using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MuckUkulele")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds Risk of Rain 2's Ukulele (chain lightning on hit) to Muck as a Blue powerup.")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+879fc7ac66fec639f2f84b4b7a65d5c61c9ed734")]
[assembly: AssemblyProduct("Ukulele")]
[assembly: AssemblyTitle("MuckUkulele")]
[assembly: InternalsVisibleTo("MuckUkulele.Tests")]
[assembly: AssemblyVersion("0.1.2.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
internal sealed class IsReadOnlyAttribute : Attribute
{
}
}
namespace MuckUkulele
{
internal static class ChainLightning
{
internal static bool IsFiring;
private static readonly List<Collider> ColliderBuffer = new List<Collider>();
public static void Fire(HitableMob origin, int hitDamage, int stacks)
{
UkuleleConfig cfg = UkulelePlugin.Cfg;
StackScaling stackScaling = cfg.Scaling();
int num = stackScaling.TargetsFor(stacks);
float num2 = stackScaling.RangeFor(stacks);
int num3 = stackScaling.DamageFor(hitDamage, stacks);
if (cfg.VerboseLogging.Value)
{
int num4 = StackScaling.RoundToInt(stackScaling.FractionFor(stacks) * 100f);
UkulelePlugin.Log.LogInfo((object)$"Ukulele proc: hit {hitDamage} -> {num3} dmg ({num4}% at {stacks} stacks), {num} jumps, {num2:0.#}m.");
}
((MonoBehaviour)UkuleleRunner.Instance).StartCoroutine(Run(origin, num3, num, num2, cfg.HopDelay.Value));
}
private static IEnumerator Run(HitableMob origin, int damage, int targets, float range, float hopDelay)
{
HashSet<HitableMob> visited = new HashSet<HitableMob> { origin };
Vector3 from = AimPoint(origin);
WaitForSeconds wait = ((!(hopDelay > 0f)) ? ((WaitForSeconds)null) : new WaitForSeconds(hopDelay));
Strike(origin, damage, from);
if (UkulelePlugin.Cfg.VerboseLogging.Value)
{
UkulelePlugin.Log.LogInfo((object)$"Ukulele primary: {((Object)origin).name} took {damage} lightning dmg");
}
if (targets <= 0)
{
yield break;
}
for (int jump = 0; jump < targets; jump++)
{
HitableMob val = FindNearest(from, range, visited);
if ((Object)(object)val == (Object)null)
{
if (UkulelePlugin.Cfg.VerboseLogging.Value)
{
UkulelePlugin.Log.LogInfo((object)$"Ukulele jump: no target within {range:0.#}m.");
}
break;
}
Vector3 val2 = AimPoint(val);
visited.Add(val);
Strike(val, damage, val2);
if (UkulelePlugin.Cfg.ShowBolts.Value)
{
LightningBolt.Spawn(from, val2);
}
if (UkulelePlugin.Cfg.VerboseLogging.Value)
{
UkulelePlugin.Log.LogInfo((object)$"Ukulele jump {jump + 1}/{targets}: {((Object)val).name} ({Vector3.Distance(from, val2):0.0}m)");
}
from = val2;
if (wait != null)
{
yield return wait;
}
}
}
private static void Strike(HitableMob target, int damage, Vector3 point)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
IsFiring = true;
try
{
((Hitable)target).Hit(damage, 0f, 3, point, -1);
}
finally
{
IsFiring = false;
}
}
private static HitableMob FindNearest(Vector3 from, float range, HashSet<HitableMob> visited)
{
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Invalid comparison between Unknown and I4
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
Dictionary<int, Mob> dictionary = (((Object)(object)MobManager.Instance != (Object)null) ? MobManager.Instance.mobs : null);
if (dictionary == null)
{
return null;
}
bool value = UkulelePlugin.Cfg.HitNeutralMobs.Value;
List<ChainMob> list = new List<ChainMob>(dictionary.Count);
List<HitableMob> list2 = new List<HitableMob>(dictionary.Count);
foreach (Mob value2 in dictionary.Values)
{
if (!((Object)(object)value2 == (Object)null))
{
HitableMob component = ((Component)value2).GetComponent<HitableMob>();
if (!((Object)(object)component == (Object)null))
{
Vector3 val = AimPoint(component);
bool neutral = (Object)(object)value2.mobType != (Object)null && (int)value2.mobType.behaviour == 0;
list.Add(new ChainMob(val.x, val.y, val.z, ((Hitable)component).hp > 0, neutral, visited.Contains(component)));
list2.Add(component);
}
}
}
int num = ChainPlan.Next(list, from.x, from.y, from.z, range, value);
if (num >= 0)
{
return list2[num];
}
return null;
}
private static Vector3 AimPoint(HitableMob mob)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
((Component)mob).GetComponentsInChildren<Collider>(false, ColliderBuffer);
foreach (Collider item in ColliderBuffer)
{
if ((Object)(object)item != (Object)null && item.enabled && !item.isTrigger)
{
Bounds bounds = item.bounds;
return ((Bounds)(ref bounds)).center;
}
}
return ((Component)mob).transform.position + Vector3.up;
}
}
internal readonly struct ChainMob
{
public readonly float X;
public readonly float Y;
public readonly float Z;
public readonly bool Alive;
public readonly bool Neutral;
public readonly bool Visited;
public ChainMob(float x, float y, float z, bool alive, bool neutral, bool visited)
{
X = x;
Y = y;
Z = z;
Alive = alive;
Neutral = neutral;
Visited = visited;
}
}
internal static class ChainPlan
{
public static int Next(IReadOnlyList<ChainMob> mobs, float fromX, float fromY, float fromZ, float range, bool hitNeutral)
{
if (mobs.Count == 0)
{
return -1;
}
float num = range * range;
int result = -1;
for (int i = 0; i < mobs.Count; i++)
{
ChainMob chainMob = mobs[i];
if (!chainMob.Visited && chainMob.Alive && (!chainMob.Neutral || hitNeutral))
{
float num2 = chainMob.X - fromX;
float num3 = chainMob.Y - fromY;
float num4 = chainMob.Z - fromZ;
float num5 = num2 * num2 + num3 * num3 + num4 * num4;
if (num5 <= num)
{
num = num5;
result = i;
}
}
}
return result;
}
}
[HarmonyPatch(typeof(HitableMob), "Hit")]
internal static class HitableMobHitPatch
{
private static void Postfix(HitableMob __instance, int __0, int __4)
{
try
{
if (ProcGate.CanConsider(ChainLightning.IsFiring, __4, __0, (Object)(object)__instance != (Object)null))
{
int num = UkulelePowerup.LocalStacks();
if (num > 0 && ProcGate.Allows(num, Random.value, UkulelePlugin.Cfg.ProcChance.Value))
{
ChainLightning.Fire(__instance, __0, num);
}
}
}
catch (Exception arg)
{
UkulelePlugin.Log.LogError((object)$"Ukulele on-hit failed: {arg}");
}
}
}
internal sealed class LightningBolt : MonoBehaviour
{
private const int Segments = 10;
private const float JitterInterval = 0.035f;
private static Material _material;
private static bool _materialMissingLogged;
private static readonly string[] ShaderCandidates = new string[6] { "Legacy Shaders/Particles/Additive", "Particles/Additive", "Particles/Standard Unlit", "Unlit/Color", "Sprites/Default", "Hidden/Internal-Colored" };
private LineRenderer _line;
private Light _flash;
private Vector3 _from;
private Vector3 _to;
private Color _color;
private float _life;
private float _age;
private float _nextJitter;
public static void Spawn(Vector3 from, Vector3 to)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Expected O, but got Unknown
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
Material material = GetMaterial();
if (!((Object)(object)material == (Object)null))
{
UkuleleConfig cfg = UkulelePlugin.Cfg;
GameObject val = new GameObject("UkuleleBolt");
LightningBolt lightningBolt = val.AddComponent<LightningBolt>();
lightningBolt._from = from;
lightningBolt._to = to;
lightningBolt._color = cfg.BoltColor.Value;
lightningBolt._life = cfg.BoltDuration.Value;
LineRenderer val2 = val.AddComponent<LineRenderer>();
((Renderer)val2).sharedMaterial = material;
val2.useWorldSpace = true;
val2.positionCount = 11;
val2.numCapVertices = 4;
val2.numCornerVertices = 4;
val2.alignment = (LineAlignment)0;
val2.textureMode = (LineTextureMode)0;
((Renderer)val2).shadowCastingMode = (ShadowCastingMode)0;
((Renderer)val2).receiveShadows = false;
val2.widthCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
{
new Keyframe(0f, cfg.BoltWidth.Value),
new Keyframe(1f, cfg.BoltWidth.Value * 0.35f)
});
lightningBolt._line = val2;
GameObject val3 = new GameObject("UkuleleFlash");
val3.transform.SetParent(val.transform, false);
val3.transform.position = to;
Light val4 = val3.AddComponent<Light>();
val4.type = (LightType)2;
val4.color = lightningBolt._color;
val4.range = 14f;
val4.intensity = 8f;
val4.shadows = (LightShadows)0;
lightningBolt._flash = val4;
lightningBolt.Jitter();
lightningBolt.ApplyFade();
}
}
private void Update()
{
_age += Time.deltaTime;
if (_age >= _life)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
return;
}
if (_age >= _nextJitter)
{
Jitter();
}
ApplyFade();
}
private void Jitter()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
_nextJitter = _age + 0.035f;
float num = Mathf.Clamp(Vector3.Distance(_from, _to) * 0.06f, 0.15f, 0.8f);
for (int i = 0; i <= 10; i++)
{
float num2 = (float)i / 10f;
Vector3 val = Vector3.Lerp(_from, _to, num2);
if (i > 0 && i < 10)
{
val += Random.insideUnitSphere * num * Mathf.Sin(num2 * MathF.PI);
}
_line.SetPosition(i, val);
}
}
private void ApplyFade()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
float num = 1f - Mathf.Clamp01(_age / _life);
Color val = default(Color);
((Color)(ref val))..ctor(_color.r * 4f, _color.g * 4f, _color.b * 4f, num);
_line.startColor = val;
_line.endColor = val;
if ((Object)(object)_flash != (Object)null)
{
_flash.intensity = 8f * num;
}
}
private static Material GetMaterial()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
if ((Object)(object)_material != (Object)null)
{
return _material;
}
string[] shaderCandidates = ShaderCandidates;
foreach (string text in shaderCandidates)
{
Shader val = Shader.Find(text);
if (!((Object)(object)val == (Object)null))
{
_material = new Material(val)
{
name = "UkuleleBolt",
hideFlags = (HideFlags)32
};
if (_material.HasProperty("_MainTex"))
{
_material.mainTexture = (Texture)(object)Texture2D.whiteTexture;
}
UkulelePlugin.Log.LogInfo((object)("Lightning bolts use shader '" + text + "'."));
return _material;
}
}
if (!_materialMissingLogged)
{
_materialMissingLogged = true;
UkulelePlugin.Log.LogWarning((object)"No usable built-in shader found for lightning bolts; bolts are disabled (damage still works).");
}
return null;
}
}
internal static class PickupArt
{
public const string ObjResource = "MuckUkulele.pickup.obj";
public const string JsonResource = "MuckUkulele.pickup.json";
public static void Apply(Powerup powerup, Powerup[] pool)
{
if ((Object)(object)powerup == (Object)null || (Object)(object)powerup.mesh != (Object)null)
{
return;
}
Powerup val = Donor(pool, powerup);
try
{
PickupMesh data = PickupMesh.From(PickupModel.Parse(Read("MuckUkulele.pickup.obj"), Read("MuckUkulele.pickup.json")));
Material val2 = (((Object)(object)val != (Object)null) ? val.material : null);
if ((Object)(object)val2 == (Object)null)
{
val2 = FallbackShader();
}
bool vertexColors = (Object)(object)val2 == (Object)null || !val2.HasProperty("_MainTex");
powerup.mesh = ToMesh(data, powerup.name, vertexColors);
powerup.material = ToMaterial(data, val2, powerup.name);
}
catch (Exception ex)
{
UkulelePlugin.Log.LogWarning((object)("Ukulele pickup model was not applied (" + ex.Message + ")."));
if ((Object)(object)val != (Object)null && (Object)(object)val.mesh != (Object)null)
{
powerup.mesh = val.mesh;
powerup.material = val.material;
}
else
{
UkulelePlugin.Log.LogWarning((object)"No Blue powerup to borrow a pickup model from; dropped Ukuleles will be invisible.");
}
}
}
private static Powerup Donor(Powerup[] pool, Powerup self)
{
if (pool == null)
{
return null;
}
Powerup val = null;
foreach (Powerup val2 in pool)
{
if (!((Object)(object)val2 == (Object)null) && val2 != self)
{
if ((Object)(object)val2.material != (Object)null)
{
return val2;
}
if ((Object)(object)val == (Object)null && (Object)(object)val2.mesh != (Object)null)
{
val = val2;
}
}
}
return val;
}
private static string Read(string name)
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name);
if (stream == null)
{
throw new FileNotFoundException(name);
}
using StreamReader streamReader = new StreamReader(stream);
return streamReader.ReadToEnd();
}
private static Mesh ToMesh(PickupMesh data, string itemName, bool vertexColors)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
Mesh val = new Mesh
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
List<Vector3> list = new List<Vector3>(data.Positions.Length);
List<Vector3> list2 = new List<Vector3>(data.Normals.Length);
List<Vector2> list3 = new List<Vector2>(data.U.Length);
List<Color> list4 = new List<Color>(data.Positions.Length);
for (int i = 0; i < data.Positions.Length; i++)
{
list.Add(new Vector3(data.Positions[i].X, data.Positions[i].Y, data.Positions[i].Z));
list2.Add(new Vector3(data.Normals[i].X, data.Normals[i].Y, data.Normals[i].Z));
list3.Add(new Vector2(data.U[i], 0.5f));
list4.Add((Color)(vertexColors ? new Color(data.R[i], data.G[i], data.B[i], 1f) : Color.white));
}
val.SetVertices(list);
val.SetNormals(list2);
val.SetUVs(0, list3);
val.SetColors(list4);
val.SetTriangles(data.Triangles, 0);
val.RecalculateBounds();
return val;
}
private static Material FallbackShader()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
Shader val = Shader.Find("Standard");
if ((Object)(object)val == (Object)null)
{
val = Shader.Find("Diffuse");
}
if (!((Object)(object)val != (Object)null))
{
return null;
}
return new Material(val);
}
private static Material ToMaterial(PickupMesh data, Material source, string itemName)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)source == (Object)null)
{
return null;
}
if (!source.HasProperty("_MainTex"))
{
MaterialSpec materialSpec = data.Palette[0];
return new Material(source)
{
name = itemName + " pickup",
color = new Color(materialSpec.R, materialSpec.G, materialSpec.B, 1f),
hideFlags = (HideFlags)32
};
}
Texture2D val = new Texture2D(data.Palette.Count, 1, (TextureFormat)4, false)
{
name = itemName + " palette",
filterMode = (FilterMode)0,
wrapMode = (TextureWrapMode)1,
hideFlags = (HideFlags)32
};
for (int i = 0; i < data.Palette.Count; i++)
{
MaterialSpec materialSpec2 = data.Palette[i];
val.SetPixel(i, 0, new Color(materialSpec2.R, materialSpec2.G, materialSpec2.B, 1f));
}
val.Apply(false, true);
Material val2 = new Material(source)
{
name = itemName + " pickup",
hideFlags = (HideFlags)32
};
val2.mainTexture = (Texture)(object)val;
val2.mainTextureScale = Vector2.one;
val2.mainTextureOffset = Vector2.zero;
if (val2.HasProperty("_Color"))
{
val2.color = Color.white;
}
return val2;
}
}
internal readonly struct Vec3
{
public readonly float X;
public readonly float Y;
public readonly float Z;
public Vec3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public static Vec3 operator -(Vec3 a, Vec3 b)
{
return new Vec3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
}
}
internal readonly struct MaterialSpec
{
public readonly float R;
public readonly float G;
public readonly float B;
public readonly float Emission;
public MaterialSpec(float r, float g, float b, float emission)
{
R = r;
G = g;
B = b;
Emission = emission;
}
}
internal sealed class SubMesh
{
public readonly string Material;
public readonly int[] Triangles;
public SubMesh(string material, int[] triangles)
{
Material = material;
Triangles = triangles;
}
}
internal sealed class PickupModel
{
private sealed class ObjObject
{
public readonly List<Vec3> Positions = new List<Vec3>();
public readonly List<Vec3> Normals = new List<Vec3>();
public readonly List<string> MaterialOrder = new List<string>();
public readonly Dictionary<string, List<int>> Triangles = new Dictionary<string, List<int>>();
}
public readonly string Name;
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly IReadOnlyList<SubMesh> SubMeshes;
public readonly IReadOnlyDictionary<string, MaterialSpec> Materials;
public int TriangleCount => Positions.Length / 3;
public PickupModel(string name, Vec3[] positions, Vec3[] normals, IReadOnlyList<SubMesh> subMeshes, IReadOnlyDictionary<string, MaterialSpec> materials)
{
Name = name;
Positions = positions;
Normals = normals;
SubMeshes = subMeshes;
Materials = materials;
}
public static PickupModel Parse(string objText, string json)
{
if (!(JsonReader.Parse(json) is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: top level is not an object.");
}
string text = Str(obj, "name");
Dictionary<string, MaterialSpec> dictionary = ReadMaterials(Obj(obj, "materials"));
Dictionary<string, ObjObject> dictionary2 = ReadObj(objText, text);
if (dictionary2.Count != 1)
{
throw new FormatException($"{text}: a pickup OBJ needs exactly one object, it has {dictionary2.Count}.");
}
ObjObject objObject = null;
foreach (ObjObject value in dictionary2.Values)
{
objObject = value;
}
List<SubMesh> list = new List<SubMesh>();
foreach (string item in objObject.MaterialOrder)
{
if (!dictionary.ContainsKey(item))
{
throw new FormatException(text + ": uses undefined material '" + item + "'.");
}
list.Add(new SubMesh(item, objObject.Triangles[item].ToArray()));
}
PickupModel pickupModel = new PickupModel(text, objObject.Positions.ToArray(), objObject.Normals.ToArray(), list, dictionary);
int num = (int)Num(obj, "tris");
if (pickupModel.TriangleCount != num)
{
throw new FormatException($"{text}: OBJ has {pickupModel.TriangleCount} triangles, the json says {num}.");
}
return pickupModel;
}
private static Dictionary<string, ObjObject> ReadObj(string text, string name)
{
if (text == null)
{
throw new FormatException(name + ": OBJ text is null.");
}
List<Vec3> list = new List<Vec3>();
List<Vec3> list2 = new List<Vec3>();
Dictionary<string, ObjObject> dictionary = new Dictionary<string, ObjObject>();
ObjObject objObject = null;
string text2 = null;
string[] array = text.Split(new char[1] { '\n' });
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Trim().Split((char[]?)null, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 0)
{
continue;
}
switch (array2[0])
{
case "v":
{
Vec3 vec2 = ReadVec(array2, name, i);
list.Add(new Vec3(0f - vec2.X, vec2.Y, vec2.Z));
break;
}
case "vn":
{
Vec3 vec = ReadVec(array2, name, i);
list2.Add(new Vec3(0f - vec.X, vec.Y, vec.Z));
break;
}
case "o":
{
string text3 = string.Join(" ", array2, 1, array2.Length - 1);
if (dictionary.ContainsKey(text3))
{
throw new FormatException(name + ": OBJ object " + text3 + " appears twice.");
}
objObject = new ObjObject();
dictionary.Add(text3, objObject);
text2 = null;
break;
}
case "usemtl":
text2 = ((array2.Length > 1) ? array2[1] : null);
break;
case "f":
if (objObject == null || text2 == null)
{
throw new FormatException($"{name}: OBJ line {i + 1} has a face outside an object or material.");
}
if (array2.Length != 4)
{
throw new FormatException($"{name}: OBJ line {i + 1} is not a triangle.");
}
AddTriangle(objObject, text2, list, list2, array2, name, i);
break;
}
}
return dictionary;
}
private static void AddTriangle(ObjObject obj, string material, List<Vec3> vertices, List<Vec3> normals, string[] tokens, string name, int line)
{
if (!obj.Triangles.TryGetValue(material, out var value))
{
value = new List<int>();
obj.Triangles.Add(material, value);
obj.MaterialOrder.Add(material);
}
int[] array = new int[3] { 1, 3, 2 };
foreach (int num in array)
{
string[] array2 = tokens[num].Split(new char[1] { '/' });
Vec3 item = vertices[Index(array2[0], vertices.Count, name, line)];
if (array2.Length < 3 || array2[2].Length == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a corner without a normal.");
}
value.Add(obj.Positions.Count);
obj.Positions.Add(item);
obj.Normals.Add(normals[Index(array2[2], normals.Count, name, line)]);
}
}
private static int Index(string raw, int count, string name, int line)
{
if (!int.TryParse(raw, NumberStyles.Integer, CultureInfo.InvariantCulture, out var result) || result == 0)
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad index '{raw}'.");
}
int num = ((result > 0) ? (result - 1) : (count + result));
if (num < 0 || num >= count)
{
throw new FormatException($"{name}: OBJ line {line + 1} index {raw} is out of range.");
}
return num;
}
private static Vec3 ReadVec(string[] tokens, string name, int line)
{
if (tokens.Length < 4)
{
throw new FormatException($"{name}: OBJ line {line + 1} needs three numbers.");
}
return new Vec3(Float(tokens[1], name, line), Float(tokens[2], name, line), Float(tokens[3], name, line));
}
private static float Float(string raw, string name, int line)
{
if (!float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw new FormatException($"{name}: OBJ line {line + 1} has a bad number '{raw}'.");
}
return result;
}
private static Dictionary<string, MaterialSpec> ReadMaterials(Dictionary<string, object> raw)
{
Dictionary<string, MaterialSpec> dictionary = new Dictionary<string, MaterialSpec>();
foreach (KeyValuePair<string, object> item in raw)
{
if (!(item.Value is Dictionary<string, object> obj))
{
throw new FormatException("pickup json: material " + item.Key + " is not an object.");
}
Vec3 vec = ReadVec3(obj, "rgb");
dictionary.Add(item.Key, new MaterialSpec(vec.X, vec.Y, vec.Z, (float)Num(obj, "emission")));
}
return dictionary;
}
private static Vec3 ReadVec3(Dictionary<string, object> obj, string key)
{
List<object> list = Arr(obj, key);
if (list.Count != 3 || !(list[0] is double num) || !(list[1] is double num2) || !(list[2] is double num3))
{
throw new FormatException("pickup json: '" + key + "' is not three numbers.");
}
return new Vec3((float)num, (float)num2, (float)num3);
}
private static object Field(Dictionary<string, object> obj, string key)
{
if (!obj.TryGetValue(key, out var value))
{
throw new FormatException("pickup json: missing '" + key + "'.");
}
return value;
}
private static string Str(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as string) ?? throw new FormatException("pickup json: '" + key + "' is not a string.");
}
private static double Num(Dictionary<string, object> obj, string key)
{
object obj2 = Field(obj, key);
if (obj2 is double)
{
return (double)obj2;
}
throw new FormatException("pickup json: '" + key + "' is not a number.");
}
private static List<object> Arr(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as List<object>) ?? throw new FormatException("pickup json: '" + key + "' is not an array.");
}
private static Dictionary<string, object> Obj(Dictionary<string, object> obj, string key)
{
return (Field(obj, key) as Dictionary<string, object>) ?? throw new FormatException("pickup json: '" + key + "' is not an object.");
}
}
internal sealed class PickupMesh
{
public readonly Vec3[] Positions;
public readonly Vec3[] Normals;
public readonly float[] U;
public readonly float[] R;
public readonly float[] G;
public readonly float[] B;
public readonly int[] Triangles;
public readonly IReadOnlyList<MaterialSpec> Palette;
private PickupMesh(Vec3[] positions, Vec3[] normals, float[] u, float[] r, float[] g, float[] b, int[] triangles, IReadOnlyList<MaterialSpec> palette)
{
Positions = positions;
Normals = normals;
U = u;
R = r;
G = g;
B = b;
Triangles = triangles;
Palette = palette;
}
public static PickupMesh From(PickupModel model)
{
Vec3 vec = new Vec3(float.MaxValue, float.MaxValue, float.MaxValue);
Vec3 vec2 = new Vec3(float.MinValue, float.MinValue, float.MinValue);
Vec3[] positions = model.Positions;
for (int i = 0; i < positions.Length; i++)
{
Vec3 vec3 = positions[i];
vec = new Vec3(Math.Min(vec.X, vec3.X), Math.Min(vec.Y, vec3.Y), Math.Min(vec.Z, vec3.Z));
vec2 = new Vec3(Math.Max(vec2.X, vec3.X), Math.Max(vec2.Y, vec3.Y), Math.Max(vec2.Z, vec3.Z));
}
Vec3 vec4 = new Vec3((vec.X + vec2.X) / 2f, (vec.Y + vec2.Y) / 2f, (vec.Z + vec2.Z) / 2f);
int count = model.SubMeshes.Count;
List<Vec3> list = new List<Vec3>(model.Positions.Length);
List<Vec3> list2 = new List<Vec3>(model.Positions.Length);
List<float> list3 = new List<float>(model.Positions.Length);
List<float> list4 = new List<float>(model.Positions.Length);
List<float> list5 = new List<float>(model.Positions.Length);
List<float> list6 = new List<float>(model.Positions.Length);
List<MaterialSpec> list7 = new List<MaterialSpec>(count);
for (int j = 0; j < count; j++)
{
SubMesh subMesh = model.SubMeshes[j];
MaterialSpec item = model.Materials[subMesh.Material];
list7.Add(item);
float item2 = ((float)j + 0.5f) / (float)count;
int[] triangles = subMesh.Triangles;
foreach (int num in triangles)
{
list.Add(model.Positions[num] - vec4);
list2.Add(model.Normals[num]);
list3.Add(item2);
list4.Add(item.R);
list5.Add(item.G);
list6.Add(item.B);
}
}
int[] array = new int[list.Count];
for (int k = 0; k < array.Length; k++)
{
array[k] = k;
}
return new PickupMesh(list.ToArray(), list2.ToArray(), list3.ToArray(), list4.ToArray(), list5.ToArray(), list6.ToArray(), array, list7);
}
}
internal sealed class JsonReader
{
private readonly string text;
private int pos;
private JsonReader(string text)
{
this.text = text;
}
public static object Parse(string text)
{
if (text == null)
{
throw new FormatException("JSON text is null.");
}
JsonReader jsonReader = new JsonReader(text);
object result = jsonReader.ReadValue();
jsonReader.SkipWhitespace();
if (jsonReader.pos != text.Length)
{
throw jsonReader.Error("trailing characters");
}
return result;
}
private object ReadValue()
{
SkipWhitespace();
if (pos >= text.Length)
{
throw Error("unexpected end");
}
char c = text[pos];
switch (c)
{
case '{':
return ReadObject();
case '[':
return ReadArray();
case '"':
return ReadString();
case 't':
Expect("true");
return true;
case 'f':
Expect("false");
return false;
case 'n':
Expect("null");
return null;
default:
switch (c)
{
case '-':
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
return ReadNumber();
default:
throw Error($"unexpected '{c}'");
}
}
}
private Dictionary<string, object> ReadObject()
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
pos++;
SkipWhitespace();
if (Peek() == '}')
{
pos++;
return dictionary;
}
while (true)
{
SkipWhitespace();
if (Peek() != '"')
{
throw Error("expected a key");
}
string key = ReadString();
SkipWhitespace();
if (Peek() != ':')
{
break;
}
pos++;
dictionary[key] = ReadValue();
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case '}':
return dictionary;
default:
throw Error("expected ',' or '}'");
}
}
throw Error("expected ':'");
}
private List<object> ReadArray()
{
List<object> list = new List<object>();
pos++;
SkipWhitespace();
if (Peek() == ']')
{
pos++;
return list;
}
while (true)
{
list.Add(ReadValue());
SkipWhitespace();
char c = Peek();
pos++;
switch (c)
{
case ',':
break;
case ']':
return list;
default:
throw Error("expected ',' or ']'");
}
}
}
private string ReadString()
{
pos++;
StringBuilder stringBuilder = new StringBuilder();
while (pos < text.Length)
{
char c = text[pos++];
switch (c)
{
case '"':
return stringBuilder.ToString();
default:
stringBuilder.Append(c);
break;
case '\\':
{
if (pos >= text.Length)
{
throw Error("unterminated escape");
}
char c2 = text[pos++];
switch (c2)
{
case '"':
stringBuilder.Append('"');
break;
case '\\':
stringBuilder.Append('\\');
break;
case '/':
stringBuilder.Append('/');
break;
case 'b':
stringBuilder.Append('\b');
break;
case 'f':
stringBuilder.Append('\f');
break;
case 'n':
stringBuilder.Append('\n');
break;
case 'r':
stringBuilder.Append('\r');
break;
case 't':
stringBuilder.Append('\t');
break;
case 'u':
if (pos + 4 > text.Length)
{
throw Error("short \\u escape");
}
stringBuilder.Append((char)int.Parse(text.Substring(pos, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture));
pos += 4;
break;
default:
throw Error($"bad escape '\\{c2}'");
}
break;
}
}
}
throw Error("unterminated string");
}
private double ReadNumber()
{
int num = pos;
while (pos < this.text.Length && "+-0123456789.eE".IndexOf(this.text[pos]) >= 0)
{
pos++;
}
string text = this.text.Substring(num, pos - num);
if (!double.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
throw Error("bad number '" + text + "'");
}
return result;
}
private void Expect(string word)
{
if (string.CompareOrdinal(text, pos, word, 0, word.Length) != 0)
{
throw Error("expected '" + word + "'");
}
pos += word.Length;
}
private char Peek()
{
if (pos >= text.Length)
{
return '\0';
}
return text[pos];
}
private void SkipWhitespace()
{
while (pos < text.Length && char.IsWhiteSpace(text[pos]))
{
pos++;
}
}
private FormatException Error(string what)
{
return new FormatException($"JSON: {what} at offset {pos}.");
}
}
internal static class PowerupIds
{
public static string Fingerprint(IEnumerable<KeyValuePair<int, string>> entries)
{
List<KeyValuePair<int, string>> list = new List<KeyValuePair<int, string>>();
if (entries != null)
{
foreach (KeyValuePair<int, string> entry in entries)
{
list.Add(entry);
}
}
list.Sort((KeyValuePair<int, string> a, KeyValuePair<int, string> b) => a.Key.CompareTo(b.Key));
if (list.Count == 0)
{
return "";
}
string[] array = new string[list.Count];
for (int num = 0; num < list.Count; num++)
{
array[num] = list[num].Key + "=" + list[num].Value;
}
return string.Join(", ", array);
}
public static int Resolve(IEnumerable<int> existingIds, bool nameExists, int existingId)
{
if (nameExists)
{
return existingId;
}
int num = 0;
bool flag = false;
foreach (int existingId2 in existingIds)
{
if (!flag || existingId2 > num)
{
num = existingId2;
flag = true;
}
}
if (!flag)
{
return 0;
}
return num + 1;
}
}
internal static class ProcGate
{
public static bool CanConsider(bool alreadyFiring, int weaponType, int damage, bool hasTarget)
{
return !alreadyFiring && weaponType >= 0 && damage > 0 && hasTarget;
}
public static bool Allows(int stacks, float roll, float procChance)
{
if (stacks > 0)
{
return roll < procChance;
}
return false;
}
}
internal readonly struct StackScaling
{
public readonly float ProcChance;
public readonly float DamageFraction;
public readonly float DamageFractionPerStack;
public readonly int BaseTargets;
public readonly int TargetsPerStack;
public readonly int MaxTargets;
public readonly float BaseRange;
public readonly float RangePerStack;
public StackScaling(float procChance, float damageFraction, float damageFractionPerStack, int baseTargets, int targetsPerStack, int maxTargets, float baseRange, float rangePerStack)
{
ProcChance = procChance;
DamageFraction = damageFraction;
DamageFractionPerStack = damageFractionPerStack;
BaseTargets = baseTargets;
TargetsPerStack = targetsPerStack;
MaxTargets = maxTargets;
BaseRange = baseRange;
RangePerStack = rangePerStack;
}
public int TargetsFor(int stacks)
{
int num = BaseTargets + TargetsPerStack * (stacks - 1);
if (MaxTargets > 0)
{
num = Math.Min(num, MaxTargets);
}
return Math.Max(0, num);
}
public float RangeFor(int stacks)
{
return Math.Max(0f, BaseRange + RangePerStack * (float)(stacks - 1));
}
public float FractionFor(int stacks)
{
return Math.Max(0f, DamageFraction + DamageFractionPerStack * (float)(stacks - 1));
}
public int DamageFor(int hitDamage, int stacks)
{
return Math.Max(1, RoundToInt((float)hitDamage * FractionFor(stacks)));
}
public string Description()
{
return $"{RoundToInt(ProcChance * 100f)}% chance on hit to fire chain lightning for " + $"{RoundToInt(DamageFraction * 100f)}% (+{RoundToInt(DamageFractionPerStack * 100f)}% per stack) damage to up to {BaseTargets} (+{TargetsPerStack} per stack) " + $"enemies within {BaseRange:0.#}m (+{RangePerStack:0.#}m per stack).";
}
internal static int RoundToInt(float value)
{
return (int)Math.Round(value, MidpointRounding.ToEven);
}
}
internal sealed class UkuleleConfig
{
public readonly ConfigEntry<float> ProcChance;
public readonly ConfigEntry<float> DamageFraction;
public readonly ConfigEntry<float> DamageFractionPerStack;
public readonly ConfigEntry<int> BaseTargets;
public readonly ConfigEntry<int> TargetsPerStack;
public readonly ConfigEntry<int> MaxTargets;
public readonly ConfigEntry<float> BaseRange;
public readonly ConfigEntry<float> RangePerStack;
public readonly ConfigEntry<float> HopDelay;
public readonly ConfigEntry<bool> HitNeutralMobs;
public readonly ConfigEntry<bool> ShowBolts;
public readonly ConfigEntry<float> BoltDuration;
public readonly ConfigEntry<float> BoltWidth;
public readonly ConfigEntry<Color> BoltColor;
public readonly ConfigEntry<KeyboardShortcut> GiveUkuleleKey;
public readonly ConfigEntry<bool> VerboseLogging;
public UkuleleConfig(ConfigFile cfg)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Expected O, but got Unknown
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Expected O, but got Unknown
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Expected O, but got Unknown
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Expected O, but got Unknown
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Expected O, but got Unknown
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_0255: Expected O, but got Unknown
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Expected O, but got Unknown
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
ProcChance = cfg.Bind<float>("Ukulele", "ProcChance", 0.25f, new ConfigDescription("Chance (0-1) that a melee, arrow, or thrown-rock hit on a mob fires chain lightning. Does not scale with stacks.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
DamageFraction = cfg.Bind<float>("Ukulele", "DamageFraction", 0.8f, new ConfigDescription("Lightning damage per target, as a fraction of the triggering hit, with 1 stack (before the target's armor). Minimum 1 damage.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
DamageFractionPerStack = cfg.Bind<float>("Ukulele", "DamageFractionPerStack", 0.2f, new ConfigDescription("Extra fraction of the triggering hit added per stack after the first. 0.2 with DamageFraction 0.8 is 80%, 100%, 120% at 1, 2, and 3 stacks.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
BaseTargets = cfg.Bind<int>("Ukulele", "BaseTargets", 3, new ConfigDescription("Number of extra enemies the lightning jumps to with 1 stack. The enemy you hit takes the lightning damage once and is not counted as a jump.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
TargetsPerStack = cfg.Bind<int>("Ukulele", "TargetsPerStack", 2, new ConfigDescription("Extra targets per additional stack.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
MaxTargets = cfg.Bind<int>("Ukulele", "MaxTargets", 0, new ConfigDescription("Hard cap on targets per proc. 0 = no cap.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 500), Array.Empty<object>()));
BaseRange = cfg.Bind<float>("Ukulele", "BaseRange", 12f, new ConfigDescription("Maximum jump distance in meters with 1 stack. (RoR2 uses 20m, which feels huge at Muck's scale.)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 200f), Array.Empty<object>()));
RangePerStack = cfg.Bind<float>("Ukulele", "RangePerStack", 2f, new ConfigDescription("Extra jump distance in meters per additional stack.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 50f), Array.Empty<object>()));
HopDelay = cfg.Bind<float>("Ukulele", "HopDelay", 0.08f, new ConfigDescription("Seconds between jumps. 0 = all jumps land on the same frame.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
HitNeutralMobs = cfg.Bind<bool>("Ukulele", "HitNeutralMobs", false, "If true, lightning can also jump to neutral animals (cows, etc).");
ShowBolts = cfg.Bind<bool>("Visuals", "ShowBolts", true, "Draw a lightning bolt between targets. Bolts are only drawn on the attacker's screen.");
BoltDuration = cfg.Bind<float>("Visuals", "BoltDuration", 0.8f, new ConfigDescription("Seconds each bolt stays visible.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.02f, 2f), Array.Empty<object>()));
BoltWidth = cfg.Bind<float>("Visuals", "BoltWidth", 1.5f, new ConfigDescription("Bolt thickness in meters.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 2f), Array.Empty<object>()));
BoltColor = cfg.Bind<Color>("Visuals", "BoltColor", new Color(0.55f, 0.85f, 1f, 1f), "Bolt color.");
GiveUkuleleKey = cfg.Bind<KeyboardShortcut>("Debug", "GiveUkuleleKey", KeyboardShortcut.Empty, "Press in-game to give yourself one Ukulele stack (local test helper; e.g. F8). Empty = disabled.");
VerboseLogging = cfg.Bind<bool>("Debug", "VerboseLogging", false, "Log every proc and jump.");
}
public StackScaling Scaling()
{
return new StackScaling(ProcChance.Value, DamageFraction.Value, DamageFractionPerStack.Value, BaseTargets.Value, TargetsPerStack.Value, MaxTargets.Value, BaseRange.Value, RangePerStack.Value);
}
}
[BepInPlugin("evan.muck.ukulele", "Ukulele", "0.1.2")]
public class UkulelePlugin : BaseUnityPlugin
{
public const string Guid = "evan.muck.ukulele";
public const string Name = "Ukulele";
public const string Version = "0.1.2";
internal static ManualLogSource Log;
internal static UkuleleConfig Cfg;
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Cfg = new UkuleleConfig(((BaseUnityPlugin)this).Config);
Harmony harmony = new Harmony("evan.muck.ukulele");
if (!TryPatch(harmony, typeof(HitableMobHitPatch)))
{
Log.LogError((object)"Ukulele did not register. The hit patch failed, so the powerup will not drop.");
return;
}
if (!TryPatch(harmony, typeof(RegisterUkulelePatch)))
{
Log.LogError((object)"Ukulele patched hits, but registration failed. The powerup will not drop.");
return;
}
UkulelePowerup.Create();
UkuleleRunner.Ensure();
Log.LogInfo((object)"Ukulele 0.1.2 loaded. Every player needs the same set of powerup mods and the same gameplay config.");
}
private static bool TryPatch(Harmony harmony, Type patchClass)
{
try
{
harmony.CreateClassProcessor(patchClass).Patch();
return true;
}
catch (Exception arg)
{
Log.LogError((object)string.Format("{0} failed to patch {1}: {2}", "Ukulele", patchClass.Name, arg));
return false;
}
}
}
internal static class UkulelePowerup
{
public const string PowerupName = "Ukulele";
private static readonly FieldRef<PowerupInventory, int[]> PowerupCounts = AccessTools.FieldRefAccess<PowerupInventory, int[]>("powerups");
public static Powerup Definition { get; private set; }
public static int Id { get; internal set; } = -1;
public static void Create()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
Powerup obj = ScriptableObject.CreateInstance<Powerup>();
obj.name = "Ukulele";
((Object)obj).name = "Ukulele";
obj.description = UkulelePlugin.Cfg.Scaling().Description();
obj.tier = (PowerTier)1;
obj.sprite = LoadIcon();
((Object)obj).hideFlags = (HideFlags)32;
Definition = obj;
}
public static int LocalStacks()
{
PowerupInventory instance = PowerupInventory.Instance;
if ((Object)(object)instance == (Object)null || Id < 0)
{
return 0;
}
int[] array = PowerupCounts.Invoke(instance);
if (array == null || Id >= array.Length)
{
return 0;
}
return array[Id];
}
public static void GiveOneLocal()
{
PowerupInventory instance = PowerupInventory.Instance;
int[] array = (((Object)(object)instance != (Object)null) ? PowerupCounts.Invoke(instance) : null);
if (array == null || Id < 0 || Id >= array.Length)
{
UkulelePlugin.Log.LogWarning((object)"Can't give Ukulele: not in a game yet, or the powerup isn't registered.");
return;
}
array[Id]++;
PowerupUI.Instance.AddPowerup(Id);
PlayerStatus.Instance.UpdateStats();
UkulelePlugin.Log.LogInfo((object)$"Debug: Ukulele stacks now {array[Id]} (local only; the host's copy of your powerups is not updated).");
}
private static Sprite LoadIcon()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
try
{
using Stream stream = typeof(UkulelePowerup).Assembly.GetManifestResourceStream("MuckUkulele.icon.png");
if (stream == null)
{
throw new FileNotFoundException("embedded icon.png missing");
}
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
if (!ImageConversion.LoadImage(val, memoryStream.ToArray()))
{
throw new InvalidDataException("icon.png failed to decode");
}
((Object)val).name = "UkuleleIcon";
((Object)val).hideFlags = (HideFlags)32;
Sprite obj = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
((Object)obj).name = "UkuleleIcon";
((Object)obj).hideFlags = (HideFlags)32;
return obj;
}
catch (Exception arg)
{
UkulelePlugin.Log.LogError((object)$"Failed to load Ukulele icon: {arg}");
return null;
}
}
}
[HarmonyPatch(typeof(ItemManager), "InitAllPowerups")]
internal static class RegisterUkulelePatch
{
[HarmonyPriority(600)]
private static void Postfix(ItemManager __instance)
{
Powerup definition = UkulelePowerup.Definition;
if ((Object)(object)definition == (Object)null)
{
return;
}
Dictionary<int, Powerup> allPowerups = __instance.allPowerups;
Dictionary<string, int> stringToPowerupId = __instance.stringToPowerupId;
PickupArt.Apply(definition, __instance.powerupsBlue);
int value;
bool flag = stringToPowerupId.TryGetValue("Ukulele", out value);
int num = PowerupIds.Resolve(allPowerups.Keys, flag, value);
if (!flag)
{
allPowerups.Add(num, definition);
stringToPowerupId.Add("Ukulele", num);
definition.id = num;
}
if (!__instance.powerupsBlue.Contains(definition))
{
__instance.powerupsBlue = CollectionExtensions.AddToArray<Powerup>(__instance.powerupsBlue, definition);
}
UkulelePowerup.Id = num;
List<KeyValuePair<int, string>> list = new List<KeyValuePair<int, string>>(allPowerups.Count);
foreach (KeyValuePair<int, Powerup> item in allPowerups)
{
list.Add(new KeyValuePair<int, string>(item.Key, ((Object)(object)item.Value != (Object)null) ? item.Value.name : ""));
}
UkulelePlugin.Log.LogInfo((object)($"Registered Ukulele as Blue powerup id {num} ({allPowerups.Count} powerups total, {__instance.powerupsBlue.Length} in the Blue pool). " + "Every player needs the same set of powerup mods. Fingerprint: " + PowerupIds.Fingerprint(list)));
}
}
internal sealed class UkuleleRunner : MonoBehaviour
{
private static UkuleleRunner _instance;
public static UkuleleRunner Instance
{
get
{
Ensure();
return _instance;
}
}
public static void Ensure()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
if (!((Object)(object)_instance != (Object)null))
{
GameObject val = new GameObject("MuckUkulele")
{
hideFlags = (HideFlags)61
};
Object.DontDestroyOnLoad((Object)val);
_instance = val.AddComponent<UkuleleRunner>();
}
}
private void Update()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
KeyboardShortcut value = UkulelePlugin.Cfg.GiveUkuleleKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
UkulelePowerup.GiveOneLocal();
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MuckUkulele";
public const string PLUGIN_NAME = "Ukulele";
public const string PLUGIN_VERSION = "0.1.2";
}
}