CHANGELOG
Changelog
1.0.0 (2026-07-27)
Added
- Initial release
- Every enemy is textured with a pride flag drawn at random when it spawns
- One flag per enemy, consistent across all of its parts and stable for its whole life
- 15 flags, shipped as loose PNGs in the mod's
flagsfolder so you can add your own - Painting happens once per enemy at spawn — no per-frame work
- Material variants are cached per (material, flag) pair, so a swarm costs a handful of extra materials rather than one per enemy, and the game's own materials are never modified
- Falls back to an unlit flag material for enemy shaders that expose no texture slot
- Logs each enemy shader's texture slots once (
[probe]) so the first run reports what it found - Restores every original material when unloaded