Decompiled source of NoScreenshake v1.0.0

BepInEx/plugins/NoScreenshakeMod.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("coruscnium")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Completely removes all screenshake (weapons, explosions, effects).")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("NoScreenshake")]
[assembly: AssemblyTitle("NoScreenshakeMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoScreenshakeMod
{
	[MycoMod(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("coruscnium.noscreenshake", "NoScreenshake", "1.0.0.0")]
	[BepInProcess("Mycopunk.exe")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "coruscnium.noscreenshake";

		public const string PluginName = "NoScreenshake";

		public const string PluginVersion = "1.0.0.0";

		internal static ManualLogSource Logger;

		private static ConfigEntry<float> _shakePercentConfig;

		private static float _shakePercent;

		private static FileSystemWatcher _configWatcher;

		private static volatile bool _pendingConfigReload;

		private void Awake()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"NoScreenshake loading...");
			_shakePercentConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ShakePercent", 0f, new ConfigDescription("Screenshake percentage.\n  0   = no shake (default)\n  100 = default shake\n  200 = double shake", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 200f), Array.Empty<object>()));
			_shakePercent = _shakePercentConfig.Value;
			_shakePercentConfig.SettingChanged += delegate
			{
				_shakePercent = _shakePercentConfig.Value;
				Logger.LogInfo((object)$"ShakePercent set to {_shakePercent}%");
			};
			((BaseUnityPlugin)this).Config.Save();
			try
			{
				_configWatcher = new FileSystemWatcher(Paths.ConfigPath, "coruscnium.noscreenshake.cfg")
				{
					NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite),
					EnableRaisingEvents = true
				};
				_configWatcher.Changed += OnConfigFileChanged;
				_configWatcher.Created += OnConfigFileChanged;
				_configWatcher.Renamed += OnConfigFileChanged;
			}
			catch (Exception ex)
			{
				Logger.LogWarning((object)("Could not start config file watcher: " + ex.Message));
			}
			Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
			Logger.LogInfo((object)$"NoScreenshake loaded. Shake: {_shakePercent}%");
		}

		private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			_pendingConfigReload = true;
		}

		private void OnDestroy()
		{
			if (_configWatcher != null)
			{
				_configWatcher.EnableRaisingEvents = false;
				_configWatcher.Changed -= OnConfigFileChanged;
				_configWatcher.Created -= OnConfigFileChanged;
				_configWatcher.Renamed -= OnConfigFileChanged;
				_configWatcher.Dispose();
				_configWatcher = null;
			}
		}

		private void Update()
		{
			if (_pendingConfigReload)
			{
				_pendingConfigReload = false;
				try
				{
					((BaseUnityPlugin)this).Config.Reload();
					Logger.LogInfo((object)"Config reloaded from disk.");
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Error reloading config: " + ex.Message));
				}
			}
		}

		[HarmonyPatch(typeof(PlayerLook), "ShakeTranslate")]
		[HarmonyPrefix]
		private static void ShakeTranslate_Prefix(ref float intensity)
		{
			if (_shakePercent != 100f)
			{
				intensity *= _shakePercent / 100f;
			}
		}

		[HarmonyPatch(typeof(PlayerLook), "ShakeRotation")]
		[HarmonyPrefix]
		private static void ShakeRotation_Prefix(ref float intensity)
		{
			if (_shakePercent != 100f)
			{
				intensity *= _shakePercent / 100f;
			}
		}

		[HarmonyPatch(typeof(PlayerLook), "ShakeTranslateMin")]
		[HarmonyPrefix]
		private static void ShakeTranslateMin_Prefix(ref float intensity)
		{
			if (_shakePercent != 100f)
			{
				intensity *= _shakePercent / 100f;
			}
		}

		[HarmonyPatch(typeof(PlayerLook), "ShakeRotationMin")]
		[HarmonyPrefix]
		private static void ShakeRotationMin_Prefix(ref float intensity)
		{
			if (_shakePercent != 100f)
			{
				intensity *= _shakePercent / 100f;
			}
		}
	}
}