Coruscnium-AlwaysSprint icon

AlwaysSprint

Inverts sprint behavior so you sprint by default and walk when pressing the sprint button. Also fixes broken controller sprint in the base game.

CHANGELOG

Changelog

1.2.0 (2026-07-18)

Fixed

  • Multiplayer compatibility: mod no longer breaks when joining a friend's game. Previously used Resources.FindObjectsOfTypeAll which could return a remote player object instead of the local one. Now uses Player.LocalPlayer directly.

1.1.1 (2026-07-17)

Fixed

  • MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mods as client-side only

1.1.0 (2026-07-17)

Changed

  • Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)

1.0.0 (2026-07-17)

Added

  • Initial release
  • Inverts sprint input: sprint by default, walk while holding sprint button
  • Sprint toggle via sprint button press (tap to toggle walk mode)
  • Fire button detection: disables forced sprint while firing
  • Controller sprint fix for the base game's broken controller sprint behavior
  • Pure runtime reflection, no Harmony patches needed