AtGMissile
Adds Risk of Rain 2's AtG Missile Mk. 1 as a Blue powerup: 10% chance on hit to fire a missile for 300% (+300% per stack) of the hit's damage. Everyone in the lobby needs it.
By muckers
CHANGELOG
Changelog
0.1.2
- The drop is an original missile mesh instead of a borrowed Blue powerup.
0.1.1
- No gameplay change. Tests now check the on-hit and registration patches against the game's API and can run against the real game DLL. They pin the registration order after Ukulele.
- The docs now state what the game code settles: a crit is already in the hit the missile scales, the host never runs the on-hit hook for another player's hit, and mob keys are not reused within a world.
0.1.0
- First release. AtG Missile Mk. 1 is a Blue powerup with a 10% chance on hit to fire a missile at the mob you hit for 300% (+300% per stack) of that hit. It has a local sphere visual and an original icon.
- A dead or missing target deals nothing. A scene change drops missiles that are still in the air.
DamagePerStackof 0 fires nothing. A chance of 1 always fires.- Registration logs an id fingerprint. The lobby needs the same set of powerup mods.