LocalMapMarkers
Place custom markers on Muck's map for houses, caves, villages, revives, bosses and more. Works without MuckSaveGame, with optional per-save persistence when it is installed.
By PigeonsMods
| Last updated | 10 hours ago |
| Total downloads | 20 |
| Total rating | 0 |
| Categories | Quality of Life |
| Dependency string | PigeonsMods-LocalMapMarkers-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Local Map Markers
Local Map Markers lets you place your own markers directly on Muck's map.
MuckSaveGame is optional. The mod works on its own in session-only mode, while installing MuckSaveGame enables marker persistence for saved games.
Marker Types
Six marker types are available:
- House
- Cave
- Village
- Revive
- Boss
- Generic
Controls
1–6— Select marker typeLMBclick — Place the selected markerRMBclick — Remove the nearest local map markerMouse Wheel— Zoom the map
The selected marker and control guide are shown in the top-left corner while the map is open.
Persistence
With MuckSaveGame
- Markers are associated with the corresponding saved game.
- Loading a save restores its markers.
- Starting a new game with the same seed as an existing save still starts with an empty marker map.
- Saving that new game makes its current markers the persistent marker set for that save.
Without MuckSaveGame
- Local Map Markers still works normally.
- Markers remain available for the current session only.
- They are cleared when the session ends.
Multiplayer
Markers are local to each player and are not synchronized over the network.
Installation
Thunderstore / r2modman
Install LocalMapMarkers normally through your mod manager. BepInEx will be installed as a dependency if needed.
Manual Installation
- Install
BepInExPack_Muck. - Place
LocalMapMarkers.dllinBepInEx/plugins/LocalMapMarkers/. - Launch Muck.