ArtifactOfGlass
Risk of Rain 2 Artifact of Glass: 5x damage and one tenth max HP and shield. Off until you set [Artifact] Enabled = true or turn it on in the Artifact Lobby panel. Every player should match.
By muckers
| Date uploaded | 8 hours ago |
| Version | 0.2.0 |
| Download link | muckers-ArtifactOfGlass-0.2.0.zip |
| Downloads | 2 |
| Dependency string | muckers-ArtifactOfGlass-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1101README
Artifact of Glass
Players deal 5× damage and have one tenth max HP and shield. Both numbers are in the config.
The artifact is off by default, like in Risk of Rain 2. Set [Artifact] Enabled = true to turn it on. Upgrading from 0.1.0 removes the old [Glass] Enabled line, so turn it on again with the new key. With Artifact Lobby installed, Glass also shows up in the lobby's Artifacts panel, and the host's pick sets [Artifact] Enabled for every player. Without it, the cfg is the only switch.
Every player should run this mod with the same config code. Damage is applied on the attacker's machine. Max HP is applied on each player's own machine. The host trusts the damage number it is sent, the same way vanilla does.
The 5× is on your Strength stat, so the inventory shows +400%. Swords, bows, Knut's Hammer lightning, and the Survivors characters' guns and abilities all deal 5×. That covers mobs, other players (friendly fire and Versus), and buildings. Chopping trees and mining rocks stay vanilla, so gathering takes the same number of hits as without Glass. Crimson Dagger heals what the hit would heal without Glass, not 5× as much. Item procs that follow a hit (Ukulele, AtG Missile, Sticky Bomb) use the bigger hit. Tri-Tip Dagger, Will-o'-the-wisp, and Squid Polyp read your Strength, so they deal 5× as well. Garlic is not scaled. Pen Nib, Bandit's backstab, and Crowbar still multiply the glass hit, and Crowbar still runs last.
One Blue Pill gives 1 shield instead of 10. Drowning and other flat damage hurt ten times as much against your small pool.
With Enabled off the mod changes nothing and prints nothing in chat.
Config
BepInEx/config/evan.muck.artifactofglass.cfg
| Section | Key | Default | |
|---|---|---|---|
| Artifact | Enabled |
false | Opt-in. Off leaves vanilla behavior |
| Glass | DamageMultiplier |
5 | Risk of Rain 2 is +400% damage. Range 1–10 |
MaxHpMultiplier |
0.1 | Risk of Rain 2 is one tenth. Range 0.05–1 | |
| Announce | Chat |
true | While Glass is on, the host shows its config code to everyone, and a client shows its own |
The default (off) config code is DE792B4B. On with the default multipliers it is 7B84503E. A different multiplier or Enabled value changes it. If you see your own line and no host line, the host has Glass off.
The off default and the 10/10 HP bar were checked in game. The 0.1.2 damage and shield changes have not been played yet.
CHANGELOG
Changelog
0.2.0
Shows up in Artifact Lobby's lobby panel when that mod is installed: the host's pick sets [Artifact] Enabled for every player. Works as before without it.
0.1.2
- The 5x damage now multiplies your Strength instead of each weapon hit, the same way Shaped Glass works. Commando, Bandit and Huntress from Survivors used to play at a tenth of their HP with vanilla gun damage. Now their primaries and abilities deal 5x too, and so do Knut's Hammer lightning, Tri-Tip Dagger, Will-o'-the-wisp and Squid Polyp. The 5x hits mobs, other players (friendly fire and Versus) and buildings. Chopping trees and mining rocks stay vanilla, and Crimson Dagger heals what the unscaled hit would heal. The inventory Strength line shows +400%.
- The host's HP bar for a player with Shaped Glass and Blue Pills no longer reads too full after a mob hit.
- Blue Pill shield shrinks with max HP: x0.1, floored, so one Blue Pill gives 1 shield instead of 10. It used to cancel most of the curse.
- No more config-code chat at game start while Glass is off. With it on, the host sends one line with its code to everyone, and a client shows its own code. A solo host no longer sees two lines.
- Removed
[Debug] VerboseLogging. It logged each scaled hit, and there is no per-hit step any more.
0.1.1
Off by default, like a Risk of Rain 2 artifact. The switch moved to [Artifact] Enabled (default false). The old [Glass] Enabled line is removed from your cfg on first start, because 0.1.0 wrote true there for everyone. Set [Artifact] Enabled = true to play with Glass. The default config code is now DE792B4B.
0.1.0
Initial release. Weapon hits deal 5x damage. Max HP is one tenth of the vanilla total, floored, at least 1. Both multipliers are config. Off leaves the game vanilla.