Decompiled source of DiosBestFriend v0.1.1

plugins/MuckDio.dll

Decompiled 20 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MuckDio")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds Risk of Rain 2's Dio's Best Friend (consumable extra life) to Muck as an Orange powerup.")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+879fc7ac66fec639f2f84b4b7a65d5c61c9ed734")]
[assembly: AssemblyProduct("Dio's Best Friend")]
[assembly: AssemblyTitle("MuckDio")]
[assembly: InternalsVisibleTo("MuckDio.Tests")]
[assembly: AssemblyVersion("0.1.1.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
}
namespace MuckDio
{
	[HarmonyPatch(typeof(PlayerStatus), "HandleDamage", new Type[]
	{
		typeof(int),
		typeof(int),
		typeof(bool),
		typeof(int)
	})]
	internal static class DamageGatePatch
	{
		[HarmonyPrefix]
		private static bool Prefix()
		{
			try
			{
				bool isKillCommand = DioState.KillCommandFrame == Time.frameCount;
				return DioRules.AllowDamage(DioState.Window.IsActive(Time.time), isKillCommand, DioPlugin.Cfg.KillCommandBypassesDio.Value);
			}
			catch
			{
				return true;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerStatus), "PlayerDied", new Type[]
	{
		typeof(int),
		typeof(int)
	})]
	internal static class DeathPatch
	{
		[HarmonyPrefix]
		[HarmonyPriority(200)]
		private static bool Prefix(PlayerStatus __instance)
		{
			try
			{
				DeathOutcome deathOutcome = DioRules.Decide(DioPowerup.LocalStacks(), __instance.hp, DioState.KillCommandFrame == Time.frameCount, DioPlugin.Cfg.KillCommandBypassesDio.Value);
				if (deathOutcome != DeathOutcome.Revive)
				{
					if (DioPlugin.Cfg.VerboseLogging.Value)
					{
						DioPlugin.Log.LogInfo((object)$"Dio left this death alone: {deathOutcome}.");
					}
					return true;
				}
				return !DioRevive.Apply(__instance);
			}
			catch (Exception arg)
			{
				DioPlugin.Log.LogError((object)$"Dio death patch failed; vanilla death will run. {arg}");
				return true;
			}
		}
	}
	internal sealed class DioConfig
	{
		public readonly ConfigEntry<float> InvulnerabilitySeconds;

		public readonly ConfigEntry<float> ReviveHealthFraction;

		public readonly ConfigEntry<bool> RefillHungerAndStamina;

		public readonly ConfigEntry<bool> KillCommandBypassesDio;

		public readonly ConfigEntry<bool> AnnounceInChat;

		public readonly ConfigEntry<bool> ShowReviveEffect;

		public readonly ConfigEntry<KeyboardShortcut> GiveDioKey;

		public readonly ConfigEntry<bool> VerboseLogging;

		public DioConfig(ConfigFile cfg)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			InvulnerabilitySeconds = cfg.Bind<float>("Dios Best Friend", "InvulnerabilitySeconds", 3f, new ConfigDescription("Seconds of invulnerability after this item revives you (0-30). Values below 0.1 still protect you for 0.1 seconds, so a second hit in the same frame cannot spend another stack. Only affects your own revives.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 30f), Array.Empty<object>()));
			ReviveHealthFraction = cfg.Bind<float>("Dios Best Friend", "ReviveHealthFraction", 1f, new ConfigDescription("Fraction of max health and shield restored on revive (0-1). 0 restores 1 health. Only affects your own revives.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			RefillHungerAndStamina = cfg.Bind<bool>("Dios Best Friend", "RefillHungerAndStamina", true, "Restore hunger and stamina to max on revive. Only affects your own revives.");
			KillCommandBypassesDio = cfg.Bind<bool>("Dios Best Friend", "KillCommandBypassesDio", true, "If true, /kill is a real death and does not consume this item, including during the invulnerability window. Only affects your own revives.");
			AnnounceInChat = cfg.Bind<bool>("Dios Best Friend", "AnnounceInChat", true, "Send a chat line when this item revives you. Only affects your own revives.");
			ShowReviveEffect = cfg.Bind<bool>("Visuals", "ShowReviveEffect", true, "Play a gold particle burst on revive. The burst is local. Only affects your own revives.");
			GiveDioKey = cfg.Bind<KeyboardShortcut>("Debug", "GiveDioKey", KeyboardShortcut.Empty, "Press in-game to give yourself one stack. Solo testing only. The host's copy of your powerups is not updated. Empty disables it. Only affects your own revives.");
			VerboseLogging = cfg.Bind<bool>("Debug", "VerboseLogging", false, "Log death decisions that do not revive, and the full powerup id table. Only affects your own revives.");
			InvulnerabilitySeconds.SettingChanged += delegate
			{
				RefreshDescription();
			};
			ReviveHealthFraction.SettingChanged += delegate
			{
				RefreshDescription();
			};
		}

		private static void RefreshDescription()
		{
			if ((Object)(object)DioPowerup.Definition != (Object)null)
			{
				DioPowerup.Definition.description = DioRules.Description(DioPlugin.Cfg.InvulnerabilitySeconds.Value, DioPlugin.Cfg.ReviveHealthFraction.Value);
			}
		}
	}
	[BepInPlugin("evan.muck.diosbestfriend", "Dio's Best Friend", "0.1.1")]
	public class DioPlugin : BaseUnityPlugin
	{
		public const string Guid = "evan.muck.diosbestfriend";

		public const string Name = "Dio's Best Friend";

		public const string Version = "0.1.1";

		internal static ManualLogSource Log;

		internal static DioConfig Cfg;

		private void Awake()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Cfg = new DioConfig(((BaseUnityPlugin)this).Config);
			try
			{
				DioPowerup.Create();
			}
			catch (Exception arg)
			{
				Log.LogError((object)string.Format("{0} disabled: creating the powerup failed. {1}", "Dio's Best Friend", arg));
				return;
			}
			Harmony harmony = new Harmony("evan.muck.diosbestfriend");
			if (!TryPatch(harmony, typeof(DeathPatch)))
			{
				Log.LogError((object)"Dio's Best Friend disabled: death patch failed. The powerup will not drop.");
				return;
			}
			if (!TryPatch(harmony, typeof(DamageGatePatch)))
			{
				Log.LogError((object)"Dio's Best Friend disabled: damage gate patch failed. The powerup will not drop.");
				return;
			}
			if (!TryPatch(harmony, typeof(RegisterDioPatch)))
			{
				Log.LogError((object)"Dio's Best Friend disabled: registration patch failed. The powerup will not drop.");
				return;
			}
			if (!TryPatch(harmony, typeof(KillCommandPatch)))
			{
				Log.LogWarning((object)"Dio's Best Friend: the /kill patch failed, so /kill will consume a Dio.");
			}
			DioRunner.Ensure();
			Log.LogInfo((object)"Dio's Best Friend 0.1.1 loaded. Every player needs this mod and the same set of powerup mods.");
			Log.LogInfo((object)("Config: invulnerability " + Cfg.InvulnerabilitySeconds.Value.ToString("0.##", CultureInfo.InvariantCulture) + "s, health " + Cfg.ReviveHealthFraction.Value.ToString("0.##", CultureInfo.InvariantCulture) + ", refill hunger and stamina " + Cfg.RefillHungerAndStamina.Value + ", kill bypass " + Cfg.KillCommandBypassesDio.Value + ", chat " + Cfg.AnnounceInChat.Value + ", effect " + Cfg.ShowReviveEffect.Value + "."));
		}

		private static bool TryPatch(Harmony harmony, Type patchClass)
		{
			try
			{
				harmony.CreateClassProcessor(patchClass).Patch();
				return true;
			}
			catch (Exception arg)
			{
				Log.LogError((object)string.Format("{0} failed to patch {1}: {2}", "Dio's Best Friend", patchClass.Name, arg));
				return false;
			}
		}
	}
	internal static class DioPowerup
	{
		public const string PowerupName = "Dio's Best Friend";

		private static FieldRef<PowerupInventory, int[]> _counts;

		private static bool _countsFailed;

		public static Powerup Definition { get; private set; }

		public static int Id { get; internal set; } = -1;

		public static void Create()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			Powerup obj = ScriptableObject.CreateInstance<Powerup>();
			obj.name = "Dio's Best Friend";
			((Object)obj).name = "Dio's Best Friend";
			obj.description = DioRules.Description(DioPlugin.Cfg.InvulnerabilitySeconds.Value, DioPlugin.Cfg.ReviveHealthFraction.Value);
			obj.tier = (PowerTier)2;
			obj.sprite = LoadIcon();
			((Object)obj).hideFlags = (HideFlags)32;
			Definition = obj;
		}

		internal static int[] Counts()
		{
			PowerupInventory instance = PowerupInventory.Instance;
			if ((Object)(object)instance == (Object)null || _countsFailed)
			{
				return null;
			}
			if (_counts == null)
			{
				try
				{
					_counts = AccessTools.FieldRefAccess<PowerupInventory, int[]>("powerups");
				}
				catch (Exception arg)
				{
					_countsFailed = true;
					DioPlugin.Log.LogError((object)$"Dio cannot read powerup stacks (PowerupInventory.powerups): {arg}");
					return null;
				}
			}
			return _counts.Invoke(instance);
		}

		public static int LocalStacks()
		{
			int[] array = Counts();
			if (array == null || Id < 0 || Id >= array.Length)
			{
				return 0;
			}
			return array[Id];
		}

		public static void GiveOneLocal()
		{
			int[] array = Counts();
			if (array == null || Id < 0 || Id >= array.Length)
			{
				DioPlugin.Log.LogWarning((object)"Can't give Dio's Best Friend: not in a game yet, or the powerup isn't registered.");
				return;
			}
			if ((Object)(object)PowerupUI.Instance == (Object)null || (Object)(object)PlayerStatus.Instance == (Object)null)
			{
				DioPlugin.Log.LogWarning((object)"Can't give Dio's Best Friend: the powerup bar or the player status is not ready.");
				return;
			}
			array[Id]++;
			PowerupUI.Instance.AddPowerup(Id);
			PlayerStatus.Instance.UpdateStats();
			DioPlugin.Log.LogInfo((object)$"Debug: Dio's Best Friend stacks now {array[Id]} (local only; the host's copy of your powerups is not updated).");
		}

		private static Sprite LoadIcon()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				using Stream stream = typeof(DioPowerup).Assembly.GetManifestResourceStream("MuckDio.icon.png");
				if (stream == null)
				{
					throw new FileNotFoundException("embedded icon.png missing");
				}
				using MemoryStream memoryStream = new MemoryStream();
				stream.CopyTo(memoryStream);
				Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
				if (!ImageConversion.LoadImage(val, memoryStream.ToArray()))
				{
					throw new InvalidDataException("icon.png failed to decode");
				}
				((Object)val).name = "DioIcon";
				((Object)val).hideFlags = (HideFlags)32;
				Sprite obj = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
				((Object)obj).name = "DioIcon";
				((Object)obj).hideFlags = (HideFlags)32;
				return obj;
			}
			catch (Exception arg)
			{
				DioPlugin.Log.LogError((object)$"Failed to load Dio's Best Friend icon: {arg}");
				return null;
			}
		}
	}
	[HarmonyPatch(typeof(ItemManager), "InitAllPowerups", new Type[] { })]
	internal static class RegisterDioPatch
	{
		[HarmonyPostfix]
		[HarmonyPriority(600)]
		[HarmonyAfter(new string[] { "evan.muck.ukulele", "evan.muck.atgmissile", "evan.muck.crowbar", "evan.muck.stickybomb", "evan.muck.tritipdagger", "evan.muck.willothewisp", "evan.muck.devildeal", "evan.muck.shapedglass" })]
		private static void Postfix(ItemManager __instance)
		{
			try
			{
				Powerup definition = DioPowerup.Definition;
				if ((Object)(object)definition == (Object)null)
				{
					return;
				}
				Dictionary<int, Powerup> allPowerups = __instance.allPowerups;
				Dictionary<string, int> stringToPowerupId = __instance.stringToPowerupId;
				PickupArt.Apply(definition, __instance.powerupsOrange);
				int value;
				bool flag = stringToPowerupId.TryGetValue("Dio's Best Friend", out value);
				Powerup value2;
				bool existingIsOurs = flag && allPowerups.TryGetValue(value, out value2) && (Object)(object)value2 == (Object)(object)definition;
				PowerupClaim powerupClaim = PowerupClaim.Resolve(flag, existingIsOurs, value, allPowerups.Keys, allPowerups.Count);
				if (powerupClaim.Result != ClaimResult.Claimed)
				{
					DioPlugin.Log.LogError((object)$"Dio not registered: {powerupClaim.Result}");
					DioPowerup.Id = -1;
					return;
				}
				if (!flag)
				{
					allPowerups.Add(powerupClaim.Id, definition);
					stringToPowerupId.Add("Dio's Best Friend", powerupClaim.Id);
				}
				definition.id = powerupClaim.Id;
				if (__instance.powerupsOrange == null)
				{
					__instance.powerupsOrange = (Powerup[])(object)new Powerup[0];
				}
				if (!__instance.powerupsOrange.Contains(definition))
				{
					__instance.powerupsOrange = CollectionExtensions.AddToArray<Powerup>(__instance.powerupsOrange, definition);
				}
				DioPowerup.Id = powerupClaim.Id;
				DioPlugin.Log.LogInfo((object)$"Registered Dio's Best Friend as Orange powerup id {powerupClaim.Id} ({allPowerups.Count} total, {__instance.powerupsOrange.Length} in the Orange pool).");
				if (DioPlugin.Cfg.VerboseLogging.Value)
				{
					DioPlugin.Log.LogInfo((object)("Powerup ids: " + string.Join(", ", from kv in allPowerups
						orderby kv.Key
						select $"{kv.Key}={kv.Value.name}")));
				}
				DioPlugin.Log.LogInfo((object)("Custom powerups: " + string.Join(", ", from kv in allPowerups
					where kv.Key >= 25
					orderby kv.Key
					select $"{kv.Key}={kv.Value.name}")));
			}
			catch (Exception arg)
			{
				DioPowerup.Id = -1;
				DioPlugin.Log.LogError((object)$"Dio registration failed: {arg}");
			}
		}
	}
	internal static class DioRevive
	{
		public static bool Apply(PlayerStatus ps)
		{
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			int[] array;
			Vitals vitals;
			try
			{
				int num = DioPowerup.LocalStacks();
				array = DioPowerup.Counts();
				if (array == null || DioPowerup.Id < 0 || DioPowerup.Id >= array.Length || num <= 0)
				{
					return false;
				}
				vitals = ReviveVitals.Compute(ps.maxHp, ps.maxShield, ps.maxStamina, ps.maxHunger, ps.hunger, DioPlugin.Cfg.ReviveHealthFraction.Value, DioPlugin.Cfg.RefillHungerAndStamina.Value, ps.stamina);
				ps.hp = vitals.Hp;
				ps.shield = vitals.Shield;
				ps.stamina = vitals.Stamina;
				ps.hunger = vitals.Hunger;
				array[DioPowerup.Id] = DioRules.StacksAfterRevive(num);
				DioState.Window.Start(Time.time, DioPlugin.Cfg.InvulnerabilitySeconds.Value);
			}
			catch (Exception arg)
			{
				DioPlugin.Log.LogError((object)$"Dio revive failed before it finished; vanilla death will run. {arg}");
				return false;
			}
			try
			{
				PowerupBar.SetCount(DioPowerup.Id, array[DioPowerup.Id]);
			}
			catch (Exception arg2)
			{
				DioPlugin.Log.LogWarning((object)$"Dio revived, but the powerup icon did not update: {arg2}");
			}
			try
			{
				ClientSend.PlayerHp(ps.HpAndShield(), ps.MaxHpAndShield());
			}
			catch (Exception arg3)
			{
				DioPlugin.Log.LogWarning((object)$"Dio revived, but the health update was not sent: {arg3}");
			}
			try
			{
				if (DioPlugin.Cfg.AnnounceInChat.Value && (Object)(object)ChatBox.Instance != (Object)null)
				{
					ChatBox.Instance.SendMessage("<color=orange>(Dio's Best Friend)<color=white> brought me back!");
				}
			}
			catch (Exception arg4)
			{
				DioPlugin.Log.LogWarning((object)$"Dio revived, but the chat line failed: {arg4}");
			}
			try
			{
				if (DioPlugin.Cfg.ShowReviveEffect.Value && (Object)(object)PlayerMovement.Instance != (Object)null)
				{
					ReviveEffect.Play(((Component)PlayerMovement.Instance).transform.position + Vector3.up);
				}
			}
			catch (Exception arg5)
			{
				DioPlugin.Log.LogWarning((object)$"Dio revived, but the particle burst failed: {arg5}");
			}
			DioPlugin.Log.LogInfo((object)$"Dio's Best Friend consumed: revived at {vitals.Hp:0}/{ps.maxHp} hp, {array[DioPowerup.Id]} left, invulnerable {DioPlugin.Cfg.InvulnerabilitySeconds.Value:0.##}s.");
			return true;
		}
	}
	internal enum DeathOutcome
	{
		VanillaDeath,
		Revive,
		AlreadySaved
	}
	internal static class DioRules
	{
		public static DeathOutcome Decide(int stacks, float hpAtEntry, bool isKillCommand, bool killCommandBypassesDio)
		{
			if (hpAtEntry > 0f)
			{
				return DeathOutcome.AlreadySaved;
			}
			if (isKillCommand && killCommandBypassesDio)
			{
				return DeathOutcome.VanillaDeath;
			}
			if (stacks <= 0)
			{
				return DeathOutcome.VanillaDeath;
			}
			return DeathOutcome.Revive;
		}

		public static int StacksAfterRevive(int stacks)
		{
			return Math.Max(0, stacks - 1);
		}

		public static bool AllowDamage(bool windowActive, bool isKillCommand, bool killCommandBypassesDio)
		{
			if (isKillCommand && killCommandBypassesDio)
			{
				return true;
			}
			return !windowActive;
		}

		public static string Description(float invulnSeconds, float healthFraction)
		{
			float num = ReviveVitals.Clamp01NaN1(healthFraction);
			int num2 = (int)Math.Round(num * 100f, MidpointRounding.AwayFromZero);
			string text = ((num <= 0f) ? "1 health" : $"{num2}% health");
			float num3 = InvulnWindow.EffectiveSeconds(invulnSeconds);
			if (float.IsNaN(num3))
			{
				num3 = 0.1f;
			}
			string text2 = num3.ToString("0.##", CultureInfo.InvariantCulture);
			string text3 = ((num3 == 1f) ? "second" : "seconds");
			return "Upon death, this item will be consumed and you will return to life with " + text + " and " + text2 + " " + text3 + " of invulnerability.";
		}
	}
	internal sealed class DioRunner : MonoBehaviour
	{
		private static DioRunner _instance;

		private static bool _sceneHooked;

		public static void Ensure()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			if (!_sceneHooked)
			{
				SceneManager.activeSceneChanged += delegate
				{
					DioState.Window.Reset();
				};
				_sceneHooked = true;
			}
			if (!((Object)(object)_instance != (Object)null))
			{
				GameObject val = new GameObject("MuckDio")
				{
					hideFlags = (HideFlags)61
				};
				Object.DontDestroyOnLoad((Object)val);
				_instance = val.AddComponent<DioRunner>();
			}
		}

		private void Update()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = DioPlugin.Cfg.GiveDioKey.Value;
			if (((KeyboardShortcut)(ref value)).IsDown())
			{
				DioPowerup.GiveOneLocal();
			}
			if (DioState.Window.ConsumeEnded(Time.time) && (Object)(object)PlayerStatus.Instance != (Object)null)
			{
				try
				{
					ClientSend.PlayerHp(PlayerStatus.Instance.HpAndShield(), PlayerStatus.Instance.MaxHpAndShield());
				}
				catch (Exception arg)
				{
					DioPlugin.Log.LogWarning((object)$"Dio failed to resend health when invulnerability ended: {arg}");
				}
			}
		}
	}
	internal static class DioState
	{
		internal static readonly InvulnWindow Window = new InvulnWindow();

		internal static int KillCommandFrame = -1;
	}
	internal sealed class InvulnWindow
	{
		internal const float MinimumSeconds = 0.1f;

		private bool _pendingEnd;

		public float Until { get; private set; }

		public static float EffectiveSeconds(float configured)
		{
			if (float.IsNaN(configured))
			{
				return float.NaN;
			}
			return Math.Max(configured, 0.1f);
		}

		public void Start(float now, float duration)
		{
			float num = EffectiveSeconds(duration);
			if (!float.IsNaN(num))
			{
				Until = Math.Max(Until, now + num);
				_pendingEnd = true;
			}
		}

		public bool IsActive(float now)
		{
			return now < Until;
		}

		public bool ConsumeEnded(float now)
		{
			if (_pendingEnd && now >= Until)
			{
				_pendingEnd = false;
				return true;
			}
			return false;
		}

		public void Reset()
		{
			Until = 0f;
			_pendingEnd = false;
		}
	}
	internal static class KillCommand
	{
		public static bool IsKill(string message)
		{
			if (string.IsNullOrEmpty(message))
			{
				return false;
			}
			string text = message.Split(new char[1] { ' ' })[0];
			if (text.Length >= 1)
			{
				return text.Substring(1) == "kill";
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ChatBox), "ChatCommand", new Type[] { typeof(string) })]
	internal static class KillCommandPatch
	{
		[HarmonyPrefix]
		private static void Prefix(string __0)
		{
			try
			{
				if (KillCommand.IsKill(__0))
				{
					DioState.KillCommandFrame = Time.frameCount;
				}
			}
			catch
			{
			}
		}
	}
	internal static class PickupArt
	{
		public const string ObjResource = "MuckDio.pickup.obj";

		public const string JsonResource = "MuckDio.pickup.json";

		public static void Apply(Powerup powerup, Powerup[] pool)
		{
			if ((Object)(object)powerup == (Object)null || (Object)(object)powerup.mesh != (Object)null)
			{
				return;
			}
			Powerup val = Donor(pool, powerup);
			try
			{
				PickupMesh data = PickupMesh.From(PickupModel.Parse(Read("MuckDio.pickup.obj"), Read("MuckDio.pickup.json")));
				Material val2 = (((Object)(object)val != (Object)null) ? val.material : null);
				if ((Object)(object)val2 == (Object)null)
				{
					val2 = FallbackShader();
				}
				bool vertexColors = (Object)(object)val2 == (Object)null || !val2.HasProperty("_MainTex");
				powerup.mesh = ToMesh(data, powerup.name, vertexColors);
				powerup.material = ToMaterial(data, val2, powerup.name);
			}
			catch (Exception ex)
			{
				DioPlugin.Log.LogWarning((object)("Dio's Best Friend pickup model was not applied (" + ex.Message + ")."));
				if ((Object)(object)val != (Object)null && (Object)(object)val.mesh != (Object)null)
				{
					powerup.mesh = val.mesh;
					powerup.material = val.material;
				}
				else
				{
					DioPlugin.Log.LogWarning((object)"No Orange powerup to borrow a pickup model from; dropped Dio's Best Friend will be invisible.");
				}
			}
		}

		private static Powerup Donor(Powerup[] pool, Powerup self)
		{
			if (pool == null)
			{
				return null;
			}
			Powerup val = null;
			foreach (Powerup val2 in pool)
			{
				if (!((Object)(object)val2 == (Object)null) && val2 != self)
				{
					if ((Object)(object)val2.material != (Object)null)
					{
						return val2;
					}
					if ((Object)(object)val == (Object)null && (Object)(object)val2.mesh != (Object)null)
					{
						val = val2;
					}
				}
			}
			return val;
		}

		private static string Read(string name)
		{
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name);
			if (stream == null)
			{
				throw new FileNotFoundException(name);
			}
			using StreamReader streamReader = new StreamReader(stream);
			return streamReader.ReadToEnd();
		}

		private static Mesh ToMesh(PickupMesh data, string itemName, bool vertexColors)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			Mesh val = new Mesh
			{
				name = itemName + " pickup",
				hideFlags = (HideFlags)32
			};
			List<Vector3> list = new List<Vector3>(data.Positions.Length);
			List<Vector3> list2 = new List<Vector3>(data.Normals.Length);
			List<Vector2> list3 = new List<Vector2>(data.U.Length);
			List<Color> list4 = new List<Color>(data.Positions.Length);
			for (int i = 0; i < data.Positions.Length; i++)
			{
				list.Add(new Vector3(data.Positions[i].X, data.Positions[i].Y, data.Positions[i].Z));
				list2.Add(new Vector3(data.Normals[i].X, data.Normals[i].Y, data.Normals[i].Z));
				list3.Add(new Vector2(data.U[i], 0.5f));
				list4.Add((Color)(vertexColors ? new Color(data.R[i], data.G[i], data.B[i], 1f) : Color.white));
			}
			val.SetVertices(list);
			val.SetNormals(list2);
			val.SetUVs(0, list3);
			val.SetColors(list4);
			val.SetTriangles(data.Triangles, 0);
			val.RecalculateBounds();
			return val;
		}

		private static Material FallbackShader()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			Shader val = Shader.Find("Standard");
			if ((Object)(object)val == (Object)null)
			{
				val = Shader.Find("Diffuse");
			}
			if (!((Object)(object)val != (Object)null))
			{
				return null;
			}
			return new Material(val);
		}

		private static Material ToMaterial(PickupMesh data, Material source, string itemName)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Expected O, but got Unknown
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)source == (Object)null)
			{
				return null;
			}
			if (!source.HasProperty("_MainTex"))
			{
				MaterialSpec materialSpec = data.Palette[0];
				return new Material(source)
				{
					name = itemName + " pickup",
					color = new Color(materialSpec.R, materialSpec.G, materialSpec.B, 1f),
					hideFlags = (HideFlags)32
				};
			}
			Texture2D val = new Texture2D(data.Palette.Count, 1, (TextureFormat)4, false)
			{
				name = itemName + " palette",
				filterMode = (FilterMode)0,
				wrapMode = (TextureWrapMode)1,
				hideFlags = (HideFlags)32
			};
			for (int i = 0; i < data.Palette.Count; i++)
			{
				MaterialSpec materialSpec2 = data.Palette[i];
				val.SetPixel(i, 0, new Color(materialSpec2.R, materialSpec2.G, materialSpec2.B, 1f));
			}
			val.Apply(false, true);
			Material val2 = new Material(source)
			{
				name = itemName + " pickup",
				hideFlags = (HideFlags)32
			};
			val2.mainTexture = (Texture)(object)val;
			val2.mainTextureScale = Vector2.one;
			val2.mainTextureOffset = Vector2.zero;
			if (val2.HasProperty("_Color"))
			{
				val2.color = Color.white;
			}
			return val2;
		}
	}
	internal readonly struct Vec3
	{
		public readonly float X;

		public readonly float Y;

		public readonly float Z;

		public Vec3(float x, float y, float z)
		{
			X = x;
			Y = y;
			Z = z;
		}

		public static Vec3 operator -(Vec3 a, Vec3 b)
		{
			return new Vec3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
		}
	}
	internal readonly struct MaterialSpec
	{
		public readonly float R;

		public readonly float G;

		public readonly float B;

		public readonly float Emission;

		public MaterialSpec(float r, float g, float b, float emission)
		{
			R = r;
			G = g;
			B = b;
			Emission = emission;
		}
	}
	internal sealed class SubMesh
	{
		public readonly string Material;

		public readonly int[] Triangles;

		public SubMesh(string material, int[] triangles)
		{
			Material = material;
			Triangles = triangles;
		}
	}
	internal sealed class PickupModel
	{
		private sealed class ObjObject
		{
			public readonly List<Vec3> Positions = new List<Vec3>();

			public readonly List<Vec3> Normals = new List<Vec3>();

			public readonly List<string> MaterialOrder = new List<string>();

			public readonly Dictionary<string, List<int>> Triangles = new Dictionary<string, List<int>>();
		}

		public readonly string Name;

		public readonly Vec3[] Positions;

		public readonly Vec3[] Normals;

		public readonly IReadOnlyList<SubMesh> SubMeshes;

		public readonly IReadOnlyDictionary<string, MaterialSpec> Materials;

		public int TriangleCount => Positions.Length / 3;

		public PickupModel(string name, Vec3[] positions, Vec3[] normals, IReadOnlyList<SubMesh> subMeshes, IReadOnlyDictionary<string, MaterialSpec> materials)
		{
			Name = name;
			Positions = positions;
			Normals = normals;
			SubMeshes = subMeshes;
			Materials = materials;
		}

		public static PickupModel Parse(string objText, string json)
		{
			if (!(JsonReader.Parse(json) is Dictionary<string, object> obj))
			{
				throw new FormatException("pickup json: top level is not an object.");
			}
			string text = Str(obj, "name");
			Dictionary<string, MaterialSpec> dictionary = ReadMaterials(Obj(obj, "materials"));
			Dictionary<string, ObjObject> dictionary2 = ReadObj(objText, text);
			if (dictionary2.Count != 1)
			{
				throw new FormatException($"{text}: a pickup OBJ needs exactly one object, it has {dictionary2.Count}.");
			}
			ObjObject objObject = null;
			foreach (ObjObject value in dictionary2.Values)
			{
				objObject = value;
			}
			List<SubMesh> list = new List<SubMesh>();
			foreach (string item in objObject.MaterialOrder)
			{
				if (!dictionary.ContainsKey(item))
				{
					throw new FormatException(text + ": uses undefined material '" + item + "'.");
				}
				list.Add(new SubMesh(item, objObject.Triangles[item].ToArray()));
			}
			PickupModel pickupModel = new PickupModel(text, objObject.Positions.ToArray(), objObject.Normals.ToArray(), list, dictionary);
			int num = (int)Num(obj, "tris");
			if (pickupModel.TriangleCount != num)
			{
				throw new FormatException($"{text}: OBJ has {pickupModel.TriangleCount} triangles, the json says {num}.");
			}
			return pickupModel;
		}

		private static Dictionary<string, ObjObject> ReadObj(string text, string name)
		{
			if (text == null)
			{
				throw new FormatException(name + ": OBJ text is null.");
			}
			List<Vec3> list = new List<Vec3>();
			List<Vec3> list2 = new List<Vec3>();
			Dictionary<string, ObjObject> dictionary = new Dictionary<string, ObjObject>();
			ObjObject objObject = null;
			string text2 = null;
			string[] array = text.Split(new char[1] { '\n' });
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
				if (array2.Length == 0)
				{
					continue;
				}
				switch (array2[0])
				{
				case "v":
				{
					Vec3 vec2 = ReadVec(array2, name, i);
					list.Add(new Vec3(0f - vec2.X, vec2.Y, vec2.Z));
					break;
				}
				case "vn":
				{
					Vec3 vec = ReadVec(array2, name, i);
					list2.Add(new Vec3(0f - vec.X, vec.Y, vec.Z));
					break;
				}
				case "o":
				{
					string text3 = string.Join(" ", array2, 1, array2.Length - 1);
					if (dictionary.ContainsKey(text3))
					{
						throw new FormatException(name + ": OBJ object " + text3 + " appears twice.");
					}
					objObject = new ObjObject();
					dictionary.Add(text3, objObject);
					text2 = null;
					break;
				}
				case "usemtl":
					text2 = ((array2.Length > 1) ? array2[1] : null);
					break;
				case "f":
					if (objObject == null || text2 == null)
					{
						throw new FormatException($"{name}: OBJ line {i + 1} has a face outside an object or material.");
					}
					if (array2.Length != 4)
					{
						throw new FormatException($"{name}: OBJ line {i + 1} is not a triangle.");
					}
					AddTriangle(objObject, text2, list, list2, array2, name, i);
					break;
				}
			}
			return dictionary;
		}

		private static void AddTriangle(ObjObject obj, string material, List<Vec3> vertices, List<Vec3> normals, string[] tokens, string name, int line)
		{
			if (!obj.Triangles.TryGetValue(material, out var value))
			{
				value = new List<int>();
				obj.Triangles.Add(material, value);
				obj.MaterialOrder.Add(material);
			}
			int[] array = new int[3] { 1, 3, 2 };
			foreach (int num in array)
			{
				string[] array2 = tokens[num].Split(new char[1] { '/' });
				Vec3 item = vertices[Index(array2[0], vertices.Count, name, line)];
				if (array2.Length < 3 || array2[2].Length == 0)
				{
					throw new FormatException($"{name}: OBJ line {line + 1} has a corner without a normal.");
				}
				value.Add(obj.Positions.Count);
				obj.Positions.Add(item);
				obj.Normals.Add(normals[Index(array2[2], normals.Count, name, line)]);
			}
		}

		private static int Index(string raw, int count, string name, int line)
		{
			if (!int.TryParse(raw, NumberStyles.Integer, CultureInfo.InvariantCulture, out var result) || result == 0)
			{
				throw new FormatException($"{name}: OBJ line {line + 1} has a bad index '{raw}'.");
			}
			int num = ((result > 0) ? (result - 1) : (count + result));
			if (num < 0 || num >= count)
			{
				throw new FormatException($"{name}: OBJ line {line + 1} index {raw} is out of range.");
			}
			return num;
		}

		private static Vec3 ReadVec(string[] tokens, string name, int line)
		{
			if (tokens.Length < 4)
			{
				throw new FormatException($"{name}: OBJ line {line + 1} needs three numbers.");
			}
			return new Vec3(Float(tokens[1], name, line), Float(tokens[2], name, line), Float(tokens[3], name, line));
		}

		private static float Float(string raw, string name, int line)
		{
			if (!float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
			{
				throw new FormatException($"{name}: OBJ line {line + 1} has a bad number '{raw}'.");
			}
			return result;
		}

		private static Dictionary<string, MaterialSpec> ReadMaterials(Dictionary<string, object> raw)
		{
			Dictionary<string, MaterialSpec> dictionary = new Dictionary<string, MaterialSpec>();
			foreach (KeyValuePair<string, object> item in raw)
			{
				if (!(item.Value is Dictionary<string, object> obj))
				{
					throw new FormatException("pickup json: material " + item.Key + " is not an object.");
				}
				Vec3 vec = ReadVec3(obj, "rgb");
				dictionary.Add(item.Key, new MaterialSpec(vec.X, vec.Y, vec.Z, (float)Num(obj, "emission")));
			}
			return dictionary;
		}

		private static Vec3 ReadVec3(Dictionary<string, object> obj, string key)
		{
			List<object> list = Arr(obj, key);
			if (list.Count != 3 || !(list[0] is double num) || !(list[1] is double num2) || !(list[2] is double num3))
			{
				throw new FormatException("pickup json: '" + key + "' is not three numbers.");
			}
			return new Vec3((float)num, (float)num2, (float)num3);
		}

		private static object Field(Dictionary<string, object> obj, string key)
		{
			if (!obj.TryGetValue(key, out var value))
			{
				throw new FormatException("pickup json: missing '" + key + "'.");
			}
			return value;
		}

		private static string Str(Dictionary<string, object> obj, string key)
		{
			return (Field(obj, key) as string) ?? throw new FormatException("pickup json: '" + key + "' is not a string.");
		}

		private static double Num(Dictionary<string, object> obj, string key)
		{
			object obj2 = Field(obj, key);
			if (obj2 is double)
			{
				return (double)obj2;
			}
			throw new FormatException("pickup json: '" + key + "' is not a number.");
		}

		private static List<object> Arr(Dictionary<string, object> obj, string key)
		{
			return (Field(obj, key) as List<object>) ?? throw new FormatException("pickup json: '" + key + "' is not an array.");
		}

		private static Dictionary<string, object> Obj(Dictionary<string, object> obj, string key)
		{
			return (Field(obj, key) as Dictionary<string, object>) ?? throw new FormatException("pickup json: '" + key + "' is not an object.");
		}
	}
	internal sealed class PickupMesh
	{
		public readonly Vec3[] Positions;

		public readonly Vec3[] Normals;

		public readonly float[] U;

		public readonly float[] R;

		public readonly float[] G;

		public readonly float[] B;

		public readonly int[] Triangles;

		public readonly IReadOnlyList<MaterialSpec> Palette;

		private PickupMesh(Vec3[] positions, Vec3[] normals, float[] u, float[] r, float[] g, float[] b, int[] triangles, IReadOnlyList<MaterialSpec> palette)
		{
			Positions = positions;
			Normals = normals;
			U = u;
			R = r;
			G = g;
			B = b;
			Triangles = triangles;
			Palette = palette;
		}

		public static PickupMesh From(PickupModel model)
		{
			Vec3 vec = new Vec3(float.MaxValue, float.MaxValue, float.MaxValue);
			Vec3 vec2 = new Vec3(float.MinValue, float.MinValue, float.MinValue);
			Vec3[] positions = model.Positions;
			for (int i = 0; i < positions.Length; i++)
			{
				Vec3 vec3 = positions[i];
				vec = new Vec3(Math.Min(vec.X, vec3.X), Math.Min(vec.Y, vec3.Y), Math.Min(vec.Z, vec3.Z));
				vec2 = new Vec3(Math.Max(vec2.X, vec3.X), Math.Max(vec2.Y, vec3.Y), Math.Max(vec2.Z, vec3.Z));
			}
			Vec3 vec4 = new Vec3((vec.X + vec2.X) / 2f, (vec.Y + vec2.Y) / 2f, (vec.Z + vec2.Z) / 2f);
			int count = model.SubMeshes.Count;
			List<Vec3> list = new List<Vec3>(model.Positions.Length);
			List<Vec3> list2 = new List<Vec3>(model.Positions.Length);
			List<float> list3 = new List<float>(model.Positions.Length);
			List<float> list4 = new List<float>(model.Positions.Length);
			List<float> list5 = new List<float>(model.Positions.Length);
			List<float> list6 = new List<float>(model.Positions.Length);
			List<MaterialSpec> list7 = new List<MaterialSpec>(count);
			for (int j = 0; j < count; j++)
			{
				SubMesh subMesh = model.SubMeshes[j];
				MaterialSpec item = model.Materials[subMesh.Material];
				list7.Add(item);
				float item2 = ((float)j + 0.5f) / (float)count;
				int[] triangles = subMesh.Triangles;
				foreach (int num in triangles)
				{
					list.Add(model.Positions[num] - vec4);
					list2.Add(model.Normals[num]);
					list3.Add(item2);
					list4.Add(item.R);
					list5.Add(item.G);
					list6.Add(item.B);
				}
			}
			int[] array = new int[list.Count];
			for (int k = 0; k < array.Length; k++)
			{
				array[k] = k;
			}
			return new PickupMesh(list.ToArray(), list2.ToArray(), list3.ToArray(), list4.ToArray(), list5.ToArray(), list6.ToArray(), array, list7);
		}
	}
	internal sealed class JsonReader
	{
		private readonly string text;

		private int pos;

		private JsonReader(string text)
		{
			this.text = text;
		}

		public static object Parse(string text)
		{
			if (text == null)
			{
				throw new FormatException("JSON text is null.");
			}
			JsonReader jsonReader = new JsonReader(text);
			object result = jsonReader.ReadValue();
			jsonReader.SkipWhitespace();
			if (jsonReader.pos != text.Length)
			{
				throw jsonReader.Error("trailing characters");
			}
			return result;
		}

		private object ReadValue()
		{
			SkipWhitespace();
			if (pos >= text.Length)
			{
				throw Error("unexpected end");
			}
			char c = text[pos];
			switch (c)
			{
			case '{':
				return ReadObject();
			case '[':
				return ReadArray();
			case '"':
				return ReadString();
			case 't':
				Expect("true");
				return true;
			case 'f':
				Expect("false");
				return false;
			case 'n':
				Expect("null");
				return null;
			default:
				switch (c)
				{
				case '-':
				case '0':
				case '1':
				case '2':
				case '3':
				case '4':
				case '5':
				case '6':
				case '7':
				case '8':
				case '9':
					return ReadNumber();
				default:
					throw Error($"unexpected '{c}'");
				}
			}
		}

		private Dictionary<string, object> ReadObject()
		{
			Dictionary<string, object> dictionary = new Dictionary<string, object>();
			pos++;
			SkipWhitespace();
			if (Peek() == '}')
			{
				pos++;
				return dictionary;
			}
			while (true)
			{
				SkipWhitespace();
				if (Peek() != '"')
				{
					throw Error("expected a key");
				}
				string key = ReadString();
				SkipWhitespace();
				if (Peek() != ':')
				{
					break;
				}
				pos++;
				dictionary[key] = ReadValue();
				SkipWhitespace();
				char c = Peek();
				pos++;
				switch (c)
				{
				case ',':
					break;
				case '}':
					return dictionary;
				default:
					throw Error("expected ',' or '}'");
				}
			}
			throw Error("expected ':'");
		}

		private List<object> ReadArray()
		{
			List<object> list = new List<object>();
			pos++;
			SkipWhitespace();
			if (Peek() == ']')
			{
				pos++;
				return list;
			}
			while (true)
			{
				list.Add(ReadValue());
				SkipWhitespace();
				char c = Peek();
				pos++;
				switch (c)
				{
				case ',':
					break;
				case ']':
					return list;
				default:
					throw Error("expected ',' or ']'");
				}
			}
		}

		private string ReadString()
		{
			pos++;
			StringBuilder stringBuilder = new StringBuilder();
			while (pos < text.Length)
			{
				char c = text[pos++];
				switch (c)
				{
				case '"':
					return stringBuilder.ToString();
				default:
					stringBuilder.Append(c);
					break;
				case '\\':
				{
					if (pos >= text.Length)
					{
						throw Error("unterminated escape");
					}
					char c2 = text[pos++];
					switch (c2)
					{
					case '"':
						stringBuilder.Append('"');
						break;
					case '\\':
						stringBuilder.Append('\\');
						break;
					case '/':
						stringBuilder.Append('/');
						break;
					case 'b':
						stringBuilder.Append('\b');
						break;
					case 'f':
						stringBuilder.Append('\f');
						break;
					case 'n':
						stringBuilder.Append('\n');
						break;
					case 'r':
						stringBuilder.Append('\r');
						break;
					case 't':
						stringBuilder.Append('\t');
						break;
					case 'u':
						if (pos + 4 > text.Length)
						{
							throw Error("short \\u escape");
						}
						stringBuilder.Append((char)int.Parse(text.Substring(pos, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture));
						pos += 4;
						break;
					default:
						throw Error($"bad escape '\\{c2}'");
					}
					break;
				}
				}
			}
			throw Error("unterminated string");
		}

		private double ReadNumber()
		{
			int num = pos;
			while (pos < this.text.Length && "+-0123456789.eE".IndexOf(this.text[pos]) >= 0)
			{
				pos++;
			}
			string text = this.text.Substring(num, pos - num);
			if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
			{
				throw Error("bad number '" + text + "'");
			}
			return result;
		}

		private void Expect(string word)
		{
			if (string.CompareOrdinal(text, pos, word, 0, word.Length) != 0)
			{
				throw Error("expected '" + word + "'");
			}
			pos += word.Length;
		}

		private char Peek()
		{
			if (pos >= text.Length)
			{
				return '\0';
			}
			return text[pos];
		}

		private void SkipWhitespace()
		{
			while (pos < text.Length && char.IsWhiteSpace(text[pos]))
			{
				pos++;
			}
		}

		private FormatException Error(string what)
		{
			return new FormatException($"JSON: {what} at offset {pos}.");
		}
	}
	internal static class PowerupBar
	{
		private static FieldRef<PowerupUI, Dictionary<int, GameObject>> _entries;

		private static bool _entriesFailed;

		internal static void SetCount(int id, int count)
		{
			PowerupUI instance = PowerupUI.Instance;
			Dictionary<int, GameObject> dictionary = Entries(instance);
			if (!((Object)(object)instance == (Object)null) && dictionary != null)
			{
				int num = -1;
				if (dictionary.TryGetValue(id, out var value) && (Object)(object)value != (Object)null)
				{
					num = value.transform.GetSiblingIndex();
					value.SetActive(false);
					Object.Destroy((Object)(object)value);
				}
				dictionary.Remove(id);
				for (int i = 0; i < count; i++)
				{
					instance.AddPowerup(id);
				}
				if (count > 0 && num >= 0 && dictionary.TryGetValue(id, out var value2))
				{
					value2.transform.SetSiblingIndex(num);
				}
			}
		}

		private static Dictionary<int, GameObject> Entries(PowerupUI ui)
		{
			if ((Object)(object)ui == (Object)null || _entriesFailed)
			{
				return null;
			}
			if (_entries == null)
			{
				try
				{
					_entries = AccessTools.FieldRefAccess<PowerupUI, Dictionary<int, GameObject>>("powerups");
				}
				catch (Exception arg)
				{
					_entriesFailed = true;
					DioPlugin.Log.LogWarning((object)$"Dio cannot update the powerup icon (PowerupUI.powerups): {arg}");
					return null;
				}
			}
			return _entries.Invoke(ui);
		}
	}
	internal enum ClaimResult
	{
		Claimed,
		NameTakenByOtherMod,
		IdsNotContiguous
	}
	internal readonly struct PowerupClaim
	{
		public readonly ClaimResult Result;

		public readonly int Id;

		public PowerupClaim(ClaimResult result, int id)
		{
			Result = result;
			Id = id;
		}

		public static PowerupClaim Resolve(bool nameExists, bool existingIsOurs, int existingId, IEnumerable<int> existingIds, int existingCount)
		{
			if (nameExists && !existingIsOurs)
			{
				return new PowerupClaim(ClaimResult.NameTakenByOtherMod, -1);
			}
			if (nameExists && existingIsOurs)
			{
				return new PowerupClaim(ClaimResult.Claimed, existingId);
			}
			int num = PowerupIds.Resolve(existingIds, nameExists: false, 0);
			if (num != existingCount)
			{
				return new PowerupClaim(ClaimResult.IdsNotContiguous, -1);
			}
			return new PowerupClaim(ClaimResult.Claimed, num);
		}
	}
	internal static class PowerupIds
	{
		public static int Resolve(IEnumerable<int> existingIds, bool nameExists, int existingId)
		{
			if (nameExists)
			{
				return existingId;
			}
			int num = 0;
			bool flag = false;
			foreach (int existingId2 in existingIds)
			{
				if (!flag || existingId2 > num)
				{
					num = existingId2;
					flag = true;
				}
			}
			if (!flag)
			{
				return 0;
			}
			return num + 1;
		}
	}
	internal static class ReviveEffect
	{
		internal static void Play(Vector3 pos)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = (((Object)(object)PowerupInventory.Instance != (Object)null) ? PowerupInventory.Instance.powerupFx : null);
			if (!((Object)(object)val == (Object)null))
			{
				GameObject obj = Object.Instantiate<GameObject>(val, pos, Quaternion.identity);
				ParticleSystem component = obj.GetComponent<ParticleSystem>();
				if ((Object)(object)component != (Object)null)
				{
					MainModule main = component.main;
					((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(new Color(1f, 0.78f, 0.2f, 1f));
				}
				Object.Destroy((Object)(object)obj, 5f);
			}
		}
	}
	internal readonly struct Vitals
	{
		public readonly float Hp;

		public readonly float Shield;

		public readonly float Stamina;

		public readonly float Hunger;

		public Vitals(float hp, float shield, float stamina, float hunger)
		{
			Hp = hp;
			Shield = shield;
			Stamina = stamina;
			Hunger = hunger;
		}
	}
	internal static class ReviveVitals
	{
		public static Vitals Compute(int maxHp, int maxShield, float maxStamina, float maxHunger, float currentHunger, float healthFraction, bool refillHungerAndStamina, float currentStamina)
		{
			float num = Clamp01NaN1(healthFraction);
			float hp = Math.Max(1f, (float)maxHp * num);
			float shield = Math.Max(0f, (float)maxShield * num);
			float stamina = (refillHungerAndStamina ? maxStamina : Math.Max(0f, currentStamina));
			float hunger = (refillHungerAndStamina ? maxHunger : Math.Max(0f, currentHunger));
			return new Vitals(hp, shield, stamina, hunger);
		}

		internal static float Clamp01NaN1(float x)
		{
			if (float.IsNaN(x))
			{
				return 1f;
			}
			return Math.Min(1f, Math.Max(0f, x));
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MuckDio";

		public const string PLUGIN_NAME = "Dio's Best Friend";

		public const string PLUGIN_VERSION = "0.1.1";
	}
}