ArtifactOfTheNight
Some nights roll a Risk of Rain 2 artifact: Kin (one monster type) or Swarms (double monsters, half health). Off until the host sets [Artifact] Enabled = true or turns it on in the Artifact Lobby panel. Only the host needs it.
By muckers
CHANGELOG
Changelog
0.2.0
Shows up in Artifact Lobby's lobby panel when that mod is installed: the host's pick sets [Artifact] Enabled for every player. Works as before without it.
0.1.3
Tonight's artifact is announced again at dusk, when the night starts and the effect begins: "Night falls: Artifact of Swarms. 2x the monsters at 50% health." The dawn line stays as the warning. Before, the only cue was the dawn line, which Muck hides after 5 seconds, minutes before anything changed. The dusk hook is optional: if it fails to patch, the log says dusk=FAILED and the artifacts still run.
0.1.2
Off by default, like a Risk of Rain 2 artifact. New switch [Artifact] Enabled (default false) gates every roll, ForceArtifact included. Before this, nights rolled at Chance 0.35 with no way to turn the mod off but uninstalling it. Set [Artifact] Enabled = true on the host to play with it.
0.1.1
Docs: Glacial Elite 0.2.0 and later rolls on Swarms nights and halves along with everything else, as Blazing Elite does. Glacial Elite 0.1.0 never rolls on a Swarms night. The Kin announcement no longer uses ?. on a Unity object. Behaviour is unchanged.
0.1.0
Initial release: Kin and Swarms. Swarms halves health through bossMultiplier and leaves damage and buff size alone.