PrideHUD
Replaces every image in your HUD with a pride flag. Pick one from the dropdown in ModSettingsMenu (F10).
By Coruscnium
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | Coruscnium-PrideHUD-1.0.0.zip |
| Downloads | 24 |
| Dependency string | Coruscnium-PrideHUD-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403Sparroh-ModSettingsMenu
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Preferred version: 2.0.2README
PrideHUD
Every image in your HUD is now a pride flag. Yes, all of them.
Gear icons, ability icons, status pips, mission markers, bar fills, the little bits of framing art — if it's an image asset on your HUD, PrideHUD paints your chosen flag over it. Pick a flag from the dropdown and the whole HUD becomes that flag.
This is a shitpost. It is also, technically, a working mod.
It's the companion piece to PrideUI, which does the tasteful version — cycling the game's UI color through flag stripes. PrideHUD is the other one. The two stack, if you're brave.
Purely cosmetic and client-side. Nobody else sees it, nothing gameplay-related changes, and removing the mod hands your normal HUD straight back.
Installation
Thunderstore
- Install BepInExPack_Mycopunk.
- Install ModSettingsMenu by Sparroh.
- Install this mod through your mod manager.
- Launch the game.
Manual
- Install BepInExPack_Mycopunk as above.
- Install ModSettingsMenu as above.
- Extract the
PrideHUDfolder intoBepInEx/plugins/in your Mycopunk directory, keepingPrideHUD.dlland theflagsfolder together. - Launch the game.
Usage
Press F10 in-game, find PrideHUD, and pick a flag from the Flag dropdown. It applies instantly — no restart, no reload.
There is exactly one setting. That's the whole mod.
Flags
Rainbow · Progress · Transgender · Bisexual · Pansexual · Lesbian · Gay · Asexual · Aromantic · Aroace · Nonbinary · Genderfluid · Genderqueer · Agender · Intersex
The same fifteen PrideUI offers.
Adding your own
The flags aren't baked into the DLL — they're loose PNGs in BepInEx/plugins/PrideHUD/flags/, and the dropdown is just a listing of that folder. Drop a .png, .jpg or .jpeg in there and it shows up as an option next time the game starts, named after the file.
Two things to know: filenames with a comma in them are skipped, because ModSettingsMenu splits its dropdown list on commas. And your mod manager may replace this folder when it updates the mod, so keep a copy of anything you add.
What counts as "the HUD"
The mod doesn't guess. Mycopunk's own DisablePlayerHUD switch — the one the game flips when you open the arcade cabinet or the mission select screen — hides exactly four things, and those four are PrideHUD's entire scope:
- the main HUD canvas
- the static reticle canvas
- the gear HUD canvas
- the mission HUD
Menus, the pause screen, the start menu and the inventory are outside that, and are never touched. Neither is the minimap, which is a live render texture rather than an image asset.
Two more things are deliberately left alone:
- Images with no sprite. A plain coloured rectangle isn't an image asset — it's a panel backing or a damage vignette. Turning a full-screen dark overlay into an opaque flag would black out your screen.
- Mask images, whose sprite is a stencil shape rather than artwork. Replacing one changes what gets clipped, which breaks layout rather than being funny.
Requirements
- Mycopunk, obviously
- BepInExPack_Mycopunk
- ModSettingsMenu by Sparroh (required for in-game config editing)
Changelog
See CHANGELOG.md.
Credits
All fifteen flags come from Wikimedia Commons and are public domain, CC0, or released for free use. Per-file credits are in ATTRIBUTION.md.
Icon: shittily edited rainbow flag, behind a reticle.
CHANGELOG
Changelog
1.0.0 (2026-07-27)
Added
- Initial release
- Replaces every image asset in the player HUD with the pride flag of your choice
- 15 flags, selectable from a ModSettingsMenu (F10) dropdown — the same set PrideUI offers
- Flags ship as loose PNGs in the mod's
flagsfolder, so the dropdown is a listing of that folder and you can drop your own in - Scope is the game's own definition of the player HUD (the four canvases
PlayerLook.DisablePlayerHUDhides), so menus and the start menu are never touched - Skips sprite-less images and mask images, which are layout rather than artwork
- Strips the UI-color tint off painted images, so flags show in their own colors even with a custom UI color set
- Hot-reload: the dropdown applies immediately, with a FileSystemWatcher +
Config.Reload()fallback - Restores every original sprite and color when unloaded