reroll gold warning icon and confirmation dialog.");
			TrinketShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "TrinketShopMinimumGold", 135, "Minimum gold to keep after a reroll at the Trinket (Merchant of Trinkets) shop before warning.");
			OtherShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "OtherShopMinimumGold", 90, "Minimum gold to keep after a reroll at other shops (Card/Steel/Arms/Magic) before warning.");
			Logger.LogInfo((object)"Plugin RerollConfirmation is loaded!");
			new Harmony("RerollConfirmation").PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "RerollConfirmation";

		public const string PLUGIN_NAME = "RerollConfirmation";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace RerollConfirmation.Patches
{
	[HarmonyPatch(typeof(MerchantGoodUIBase), "RefreshAffordable")]
	internal static class MerchantGoodUIBase_RerollWarningIcon_Patch
	{
		private static readonly ConditionalWeakTable<MerchantGoodUIBase, GameObject> WarningIcons = new ConditionalWeakTable<MerchantGoodUIBase, GameObject>();

		private static void Postfix(MerchantGoodUIBase __instance, int ownedGold)
		{
			if (Plugin.Enabled.Value)
			{
				MerchantGoodState goodState = __instance.GoodState;
				if (((goodState != null) ? ((RewardState)goodState).RewardData : null) is RerollMerchantRewardData)
				{
					MerchantData value = Traverse.Create((object)__instance).Field<MerchantData>("merchantData").Value;
					AllGameManagers instance = AllGameManagers.Instance;
					SaveManager saveManager = ((instance != null) ? instance.GetSaveManager() : null);
					int cost = __instance.GoodState.GetCost(value);
					int minimumGoldAfterReroll = RerollGoldThreshold.GetMinimumGoldAfterReroll(value, saveManager);
					bool active = __instance.Affordable && ownedGold - cost < minimumGoldAfterReroll;
					WarningIcons.GetValue(__instance, CreateWarningIcon).SetActive(active);
				}
			}
		}

		private static GameObject CreateWarningIcon(MerchantGoodUIBase goodUI)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			GameObject val = new GameObject("RerollGoldWarningIcon", new Type[1] { typeof(RectTransform) });
			val.transform.SetParent(goodUI.FloatingRewardRoot, false);
			RectTransform val2 = (RectTransform)val.transform;
			Vector2 val3 = default(Vector2);
			((Vector2)(ref val3))..ctor(1f, 1f);
			val2.pivot = val3;
			Vector2 anchorMin = (val2.anchorMax = val3);
			val2.anchorMin = anchorMin;
			val2.anchoredPosition = new Vector2(-2f, -2f);
			val2.sizeDelta = new Vector2(20f, 20f);
			TextMeshProUGUI obj = val.AddComponent<TextMeshProUGUI>();
			((TMP_Text)obj).text = "!";
			((Graphic)obj).color = Color.red;
			((TMP_Text)obj).fontSize = 20f;
			((TMP_Text)obj).fontStyle = (FontStyles)1;
			((TMP_Text)obj).alignment = (TextAlignmentOptions)514;
			return val;
		}
	}
	[HarmonyPatch(typeof(MerchantScreen), "TryPurchase")]
	internal static class MerchantScreen_RerollConfirmation_Patch
	{
		private static bool suppressConfirmation;

		private static bool Prefix(MerchantScreen __instance, MerchantGoodUIBase goodUI)
		{
			if (suppressConfirmation || !Plugin.Enabled.Value)
			{
				return true;
			}
			MerchantGoodUIBase obj = goodUI;
			object obj2;
			if (obj == null)
			{
				obj2 = null;
			}
			else
			{
				MerchantGoodState goodState = obj.GoodState;
				obj2 = ((goodState != null) ? ((RewardState)goodState).RewardData : null);
			}
			if (!(obj2 is RerollMerchantRewardData))
			{
				return true;
			}
			SaveManager value = Traverse.Create((object)__instance).Field<SaveManager>("saveManager").Value;
			MerchantData value2 = Traverse.Create((object)__instance).Field<MerchantData>("sourceMerchantData").Value;
			int cost = goodUI.GoodState.GetCost(value2);
			if (!value.CanAfford(cost))
			{
				return true;
			}
			int num = value.GetGold() - cost;
			int minimumGoldAfterReroll = RerollGoldThreshold.GetMinimumGoldAfterReroll(value2, value);
			if (num >= minimumGoldAfterReroll)
			{
				return true;
			}
			Traverse.Create((object)__instance).Field<ScreenManager>("screenManager").Value.ShowConfirmationDialog($"Rerolling will leave you with only {num} gold. Reroll anyway?", (Action)delegate
			{
				suppressConfirmation = true;
				try
				{
					Traverse.Create((object)__instance).Method("TryPurchase", new object[1] { goodUI }).GetValue();
				}
				finally
				{
					suppressConfirmation = false;
				}
			}, (Action)null, (Anchor)0, false);
			return false;
		}
	}
	internal static class RerollGoldThreshold
	{
		private const string TrinketShopAssetNameMarker = "ArtifactMerchant";

		private const string GuildMarkerRelicAssetKey = "CheaperMerchants";

		private const double GuildMarkerDiscountMultiplier = 0.75;

		public static int GetMinimumGoldAfterReroll(MerchantData? merchantData, SaveManager? saveManager)
		{
			int num = (((Object)(object)merchantData != (Object)null && ((Object)merchantData).name.Contains("ArtifactMerchant")) ? Plugin.TrinketShopThreshold.Value : Plugin.OtherShopThreshold.Value);
			if (!((Object)(object)saveManager != (Object)null) || !saveManager.GetAllRelics().Any((RelicState relic) => relic.GetAssetName() == "CheaperMerchants"))
			{
				return num;
			}
			return (int)Math.Round((double)num * 0.75);
		}
	}
}