muckers-ArtifactOfGlass icon

ArtifactOfGlass

Risk of Rain 2 Artifact of Glass: 5x damage and one tenth max HP and shield. Off until you set [Artifact] Enabled = true or turn it on in the Artifact Lobby panel. Every player should match.

By muckers
Last updated 6 hours ago
Total downloads 11
Total rating 0 
Categories Addons
Dependency string muckers-ArtifactOfGlass-0.2.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Muck-5.4.1101 icon
BepInEx-BepInExPack_Muck

BepInEx pack for Muck. Preconfigured and ready to use.

Preferred version: 5.4.1101

README

Artifact of Glass

Players deal 5× damage and have one tenth max HP and shield. Both numbers are in the config.

The artifact is off by default, like in Risk of Rain 2. Set [Artifact] Enabled = true to turn it on. Upgrading from 0.1.0 removes the old [Glass] Enabled line, so turn it on again with the new key. With Artifact Lobby installed, Glass also shows up in the lobby's Artifacts panel, and the host's pick sets [Artifact] Enabled for every player. Without it, the cfg is the only switch.

Every player should run this mod with the same config code. Damage is applied on the attacker's machine. Max HP is applied on each player's own machine. The host trusts the damage number it is sent, the same way vanilla does.

The 5× is on your Strength stat, so the inventory shows +400%. Swords, bows, Knut's Hammer lightning, and the Survivors characters' guns and abilities all deal 5×. That covers mobs, other players (friendly fire and Versus), and buildings. Chopping trees and mining rocks stay vanilla, so gathering takes the same number of hits as without Glass. Crimson Dagger heals what the hit would heal without Glass, not 5× as much. Item procs that follow a hit (Ukulele, AtG Missile, Sticky Bomb) use the bigger hit. Tri-Tip Dagger, Will-o'-the-wisp, and Squid Polyp read your Strength, so they deal 5× as well. Garlic is not scaled. Pen Nib, Bandit's backstab, and Crowbar still multiply the glass hit, and Crowbar still runs last.

One Blue Pill gives 1 shield instead of 10. Drowning and other flat damage hurt ten times as much against your small pool.

With Enabled off the mod changes nothing and prints nothing in chat.

Config

BepInEx/config/evan.muck.artifactofglass.cfg

Section Key Default
Artifact Enabled false Opt-in. Off leaves vanilla behavior
Glass DamageMultiplier 5 Risk of Rain 2 is +400% damage. Range 1–10
MaxHpMultiplier 0.1 Risk of Rain 2 is one tenth. Range 0.05–1
Announce Chat true While Glass is on, the host shows its config code to everyone, and a client shows its own

The default (off) config code is DE792B4B. On with the default multipliers it is 7B84503E. A different multiplier or Enabled value changes it. If you see your own line and no host line, the host has Glass off.

The off default and the 10/10 HP bar were checked in game. The 0.1.2 damage and shield changes have not been played yet.