using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MuckStickyBomb")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds Risk of Rain 2's Sticky Bomb (chance on hit to attach a bomb) to Muck as a Blue powerup.")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+879fc7ac66fec639f2f84b4b7a65d5c61c9ed734")]
[assembly: AssemblyProduct("Sticky Bomb")]
[assembly: AssemblyTitle("MuckStickyBomb")]
[assembly: InternalsVisibleTo("MuckStickyBomb.Tests")]
[assembly: AssemblyVersion("0.1.1.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
internal sealed class IsReadOnlyAttribute : Attribute
{
}
}
namespace MuckStickyBomb
{
[HarmonyPatch(typeof(HitableMob), "Hit")]
internal static class HitableMobHitPatch
{
private static void Postfix(HitableMob __instance, int __0, int __4)
{
try
{
if ((Object)(object)__instance == (Object)null)
{
return;
}
Mob component = ((Component)__instance).GetComponent<Mob>();
if (StickyBomb.TryArm(hit: new HitSnapshot(__4, __0, StickyBombPowerup.LocalStacks(), StickyBombHits.KindOf(component), StickyBombHits.IsDetonating), tuning: StickyBombPlugin.Cfg.Tuning(), roll: () => Random.value, bomb: out var bomb))
{
if (StickyBombPlugin.Cfg.VerboseLogging.Value)
{
StickyBombPlugin.Log.LogInfo((object)$"Sticky bomb stuck to {((Object)__instance).name} from a {__0} hit.");
}
((MonoBehaviour)StickyBombRunner.Instance).StartCoroutine(StickyBombHits.Fuse(__instance, bomb));
}
}
catch (Exception arg)
{
StickyBombPlugin.Log.LogError((object)$"Sticky bomb on-hit failed: {arg}");
}
}
}
internal static class PickupArt
{
public const string ObjResource = "MuckStickyBomb.pickup.obj";
public const string JsonResource = "MuckStickyBomb.pickup.json";
public static void Apply(Powerup powerup, Powerup[] pool)
{
if ((Object)(object)powerup == (Object)null || (Object)(object)powerup.mesh != (Object)null)
{
return;
}
Powerup val = Donor(pool, powerup);
try
{
PickupMesh data = PickupMesh.From(PickupModel.Parse(Read("MuckStickyBomb.pickup.obj"), Read("MuckStickyBomb.pickup.json")));
Material val2 = (((Object)(object)val != (Object)null) ? val.material : null);
if ((Object)(object)val2 == (Object)null)
{
val2 = FallbackShader();
}
bool vertexColors = (Object)(object)val2 == (Object)null || !val2.HasProperty("_MainTex");
powerup.mesh = ToMesh(data, powerup.name, vertexColors);
powerup.material = ToMaterial(data, val2, powerup.name);
}
catch (Exception ex)
{
StickyBombPlugin.Log.LogWarning((object)("Sticky Bomb pickup model was not applied (" + ex.Message + ")."));
if ((Object)(object)val != (Object)null && (Object)(object)val.mesh != (Object)null)
{
powerup.mesh = val.mesh;
powerup.material = val.material;
}
else
{
StickyBombPlugin.Log.LogWarning((object)"No Blue powerup to borrow a pickup model from; dropped Sticky Bombs will be invisible.");
}
}
}
private static Powerup Donor(Powerup[] pool, Powerup self)
{
if (pool == null)
{
return null;
}
Powerup val = null;
foreach (Powerup val2 in pool)
{
if (!((Object)(object)val2 == (Object)null) && val2 != self)
{
if ((Object)(object)val2.material != (Object)null)
{
return val2;
}
if ((Object)(object)val == (Object)null && (Object)(object)val2.mesh != (Object)null)
{
val = val2;
}
}
}
return val;
}
private static string Read(string name)
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name);
if (stream == null)
{
throw new FileNotFoundException(name);
}
using StreamReader streamReader = new StreamReader(stream);
return streamReader.ReadToEnd();
}
private static Mesh ToMesh(PickupMesh data, string itemName, bool vertexColors)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
Mesh val = new Mesh
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
List<Vector3> list = new List<Vector3>(data.Positions.Length);
List<Vector3> list2 = new List<Vector3>(data.Normals.Length);
List<Vector2> list3 = new List<Vector2>(data.U.Length);
List<Color> list4 = new List<Color>(data.Positions.Length);
for (int i = 0; i < data.Positions.Length; i++)
{
list.Add(new Vector3(data.Positions[i].X, data.Positions[i].Y, data.Positions[i].Z));
list2.Add(new Vector3(data.Normals[i].X, data.Normals[i].Y, data.Normals[i].Z));
list3.Add(new Vector2(data.U[i], 0.5f));
list4.Add((Color)(vertexColors ? new Color(data.R[i], data.G[i], data.B[i], 1f) : Color.white));
}
val.SetVertices(list);
val.SetNormals(list2);
val.SetUVs(0, list3);
val.SetColors(list4);
val.SetTriangles(data.Triangles, 0);
val.RecalculateBounds();
return val;
}
private static Material FallbackShader()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
Shader val = Shader.Find("Standard");
if ((Object)(object)val == (Object)null)
{
val = Shader.Find("Diffuse");
}
if (!((Object)(object)val != (Object)null))
{
return null;
}
return new Material(val);
}
private static Material ToMaterial(PickupMesh data, Material source, string itemName)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)source == (Object)null)
{
return null;
}
if (!source.HasProperty("_MainTex"))
{
MaterialSpec materialSpec = data.Palette[0];
return new Material(source)
{
name = itemName + " pickup",
color = new Color(materialSpec.R, materialSpec.G, materialSpec.B, 1f),
hideFlags = (HideFlags)32
};
}
Texture2D val = new Texture2D(data.Palette.Count, 1, (TextureFormat)4, false)
{
name = itemName + " palette",
filterMode = (FilterMode)0,
wrapMode = (TextureWrapMode)1,
hideFlags = (HideFlags)32
};
for (int i = 0; i < data.Palette.Count; i++)
{
MaterialSpec materialSpec2 = data.Palette[i];
val.SetPixel(i, 0, new Color(materialSpec2.R, materialSpec2.G, materialSpec2.B, 1f));
}
val.Apply(false, true);
Material val2 = new Material(source)
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
val2.mainTexture = (Texture)(object)val;
val2.mainTextureScale = Vector2.one;
val2.mainTextureOffset = Vector2.zero;
if (val2.HasProperty("_Color"))
{
val2.color = Color.white;
}
return val2;
}
}
internal readonly struct Vec3
{
public readonly float X;
public readonly float Y;
public readonly float Z;
public Vec3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public static Vec3 operator -(Vec3 a, Vec3 b)
{
return new Vec3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
}
}
internal readonly struct MaterialSpec
{
public readonly float R;
public readonly float G;
public readonly float B;
public readonly float Emission;
public MaterialSpec(float r, float g, float b, float emission)
{
R = r;
G = g;
B = b;
Emission = emission;
}
}
internal sealed class SubMesh
{
public readonly string Material;
public readonly int[] Triangles;
public SubMesh(string material, int[] triangles)
{
Material = material;
Triangles = triangles;
}
}
internal sealed class PickupModel
{
private sealed class ObjObject
{
public readonly List<Vec3> Positions = new List<Vec3>();
public readonly List<Vec3> Normals = new List<Vec3>();
public readonly List<string> MaterialOrder = new List<string>();
public readonly Dictionary<string, List<int>> Triangles = new Dictionary<string, List<int>>();
}
public readonly string Name;
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly IReadOnlyList<SubMesh> SubMeshes;
public readonly IReadOnlyDictionary<string, MaterialSpec> Materials;
public int TriangleCount => Positions.Length / 3;
public PickupModel(string name, Vec3[] positions, Vec3[] normals, IReadOnlyList<SubMesh> subMeshes, IReadOnlyDictionary<string, MaterialSpec> materials)
{
Name = name;
Positions = positions;
Normals = normals;
SubMeshes = subMeshes;
Materials = materials;
}
public static PickupModel Parse(string objText, string json)
{
if (!(JsonReader.Parse(json) is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: top level is not an object.");
}
string text = Str(obj, "name");
Dictionary<string, MaterialSpec> dictionary = ReadMaterials(Obj(obj, "materials"));
Dictionary<string, ObjObject> dictionary2 = ReadObj(objText, text);
if (dictionary2.Count != 1)
{
throw new FormatException($"{text}: a pickup OBJ needs exactly one object, it has {dictionary2.Count}.");
}
ObjObject objObject = null;
foreach (ObjObject value in dictionary2.Values)
{
objObject = value;
}
List<SubMesh> list = new List<SubMesh>();
foreach (string item in objObject.MaterialOrder)
{
if (!dictionary.ContainsKey(item))
{
throw new FormatException(text + ": uses undefined material '" + item + "'.");
}
list.Add(new SubMesh(item, objObject.Triangles[item].ToArray()));
}
PickupModel pickupModel = new PickupModel(text, objObject.Positions.ToArray(), objObject.Normals.ToArray(), list, dictionary);
int num = (int)Num(obj, "tris");
if (pickupModel.TriangleCount != num)
{
throw new FormatException($"{text}: OBJ has {pickupModel.TriangleCount} triangles, the json says {num}.");
}
return pickupModel;
}
private static Dictionary<string, ObjObject> ReadObj(string text, string name)
{
if (text == null)
{
throw new FormatException(name + ": OBJ text is null.");
}
List<Vec3> list = new List<Vec3>();
List<Vec3> list2 = new List<Vec3>();
Dictionary<string, ObjObject> dictionary = new Dictionary<string, ObjObject>();
ObjObject objObject = null;
string text2 = null;
string[] array = text.Split(new char[1] { '\n' });
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 0)
{
continue;
}
switch (array2[0])
{
case "v":
{
Vec3 vec2 = ReadVec(array2, name, i);
list.Add(new Vec3(0f - vec2.X, vec2.Y, vec2.Z));
break;
}
case "vn":
{
Vec3 vec = ReadVec(array2, name, i);
list2.Add(new Vec3(0f - vec.X, vec.Y, vec.Z));
break;
}
case "o":
{
string text3 = string.Join(" ", array2, 1, array2.Length - 1);
if (dictionary.ContainsKey(text3))
{
throw new FormatException(name + ": OBJ object " + text3 + " appears twice.");
}
objObject = new ObjObject();
dictionary.Add(text3, objObject);
text2 = null;
break;
}
case "usemtl":
text2 = ((array2.Length > 1) ? array2[1] : null);
break;
case "f":
if (objObject == null || text2 == null)
{
throw new FormatException($"{name}: OBJ line {i + 1} has a face outside an object or material.");
}
if (array2.Length != 4)
{
throw new FormatException($"{name}: OBJ line {i + 1} is not a triangle.");
}
AddTriangle(objObject, text2, list, list2, array2, name, i);
break;
}
}
return dictionary;
}
private static void AddTriangle(ObjObject obj, string material, List<Vec3> vertices, List<Vec3> normals, string[] tokens, string name, int line)
{
if (!obj.Triangles.TryGetValue(material, out var value))
{
value = new List<int>();
obj.Triangles.Add(material, value);
obj.MaterialOrder.Add(material);
}
int[] array = new int[3] { 1, 3, 2 };
foreach (int num in array)
{
string[] array2 = tokens[num].Split(new char[1] { '/' });
Vec3 item = vertices[Index(array2[0], vertices.Count, name, line)];
if (array2.Length < 3 || array2[2].Length == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a corner without a normal.");
}
value.Add(obj.Positions.Count);
obj.Positions.Add(item);
obj.Normals.Add(normals[Index(array2[2], normals.Count, name, line)]);
}
}
private static int Index(string raw, int count, string name, int line)
{
if (!int.TryParse(raw, NumberStyles.Integer, CultureInfo.InvariantCulture, out var result) || result == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad index '{raw}'.");
}
int num = ((result > 0) ? (result - 1) : (count + result));
if (num < 0 || num >= count)
{
throw new FormatException($"{name}: OBJ line {line + 1} index {raw} is out of range.");
}
return num;
}
private static Vec3 ReadVec(string[] tokens, string name, int line)
{
if (tokens.Length < 4)
{
throw new FormatException($"{name}: OBJ line {line + 1} needs three numbers.");
}
return new Vec3(Float(tokens[1], name, line), Float(tokens[2], name, line), Float(tokens[3], name, line));
}
private static float Float(string raw, string name, int line)
{
if (!float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad number '{raw}'.");
}
return result;
}
private static Dictionary<string, MaterialSpec> ReadMaterials(Dictionary<string, object> raw)
{
Dictionary<string, MaterialSpec> dictionary = new Dictionary<string, MaterialSpec>();
foreach (KeyValuePair<string, object> item in raw)
{
if (!(item.Value is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: material " + item.Key + " is not an object.");
}
Vec3 vec = ReadVec3(obj, "rgb");
dictionary.Add(item.Key, new MaterialSpec(vec.X, vec.Y, vec.Z, (float)Num(obj, "emission")));
}
return dictionary;
}
private static Vec3 ReadVec3(Dictionary<string, object> obj, string key)
{
List<object> list = Arr(obj, key);
if (list.Count != 3 || !(list[0] is double num) || !(list[1] is double num2) || !(list[2] is double num3))
{
throw new FormatException("pickup json: '" + key + "' is not three numbers.");
}
return new Vec3((float)num, (float)num2, (float)num3);
}
private static object Field(Dictionary<string, object> obj, string key)
{
if (!obj.TryGetValue(key, out var value))
{
throw new FormatException("pickup json: missing '" + key + "'.");
}
return value;
}
private static string Str(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as string) ?? throw new FormatException("pickup json: '" + key + "' is not a string.");
}
private static double Num(Dictionary<string, object> obj, string key)
{
object obj2 = Field(obj, key);
if (obj2 is double)
{
return (double)obj2;
}
throw new FormatException("pickup json: '" + key + "' is not a number.");
}
private static List<object> Arr(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as List<object>) ?? throw new FormatException("pickup json: '" + key + "' is not an array.");
}
private static Dictionary<string, object> Obj(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as Dictionary<string, object>) ?? throw new FormatException("pickup json: '" + key + "' is not an object.");
}
}
internal sealed class PickupMesh
{
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly float[] U;
public readonly float[] R;
public readonly float[] G;
public readonly float[] B;
public readonly int[] Triangles;
public readonly IReadOnlyList<MaterialSpec> Palette;
private PickupMesh(Vec3[] positions, Vec3[] normals, float[] u, float[] r, float[] g, float[] b, int[] triangles, IReadOnlyList<MaterialSpec> palette)
{
Positions = positions;
Normals = normals;
U = u;
R = r;
G = g;
B = b;
Triangles = triangles;
Palette = palette;
}
public static PickupMesh From(PickupModel model)
{
Vec3 vec = new Vec3(float.MaxValue, float.MaxValue, float.MaxValue);
Vec3 vec2 = new Vec3(float.MinValue, float.MinValue, float.MinValue);
Vec3[] positions = model.Positions;
for (int i = 0; i < positions.Length; i++)
{
Vec3 vec3 = positions[i];
vec = new Vec3(Math.Min(vec.X, vec3.X), Math.Min(vec.Y, vec3.Y), Math.Min(vec.Z, vec3.Z));
vec2 = new Vec3(Math.Max(vec2.X, vec3.X), Math.Max(vec2.Y, vec3.Y), Math.Max(vec2.Z, vec3.Z));
}
Vec3 vec4 = new Vec3((vec.X + vec2.X) / 2f, (vec.Y + vec2.Y) / 2f, (vec.Z + vec2.Z) / 2f);
int count = model.SubMeshes.Count;
List<Vec3> list = new List<Vec3>(model.Positions.Length);
List<Vec3> list2 = new List<Vec3>(model.Positions.Length);
List<float> list3 = new List<float>(model.Positions.Length);
List<float> list4 = new List<float>(model.Positions.Length);
List<float> list5 = new List<float>(model.Positions.Length);
List<float> list6 = new List<float>(model.Positions.Length);
List<MaterialSpec> list7 = new List<MaterialSpec>(count);
for (int j = 0; j < count; j++)
{
SubMesh subMesh = model.SubMeshes[j];
MaterialSpec item = model.Materials[subMesh.Material];
list7.Add(item);
float item2 = ((float)j + 0.5f) / (float)count;
int[] triangles = subMesh.Triangles;
foreach (int num in triangles)
{
list.Add(model.Positions[num] - vec4);
list2.Add(model.Normals[num]);
list3.Add(item2);
list4.Add(item.R);
list5.Add(item.G);
list6.Add(item.B);
}
}
int[] array = new int[list.Count];
for (int k = 0; k < array.Length; k++)
{
array[k] = k;
}
return new PickupMesh(list.ToArray(), list2.ToArray(), list3.ToArray(), list4.ToArray(), list5.ToArray(), list6.ToArray(), array, list7);
}
}
internal sealed class JsonReader
{
private readonly string text;
private int pos;
private JsonReader(string text)
{
this.text = text;
}
public static object Parse(string text)
{
if (text == null)
{
throw new FormatException("JSON text is null.");
}
JsonReader jsonReader = new JsonReader(text);
object result = jsonReader.ReadValue();
jsonReader.SkipWhitespace();
if (jsonReader.pos != text.Length)
{
throw jsonReader.Error("trailing characters");
}
return result;
}
private object ReadValue()
{
SkipWhitespace();
if (pos >= text.Length)
{
throw Error("unexpected end");
}
char c = text[pos];
switch (c)
{
case '{':
return ReadObject();
case '[':
return ReadArray();
case '"':
return ReadString();
case 't':
Expect("true");
return true;
case 'f':
Expect("false");
return false;
case 'n':
Expect("null");
return null;
default:
switch (c)
{
case '-':
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
return ReadNumber();
default:
throw Error($"unexpected '{c}'");
}
}
}
private Dictionary<string, object> ReadObject()
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
pos++;
SkipWhitespace();
if (Peek() == '}')
{
pos++;
return dictionary;
}
while (true)
{
SkipWhitespace();
if (Peek() != '"')
{
throw Error("expected a key");
}
string key = ReadString();
SkipWhitespace();
if (Peek() != ':')
{
break;
}
pos++;
dictionary[key] = ReadValue();
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case '}':
return dictionary;
default:
throw Error("expected ',' or '}'");
}
}
throw Error("expected ':'");
}
private List<object> ReadArray()
{
List<object> list = new List<object>();
pos++;
SkipWhitespace();
if (Peek() == ']')
{
pos++;
return list;
}
while (true)
{
list.Add(ReadValue());
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case ']':
return list;
default:
throw Error("expected ',' or ']'");
}
}
}
private string ReadString()
{
pos++;
StringBuilder stringBuilder = new StringBuilder();
while (pos < text.Length)
{
char c = text[pos++];
switch (c)
{
case '"':
return stringBuilder.ToString();
default:
stringBuilder.Append(c);
break;
case '\\':
{
if (pos >= text.Length)
{
throw Error("unterminated escape");
}
char c2 = text[pos++];
switch (c2)
{
case '"':
stringBuilder.Append('"');
break;
case '\\':
stringBuilder.Append('\\');
break;
case '/':
stringBuilder.Append('/');
break;
case 'b':
stringBuilder.Append('\b');
break;
case 'f':
stringBuilder.Append('\f');
break;
case 'n':
stringBuilder.Append('\n');
break;
case 'r':
stringBuilder.Append('\r');
break;
case 't':
stringBuilder.Append('\t');
break;
case 'u':
if (pos + 4 > text.Length)
{
throw Error("short \\u escape");
}
stringBuilder.Append((char)int.Parse(text.Substring(pos, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture));
pos += 4;
break;
default:
throw Error($"bad escape '\\{c2}'");
}
break;
}
}
}
throw Error("unterminated string");
}
private double ReadNumber()
{
int num = pos;
while (pos < this.text.Length && "+-0123456789.eE".IndexOf(this.text[pos]) >= 0)
{
pos++;
}
string text = this.text.Substring(num, pos - num);
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw Error("bad number '" + text + "'");
}
return result;
}
private void Expect(string word)
{
if (string.CompareOrdinal(text, pos, word, 0, word.Length) != 0)
{
throw Error("expected '" + word + "'");
}
pos += word.Length;
}
private char Peek()
{
if (pos >= text.Length)
{
return '\0';
}
return text[pos];
}
private void SkipWhitespace()
{
while (pos < text.Length && char.IsWhiteSpace(text[pos]))
{
pos++;
}
}
private FormatException Error(string what)
{
return new FormatException($"JSON: {what} at offset {pos}.");
}
}
internal static class PowerupIds
{
public static int Resolve(IEnumerable<int> existingIds, bool nameExists, int existingId)
{
if (nameExists)
{
return existingId;
}
int num = 0;
bool flag = false;
foreach (int existingId2 in existingIds)
{
if (!flag || existingId2 > num)
{
num = existingId2;
flag = true;
}
}
if (!flag)
{
return 0;
}
return num + 1;
}
}
internal enum MobKind
{
Hostile,
Neutral
}
internal readonly struct Point
{
public readonly float X;
public readonly float Y;
public readonly float Z;
public Point(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
}
internal readonly struct StickyBombTuning
{
public static readonly StickyBombTuning Default = new StickyBombTuning(5f, 5f, 180, 1.5f, 10f, hitsNeutral: false);
public readonly float ChancePercent;
public readonly float ChancePercentPerStack;
public readonly int DamagePercent;
public readonly float FuseSeconds;
public readonly float Radius;
public readonly bool HitsNeutral;
public StickyBombTuning(float chancePercent, float chancePercentPerStack, int damagePercent, float fuseSeconds, float radius, bool hitsNeutral)
{
ChancePercent = Clamp(chancePercent, 0f, 100f);
ChancePercentPerStack = Clamp(chancePercentPerStack, 0f, 100f);
if (damagePercent < 0)
{
damagePercent = 0;
}
else if (damagePercent > 10000)
{
damagePercent = 10000;
}
DamagePercent = damagePercent;
FuseSeconds = Clamp(fuseSeconds, 0f, 30f);
Radius = Clamp(radius, 0f, 100f);
HitsNeutral = hitsNeutral;
}
public string Description()
{
return FormattableString.Invariant($"{ChancePercent}% (+{ChancePercentPerStack}% per stack) chance on hit to attach a bomb to an enemy, detonating after {FuseSeconds}s for {DamagePercent}% TOTAL damage within {Radius}m.");
}
private static float Clamp(float value, float min, float max)
{
if (float.IsNaN(value) || value < min)
{
return min;
}
if (value > max)
{
return max;
}
return value;
}
}
internal readonly struct HitSnapshot
{
public readonly int WeaponType;
public readonly int Damage;
public readonly int Stacks;
public readonly MobKind Carrier;
public readonly bool DuringBlast;
public HitSnapshot(int weaponType, int damage, int stacks, MobKind carrier, bool duringBlast)
{
WeaponType = weaponType;
Damage = damage;
Stacks = stacks;
Carrier = carrier;
DuringBlast = duringBlast;
}
}
internal readonly struct BlastMob<T>
{
public readonly T Mob;
public readonly Point At;
public readonly bool Alive;
public readonly MobKind Kind;
public BlastMob(T mob, Point at, bool alive, MobKind kind)
{
Mob = mob;
At = at;
Alive = alive;
Kind = kind;
}
}
internal readonly struct Strike<T>
{
public readonly T Mob;
public readonly int Damage;
public Strike(T mob, int damage)
{
Mob = mob;
Damage = damage;
}
}
internal sealed class StickyBomb
{
public const int BlastWeaponType = -1;
public const float RoughReachMargin = 30f;
private const float SweetSpotFraction = 0.5f;
private const int RimPercent = 25;
private readonly StickyBombTuning _tuning;
private readonly int _triggerDamage;
private bool _spent;
public float Radius => _tuning.Radius;
private StickyBomb(StickyBombTuning tuning, int triggerDamage)
{
_tuning = tuning;
_triggerDamage = triggerDamage;
}
public static bool TryArm(StickyBombTuning tuning, HitSnapshot hit, Func<float> roll, out StickyBomb bomb)
{
bomb = null;
if (hit.DuringBlast || hit.WeaponType < 0 || hit.Damage <= 0 || hit.Stacks <= 0 || !Affects(tuning, hit.Carrier))
{
return false;
}
float num = ChancePercentFor(tuning, hit.Stacks);
if (num < 100f && roll() >= num / 100f)
{
return false;
}
bomb = new StickyBomb(tuning, hit.Damage);
return true;
}
public bool IsDue(float secondsSinceArmed)
{
return secondsSinceArmed >= _tuning.FuseSeconds;
}
public static bool FartherThanRoughReach(Point origin, Point center, float radius, float margin)
{
float num = radius + margin;
return DistanceSqr(origin, center) > num * num;
}
public IReadOnlyList<Strike<T>> Detonate<T>(Point center, IReadOnlyList<BlastMob<T>> mobs)
{
if (_spent)
{
return Array.Empty<Strike<T>>();
}
_spent = true;
List<Strike<T>> list = new List<Strike<T>>();
for (int i = 0; i < mobs.Count; i++)
{
BlastMob<T> blastMob = mobs[i];
if (blastMob.Alive && Affects(_tuning, blastMob.Kind) && TryDamageAt(DistanceSqr(center, blastMob.At), out var damage))
{
list.Add(new Strike<T>(blastMob.Mob, damage));
}
}
return list;
}
private static float ChancePercentFor(StickyBombTuning tuning, int stacks)
{
if (stacks <= 0)
{
return 0f;
}
float num = tuning.ChancePercent + tuning.ChancePercentPerStack * (float)(stacks - 1);
if (!(num > 100f))
{
return num;
}
return 100f;
}
private static bool Affects(StickyBombTuning tuning, MobKind kind)
{
return kind switch
{
MobKind.Hostile => true,
MobKind.Neutral => tuning.HitsNeutral,
_ => false,
};
}
private bool TryDamageAt(float distanceSqr, out int damage)
{
if (_tuning.DamagePercent == 0)
{
damage = 0;
return false;
}
float radius = _tuning.Radius;
float num = radius * 0.5f;
if (distanceSqr <= num * num)
{
damage = RoundHalfEvenAtLeastOne((long)_triggerDamage * (long)_tuning.DamagePercent, 100L);
return true;
}
if (distanceSqr <= radius * radius)
{
damage = RoundHalfEvenAtLeastOne((long)_triggerDamage * (long)_tuning.DamagePercent * 25, 10000L);
return true;
}
damage = 0;
return false;
}
private static int RoundHalfEvenAtLeastOne(long numerator, long denominator)
{
long num = numerator / denominator;
long num2 = numerator % denominator * 2;
if (num2 > denominator || (num2 == denominator && (num & 1) != 0L))
{
num++;
}
if (num < 1)
{
return 1;
}
if (num > int.MaxValue)
{
return int.MaxValue;
}
return (int)num;
}
private static float DistanceSqr(Point a, Point b)
{
float num = a.X - b.X;
float num2 = a.Y - b.Y;
float num3 = a.Z - b.Z;
return num * num + num2 * num2 + num3 * num3;
}
}
internal sealed class StickyBombConfig
{
public readonly ConfigEntry<float> ChancePercent;
public readonly ConfigEntry<float> ChancePercentPerStack;
public readonly ConfigEntry<int> DamagePercent;
public readonly ConfigEntry<float> FuseSeconds;
public readonly ConfigEntry<float> Radius;
public readonly ConfigEntry<bool> HitNeutralMobs;
public readonly ConfigEntry<bool> ShowBombs;
public readonly ConfigEntry<KeyboardShortcut> GiveStickyBombKey;
public readonly ConfigEntry<bool> VerboseLogging;
public StickyBombConfig(ConfigFile cfg)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Expected O, but got Unknown
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Expected O, but got Unknown
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
StickyBombTuning stickyBombTuning = StickyBombTuning.Default;
ChancePercent = cfg.Bind<float>("StickyBomb", "ChancePercent", stickyBombTuning.ChancePercent, new ConfigDescription("Percent chance (0-100) that a hit sticks a bomb with one stack.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
ChancePercentPerStack = cfg.Bind<float>("StickyBomb", "ChancePercentPerStack", stickyBombTuning.ChancePercentPerStack, new ConfigDescription("Extra percent chance for each stack after the first (0-100). The total stops at 100.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
DamagePercent = cfg.Bind<int>("StickyBomb", "DamagePercent", stickyBombTuning.DamagePercent, new ConfigDescription("Percent of the triggering hit dealt inside half the radius (0-10000). Zero deals no blast damage. The rim uses this percent times 25, divided by 10000, with the bomb's half-even rounding.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10000), Array.Empty<object>()));
FuseSeconds = cfg.Bind<float>("StickyBomb", "FuseSeconds", stickyBombTuning.FuseSeconds, new ConfigDescription("Seconds from sticking a bomb to the blast (0-30). The timer starts one frame after the hit, so zero still waits a frame.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 30f), Array.Empty<object>()));
Radius = cfg.Bind<float>("StickyBomb", "Radius", stickyBombTuning.Radius, new ConfigDescription("Blast radius in meters (0-100). The stronger inner blast is the inner half of this distance.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
HitNeutralMobs = cfg.Bind<bool>("StickyBomb", "HitNeutralMobs", stickyBombTuning.HitsNeutral, "If true, bombs can stick to neutral animals and the blast can hurt them.");
ShowBombs = cfg.Bind<bool>("Visuals", "ShowBombs", true, "Show a sphere on each stuck bomb. The sphere is only drawn on the attacker's screen. The blast still happens when this is off.");
GiveStickyBombKey = cfg.Bind<KeyboardShortcut>("Debug", "GiveStickyBombKey", KeyboardShortcut.Empty, "Press in-game to give yourself one Sticky Bomb stack (local test helper). Empty = disabled.");
VerboseLogging = cfg.Bind<bool>("Debug", "VerboseLogging", false, "Log every stuck bomb and detonation.");
EventHandler eventHandler = delegate
{
RefreshCard();
};
ChancePercent.SettingChanged += eventHandler;
ChancePercentPerStack.SettingChanged += eventHandler;
DamagePercent.SettingChanged += eventHandler;
FuseSeconds.SettingChanged += eventHandler;
Radius.SettingChanged += eventHandler;
HitNeutralMobs.SettingChanged += eventHandler;
}
private void RefreshCard()
{
Powerup definition = StickyBombPowerup.Definition;
if ((Object)(object)definition != (Object)null)
{
definition.description = Tuning().Description();
}
}
internal StickyBombTuning Tuning()
{
return new StickyBombTuning(ChancePercent.Value, ChancePercentPerStack.Value, DamagePercent.Value, FuseSeconds.Value, Radius.Value, HitNeutralMobs.Value);
}
}
internal static class StickyBombHits
{
internal static bool IsDetonating;
internal const int UndefinedMatchesBlast = 1;
private const float MarkerDiameter = 0.45f;
private static readonly Color MarkerColor = new Color(1f, 0.46f, 0.08f, 1f);
private static readonly List<Collider> ColliderBuffer = new List<Collider>();
private static Material _material;
private static bool _shaderMissingLogged;
private static readonly string[] ShaderCandidates = new string[6] { "Legacy Shaders/Particles/Additive", "Particles/Additive", "Particles/Standard Unlit", "Unlit/Color", "Sprites/Default", "Hidden/Internal-Colored" };
internal static MobKind KindOf(Mob mob)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mob != (Object)null && (Object)(object)mob.mobType != (Object)null && (int)mob.mobType.behaviour == 0)
{
return MobKind.Neutral;
}
return MobKind.Hostile;
}
internal static IEnumerator Fuse(HitableMob carrier, StickyBomb bomb)
{
yield return null;
IEnumerator burn = Burn(carrier, bomb);
try
{
while (burn.MoveNext())
{
yield return burn.Current;
}
}
finally
{
IDisposable disposable = burn as IDisposable;
if (disposable != null)
{
disposable.Dispose();
}
}
}
private static IEnumerator Burn(HitableMob carrier, StickyBomb bomb)
{
float armedAt = Time.time;
Collider body = FirstSolid(carrier);
Vector3 center = (((Object)(object)carrier != (Object)null) ? MarkerPoint(carrier, body) : Vector3.zero);
GameObject marker = SpawnMarker(center);
try
{
while (true)
{
if ((Object)(object)carrier != (Object)null)
{
center = MarkerPoint(carrier, body);
}
if ((Object)(object)marker != (Object)null)
{
marker.transform.position = center;
}
if (bomb.IsDue(Time.time - armedAt))
{
break;
}
yield return null;
}
if ((Object)(object)MobManager.Instance == (Object)null)
{
if (StickyBombPlugin.Cfg.VerboseLogging.Value)
{
StickyBombPlugin.Log.LogInfo((object)"Sticky bomb fuse ended without a blast because the mob list is gone.");
}
}
else
{
Apply(bomb.Detonate(ToPoint(center), SnapshotMobs(center, bomb.Radius)));
}
}
finally
{
if ((Object)(object)marker != (Object)null)
{
Object.Destroy((Object)(object)marker);
}
}
}
private static void Apply(IReadOnlyList<Strike<HitableMob>> strikes)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (StickyBombPlugin.Cfg.VerboseLogging.Value)
{
StickyBombPlugin.Log.LogInfo((object)$"Sticky bomb detonated. {strikes.Count} strikes.");
}
IsDetonating = true;
try
{
for (int i = 0; i < strikes.Count; i++)
{
Strike<HitableMob> strike = strikes[i];
HitableMob mob = strike.Mob;
if (!((Object)(object)mob == (Object)null))
{
((Hitable)mob).Hit(strike.Damage, 0f, 0, AimPoint(mob), -1);
}
}
}
finally
{
IsDetonating = false;
}
}
private static List<BlastMob<HitableMob>> SnapshotMobs(Vector3 center, float radius)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
Dictionary<int, Mob> mobs = MobManager.Instance.mobs;
List<BlastMob<HitableMob>> list = new List<BlastMob<HitableMob>>();
if (mobs == null)
{
return list;
}
Point center2 = ToPoint(center);
foreach (Mob value in mobs.Values)
{
if (!((Object)(object)value == (Object)null) && !StickyBomb.FartherThanRoughReach(ToPoint(((Component)value).transform.position), center2, radius, 30f))
{
HitableMob component = ((Component)value).GetComponent<HitableMob>();
if (!((Object)(object)component == (Object)null))
{
Vector3 v = ClosestPoint(component, center);
bool alive = ((Hitable)component).hp > 0;
list.Add(new BlastMob<HitableMob>(component, ToPoint(v), alive, KindOf(value)));
}
}
}
return list;
}
private static Vector3 ClosestPoint(HitableMob mob, Vector3 center)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
((Component)mob).GetComponentsInChildren<Collider>(false, ColliderBuffer);
bool flag = false;
Vector3 result = ((Component)mob).transform.position + Vector3.up;
float num = float.MaxValue;
foreach (Collider item in ColliderBuffer)
{
if (!((Object)(object)item == (Object)null) && item.enabled && !item.isTrigger)
{
Vector3 val = item.ClosestPoint(center);
Vector3 val2 = val - center;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (!flag || sqrMagnitude < num)
{
flag = true;
result = val;
num = sqrMagnitude;
}
}
}
return result;
}
private static Collider FirstSolid(HitableMob mob)
{
if ((Object)(object)mob == (Object)null)
{
return null;
}
((Component)mob).GetComponentsInChildren<Collider>(false, ColliderBuffer);
foreach (Collider item in ColliderBuffer)
{
if ((Object)(object)item != (Object)null && item.enabled && !item.isTrigger)
{
return item;
}
}
return null;
}
private static Vector3 MarkerPoint(HitableMob mob, Collider body)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)body != (Object)null)
{
Bounds bounds = body.bounds;
return ((Bounds)(ref bounds)).center;
}
return ((Component)mob).transform.position + Vector3.up;
}
private static Vector3 AimPoint(HitableMob mob)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
Collider body = FirstSolid(mob);
return MarkerPoint(mob, body);
}
private static Point ToPoint(Vector3 v)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
return new Point(v.x, v.y, v.z);
}
private static GameObject SpawnMarker(Vector3 center)
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (!StickyBombPlugin.Cfg.ShowBombs.Value)
{
return null;
}
Material val = MarkerMaterial();
if ((Object)(object)val == (Object)null)
{
return null;
}
GameObject obj = GameObject.CreatePrimitive((PrimitiveType)0);
((Object)obj).name = "StickyBomb";
Collider component = obj.GetComponent<Collider>();
if ((Object)(object)component != (Object)null)
{
component.enabled = false;
Object.Destroy((Object)(object)component);
}
obj.transform.position = center;
obj.transform.localScale = Vector3.one * 0.45f;
MeshRenderer component2 = obj.GetComponent<MeshRenderer>();
if ((Object)(object)component2 != (Object)null)
{
((Renderer)component2).sharedMaterial = val;
((Renderer)component2).shadowCastingMode = (ShadowCastingMode)0;
((Renderer)component2).receiveShadows = false;
}
return obj;
}
private static Material MarkerMaterial()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_material != (Object)null)
{
return _material;
}
string[] shaderCandidates = ShaderCandidates;
foreach (string text in shaderCandidates)
{
Shader val = Shader.Find(text);
if (!((Object)(object)val == (Object)null))
{
_material = new Material(val)
{
name = "StickyBombMarker",
hideFlags = (HideFlags)32
};
if (_material.HasProperty("_MainTex"))
{
_material.mainTexture = (Texture)(object)Texture2D.whiteTexture;
}
if (_material.HasProperty("_Color"))
{
_material.color = MarkerColor;
}
StickyBombPlugin.Log.LogInfo((object)("Sticky bomb markers use shader '" + text + "'."));
return _material;
}
}
if (!_shaderMissingLogged)
{
_shaderMissingLogged = true;
StickyBombPlugin.Log.LogWarning((object)"No usable built-in shader found for sticky bomb markers. The blast still happens.");
}
return null;
}
}
[BepInPlugin("evan.muck.stickybomb", "Sticky Bomb", "0.1.1")]
public class StickyBombPlugin : BaseUnityPlugin
{
public const string Guid = "evan.muck.stickybomb";
public const string Name = "Sticky Bomb";
public const string Version = "0.1.1";
internal static ManualLogSource Log;
internal static StickyBombConfig Cfg;
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Cfg = new StickyBombConfig(((BaseUnityPlugin)this).Config);
Harmony harmony = new Harmony("evan.muck.stickybomb");
if (!TryPatch(harmony, typeof(HitableMobHitPatch)))
{
Log.LogError((object)"Sticky Bomb did not register. The hit patch failed, so the powerup will not drop.");
return;
}
if (!TryPatch(harmony, typeof(RegisterStickyBombPatch)))
{
Log.LogError((object)"Sticky Bomb patched hits, but registration failed. The powerup will not drop.");
return;
}
StickyBombPowerup.Create();
StickyBombRunner.Ensure();
Log.LogInfo((object)"Sticky Bomb 0.1.1 loaded. Every player needs this mod, the same other powerup mods, and the same gameplay config.");
}
private static bool TryPatch(Harmony harmony, Type patchClass)
{
try
{
harmony.CreateClassProcessor(patchClass).Patch();
return true;
}
catch (Exception arg)
{
Log.LogError((object)string.Format("{0} failed to patch {1}: {2}", "Sticky Bomb", patchClass.Name, arg));
return false;
}
}
}
internal static class StickyBombPowerup
{
public const string PowerupName = "Sticky Bomb";
private static readonly FieldRef<PowerupInventory, int[]> PowerupCounts = AccessTools.FieldRefAccess<PowerupInventory, int[]>("powerups");
public static Powerup Definition { get; private set; }
public static int Id { get; internal set; } = -1;
public static void Create()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
Powerup obj = ScriptableObject.CreateInstance<Powerup>();
obj.name = "Sticky Bomb";
((Object)obj).name = "Sticky Bomb";
obj.description = StickyBombPlugin.Cfg.Tuning().Description();
obj.tier = (PowerTier)1;
obj.sprite = LoadIcon();
((Object)obj).hideFlags = (HideFlags)32;
Definition = obj;
}
public static int LocalStacks()
{
PowerupInventory instance = PowerupInventory.Instance;
if ((Object)(object)instance == (Object)null || Id < 0)
{
return 0;
}
int[] array = PowerupCounts.Invoke(instance);
if (array == null || Id >= array.Length)
{
return 0;
}
return array[Id];
}
public static void GiveOneLocal()
{
PowerupInventory instance = PowerupInventory.Instance;
int[] array = (((Object)(object)instance != (Object)null) ? PowerupCounts.Invoke(instance) : null);
if (array == null || Id < 0 || Id >= array.Length)
{
StickyBombPlugin.Log.LogWarning((object)"Can't give Sticky Bomb: not in a game yet, or the powerup isn't registered.");
return;
}
if ((Object)(object)PowerupUI.Instance == (Object)null || (Object)(object)PlayerStatus.Instance == (Object)null)
{
StickyBombPlugin.Log.LogWarning((object)"Can't give Sticky Bomb: the powerup bar or the player status is not ready.");
return;
}
array[Id]++;
PowerupUI.Instance.AddPowerup(Id);
PlayerStatus.Instance.UpdateStats();
StickyBombPlugin.Log.LogInfo((object)$"Debug: Sticky Bomb stacks now {array[Id]} (local only; the host's copy of your powerups is not updated).");
}
private static Sprite LoadIcon()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
try
{
using Stream stream = typeof(StickyBombPowerup).Assembly.GetManifestResourceStream("MuckStickyBomb.icon.png");
if (stream == null)
{
throw new FileNotFoundException("embedded icon.png missing");
}
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
if (!ImageConversion.LoadImage(val, memoryStream.ToArray()))
{
throw new InvalidDataException("icon.png failed to decode");
}
((Object)val).name = "StickyBombIcon";
((Object)val).hideFlags = (HideFlags)32;
Sprite obj = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
((Object)obj).name = "StickyBombIcon";
((Object)obj).hideFlags = (HideFlags)32;
return obj;
}
catch (Exception arg)
{
StickyBombPlugin.Log.LogError((object)$"Failed to load Sticky Bomb icon: {arg}");
return null;
}
}
}
[HarmonyPatch(typeof(ItemManager), "InitAllPowerups")]
internal static class RegisterStickyBombPatch
{
[HarmonyPriority(600)]
[HarmonyAfter(new string[] { "evan.muck.ukulele", "evan.muck.atgmissile", "evan.muck.crowbar" })]
private static void Postfix(ItemManager __instance)
{
Powerup definition = StickyBombPowerup.Definition;
if ((Object)(object)definition == (Object)null)
{
return;
}
Dictionary<int, Powerup> allPowerups = __instance.allPowerups;
Dictionary<string, int> stringToPowerupId = __instance.stringToPowerupId;
PickupArt.Apply(definition, __instance.powerupsBlue);
int value;
bool flag = stringToPowerupId.TryGetValue("Sticky Bomb", out value);
int num = PowerupIds.Resolve(allPowerups.Keys, flag, value);
if (!flag)
{
allPowerups.Add(num, definition);
stringToPowerupId.Add("Sticky Bomb", num);
definition.id = num;
}
if (!__instance.powerupsBlue.Contains(definition))
{
__instance.powerupsBlue = CollectionExtensions.AddToArray<Powerup>(__instance.powerupsBlue, definition);
}
StickyBombPowerup.Id = num;
StickyBombPlugin.Log.LogInfo((object)$"Registered Sticky Bomb as Blue powerup id {num} ({allPowerups.Count} powerups total, {__instance.powerupsBlue.Length} in the Blue pool).");
if (StickyBombPlugin.Cfg.VerboseLogging.Value)
{
StickyBombPlugin.Log.LogInfo((object)("Powerup ids: " + string.Join(", ", from kv in allPowerups
orderby kv.Key
select $"{kv.Key}={kv.Value.name}")));
}
}
}
internal sealed class StickyBombRunner : MonoBehaviour
{
private static StickyBombRunner _instance;
public static StickyBombRunner Instance
{
get
{
Ensure();
return _instance;
}
}
public static void Ensure()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
if (!((Object)(object)_instance != (Object)null))
{
GameObject val = new GameObject("MuckStickyBomb")
{
hideFlags = (HideFlags)61
};
Object.DontDestroyOnLoad((Object)val);
_instance = val.AddComponent<StickyBombRunner>();
}
}
private void Update()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
KeyboardShortcut value = StickyBombPlugin.Cfg.GiveStickyBombKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
StickyBombPowerup.GiveOneLocal();
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MuckStickyBomb";
public const string PLUGIN_NAME = "Sticky Bomb";
public const string PLUGIN_VERSION = "0.1.1";
}
}