using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RerollConfirmation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+82ebcc19dbec49047e276f70868b2c65319a9b19")]
[assembly: AssemblyProduct("RerollConfirmation")]
[assembly: AssemblyTitle("RerollConfirmation")]
[assembly: AssemblyVersion("0.1.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RerollConfirmation
{
[BepInPlugin("RerollConfirmation", "RerollConfirmation", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger = new ManualLogSource("RerollConfirmation");
internal static ConfigEntry<bool> Enabled = null;
internal static ConfigEntry<int> TrinketShopThreshold = null;
internal static ConfigEntry<int> OtherShopThreshold = null;
public void Awake()
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enables the reroll gold warning icon and confirmation dialog.");
TrinketShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "TrinketShopMinimumGold", 135, "Minimum gold to keep after a reroll at the Trinket (Merchant of Trinkets) shop before warning.");
OtherShopThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("Thresholds", "OtherShopMinimumGold", 90, "Minimum gold to keep after a reroll at other shops (Card/Steel/Arms/Magic) before warning.");
Logger.LogInfo((object)"Plugin RerollConfirmation is loaded!");
new Harmony("RerollConfirmation").PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RerollConfirmation";
public const string PLUGIN_NAME = "RerollConfirmation";
public const string PLUGIN_VERSION = "0.1.2";
}
}
namespace RerollConfirmation.Patches
{
[HarmonyPatch(typeof(BuyButton), "Refresh")]
internal static class BuyButton_RerollWarning_Patch
{
private const string WarningSuffix = " <color=#FF3B3B><b>!</b></color>";
private static void Postfix(BuyButton __instance)
{
if (!Plugin.Enabled.Value)
{
return;
}
MerchantGoodUIBase componentInParent = ((Component)__instance).GetComponentInParent<MerchantGoodUIBase>();
object obj;
if (componentInParent == null)
{
obj = null;
}
else
{
MerchantGoodState goodState = componentInParent.GoodState;
obj = ((goodState != null) ? ((RewardState)goodState).RewardData : null);
}
if (!(obj is RerollMerchantRewardData) || !componentInParent.Affordable)
{
return;
}
AllGameManagers instance = AllGameManagers.Instance;
SaveManager val = ((instance != null) ? instance.GetSaveManager() : null);
if ((Object)(object)val == (Object)null)
{
return;
}
Traverse val2 = Traverse.Create((object)__instance);
TMP_Text value = val2.Field<TMP_Text>("label").Value;
if (!((Object)(object)value == (Object)null))
{
MerchantData value2 = Traverse.Create((object)componentInParent).Field<MerchantData>("merchantData").Value;
if (val.GetGold() - val2.Field<int>("cost").Value < RerollGoldThreshold.GetMinimumGoldAfterReroll(value2, val))
{
value.text += " <color=#FF3B3B><b>!</b></color>";
}
}
}
}
[HarmonyPatch(typeof(MerchantScreen), "TryPurchase")]
internal static class MerchantScreen_RerollConfirmation_Patch
{
private static bool suppressConfirmation;
private static bool Prefix(MerchantScreen __instance, MerchantGoodUIBase goodUI)
{
if (suppressConfirmation || !Plugin.Enabled.Value)
{
return true;
}
MerchantGoodUIBase obj = goodUI;
object obj2;
if (obj == null)
{
obj2 = null;
}
else
{
MerchantGoodState goodState = obj.GoodState;
obj2 = ((goodState != null) ? ((RewardState)goodState).RewardData : null);
}
if (!(obj2 is RerollMerchantRewardData))
{
return true;
}
SaveManager value = Traverse.Create((object)__instance).Field<SaveManager>("saveManager").Value;
MerchantData value2 = Traverse.Create((object)__instance).Field<MerchantData>("sourceMerchantData").Value;
int cost = goodUI.GoodState.GetCost(value2);
if (!value.CanAfford(cost))
{
return true;
}
int num = value.GetGold() - cost;
int minimumGoldAfterReroll = RerollGoldThreshold.GetMinimumGoldAfterReroll(value2, value);
if (num >= minimumGoldAfterReroll)
{
return true;
}
Traverse.Create((object)__instance).Field<ScreenManager>("screenManager").Value.ShowConfirmationDialog($"Rerolling will leave you with only {num} gold. Reroll anyway?", (Action)delegate
{
suppressConfirmation = true;
try
{
Traverse.Create((object)__instance).Method("TryPurchase", new object[1] { goodUI }).GetValue();
}
finally
{
suppressConfirmation = false;
}
}, (Action)null, (Anchor)0, false);
return false;
}
}
internal static class RerollGoldThreshold
{
private const string TrinketShopAssetNameMarker = "ArtifactMerchant";
private const string GuildMarkerRelicAssetKey = "CheaperMerchants";
private const double GuildMarkerDiscountMultiplier = 0.75;
public static int GetMinimumGoldAfterReroll(MerchantData? merchantData, SaveManager? saveManager)
{
int num = (((Object)(object)merchantData != (Object)null && ((Object)merchantData).name.Contains("ArtifactMerchant")) ? Plugin.TrinketShopThreshold.Value : Plugin.OtherShopThreshold.Value);
if (!((Object)(object)saveManager != (Object)null) || !saveManager.GetAllRelics().Any((RelicState relic) => relic.GetAssetName() == "CheaperMerchants"))
{
return num;
}
return (int)Math.Round((double)num * 0.75);
}
}
}