using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FullerAuto")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4db61eb68a16633747fe9aa09972be9fed770ae8")]
[assembly: AssemblyProduct("FullerAuto")]
[assembly: AssemblyTitle("FullerAuto")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FullerAuto
{
[MycoMod(/*Could not decode attribute arguments.*/)]
[BepInPlugin("fullerauto", "FullerAuto", "0.1.0")]
[BepInProcess("Mycopunk.exe")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Gun), "Update")]
private static class GunUpdatePatch
{
private static void Prefix(Gun __instance, out bool __state)
{
ref GunData gunData = ref __instance.GunData;
__state = gunData.automatic == 0 && (Object)(object)__instance.Player == (Object)(object)Player.LocalPlayer;
if (__state)
{
gunData.automatic = 1;
}
}
private static void Finalizer(Gun __instance, bool __state)
{
if (__state)
{
__instance.GunData.automatic = 0;
}
}
}
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("fullerauto").PatchAll(typeof(GunUpdatePatch));
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}