using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("MycopunkModder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Decouples controller sensitivity from framerate for consistent look speed at any FPS")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("ControllerSensitivityFix")]
[assembly: AssemblyTitle("ControllerSensitivityFix")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ControllerSensitivityFix
{
[BepInPlugin("coruscnium.controllersensitivityfix", "ControllerSensitivityFix", "1.0.0.0")]
[BepInProcess("Mycopunk.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private static ConfigEntry<float> _referenceFpsConfig;
private static FileSystemWatcher _configWatcher;
private static volatile bool _pendingConfigReload;
private static float _referenceFps = 60f;
private void Awake()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"ControllerSensitivityFix loading...");
_referenceFpsConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ReferenceFPS", 60f, new ConfigDescription("The framerate (FPS) the controller sensitivity was tuned for.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(15f, 240f), Array.Empty<object>()));
((BaseUnityPlugin)this).Config.Save();
_referenceFps = _referenceFpsConfig.Value;
_referenceFpsConfig.SettingChanged += delegate
{
_referenceFps = _referenceFpsConfig.Value;
};
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
try
{
_configWatcher = new FileSystemWatcher(Paths.ConfigPath, "coruscnium.controllersensitivityfix.cfg")
{
NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite),
EnableRaisingEvents = true
};
_configWatcher.Changed += OnConfigFileChanged;
_configWatcher.Created += OnConfigFileChanged;
_configWatcher.Renamed += OnConfigFileChanged;
}
catch
{
}
Logger.LogInfo((object)"ControllerSensitivityFix initialized.");
}
private void Update()
{
if (_pendingConfigReload)
{
_pendingConfigReload = false;
try
{
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
}
_referenceFps = _referenceFpsConfig.Value;
}
}
private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
{
_pendingConfigReload = true;
}
private void OnDestroy()
{
if (_configWatcher != null)
{
_configWatcher.EnableRaisingEvents = false;
_configWatcher.Dispose();
_configWatcher = null;
}
}
[HarmonyPatch(typeof(PlayerInput), "LookInput")]
[HarmonyPostfix]
private static void LookInput_Postfix(ref Vector2 __result)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if ((int)PlayerInput.Device > 0)
{
__result *= Mathf.Min(Time.unscaledDeltaTime, 0.1f) * _referenceFps;
}
}
}
}