Coruscnium-FullAuto icon

FullAuto

Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.

CHANGELOG

Changelog

1.3.0 (2026-07-18)

Added

  • Found Sparroh's lovely lovely ModSettingsMenu, and integrated FullAuto's settings into it. Now depends on it.
  • Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
  • PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
  • ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it

1.2.0 (2026-07-17)

Changed

  • Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)

1.1.1 (2026-07-17)

Fixed

  • MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only

1.1.0 (2026-07-17)

Changed

  • Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)

1.0.0 (2026-07-17)

Added

  • Initial release
  • Per-weapon full-auto toggle via Backslash key
  • Quick press to toggle between Default and Full-Auto (Override)
  • Hold (1s+) to preview current fire mode
  • On-screen popup showing current fire mode
  • Configurable toggle key and popup position via BepInEx config