using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("coruscnium")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil)")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("RecoilAdjustMod")]
[assembly: AssemblyTitle("RecoilAdjustMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RecoilAdjustMod
{
[MycoMod(/*Could not decode attribute arguments.*/)]
[BepInPlugin("coruscnium.recoiladjust", "RecoilAdjust", "1.0.1.0")]
[BepInProcess("Mycopunk.exe")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGUID = "coruscnium.recoiladjust";
public const string PluginName = "RecoilAdjust";
public const string PluginVersion = "1.0.1.0";
internal static ManualLogSource Logger;
private static ConfigEntry<float> _recoilPercentConfig;
private static float _recoilPercent = 100f;
private static FileSystemWatcher _configWatcher;
private static volatile bool _pendingConfigReload;
private void Awake()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"RecoilAdjust loading...");
_recoilPercentConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RecoilPercent", 100f, new ConfigDescription("Recoil percentage.\n 100 = default recoil\n 50 = half recoil\n 0 = no recoil\n 200 = double recoil", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 200f), Array.Empty<object>()));
_recoilPercent = _recoilPercentConfig.Value;
_recoilPercentConfig.SettingChanged += delegate
{
_recoilPercent = _recoilPercentConfig.Value;
Logger.LogInfo((object)$"RecoilPercent set to {_recoilPercent}%");
};
((BaseUnityPlugin)this).Config.Save();
try
{
_configWatcher = new FileSystemWatcher(Paths.ConfigPath, "coruscnium.recoiladjust.cfg")
{
NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite),
EnableRaisingEvents = true
};
_configWatcher.Changed += OnConfigFileChanged;
_configWatcher.Created += OnConfigFileChanged;
_configWatcher.Renamed += OnConfigFileChanged;
}
catch (Exception ex)
{
Logger.LogWarning((object)("Could not start config file watcher: " + ex.Message));
}
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
Logger.LogInfo((object)$"RecoilAdjust loaded. Recoil: {_recoilPercent}%");
}
private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
{
_pendingConfigReload = true;
}
private void OnDestroy()
{
if (_configWatcher != null)
{
_configWatcher.EnableRaisingEvents = false;
_configWatcher.Changed -= OnConfigFileChanged;
_configWatcher.Created -= OnConfigFileChanged;
_configWatcher.Renamed -= OnConfigFileChanged;
_configWatcher.Dispose();
_configWatcher = null;
}
}
private void Update()
{
if (_pendingConfigReload)
{
_pendingConfigReload = false;
try
{
((BaseUnityPlugin)this).Config.Reload();
Logger.LogInfo((object)"Config reloaded from disk.");
}
catch (Exception ex)
{
Logger.LogError((object)("Error reloading config: " + ex.Message));
}
}
}
[HarmonyPatch(typeof(Gun), "AddRecoil")]
[HarmonyPrefix]
private static void AddRecoil_Prefix(ref float multiplier)
{
if (_recoilPercent != 100f)
{
multiplier *= _recoilPercent / 100f;
}
}
}
}