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Sparroh-AimAnyTime-1.1.0 icon

AimAnyTime

Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.

Date uploaded 2 weeks ago
Version 1.1.0
Download link Sparroh-AimAnyTime-1.1.0.zip
Downloads 20
Dependency string Sparroh-AimAnyTime-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Aim Any Time

A BepInEx mod for Mycopunk that lets you aim while reloading, sliding, and sprinting — without losing reload animation feedback.

Features

  • Aim While Reloading: Stay in ADS (FOV/aim state) during reloads.
  • Show Reload Anim While Aiming: Temporarily hide the aim pose during reload so the reload animation is visible and you can tell when you're ready to fire again.
  • Aim While Sliding: Allow aiming during slides (uses the same player override as the vanilla Aim While Sliding upgrade).
  • Aim While Sprinting: Allow aiming during sprint without cancelling sprint.

Getting Started

Dependencies

  • Mycopunk (base game)
  • BepInEx - Version 5.4.2403 or compatible
  • .NET Framework 4.8
  • HarmonyLib (included via NuGet)

Building/Compiling

  1. Clone this repository
  2. Open the solution file in Visual Studio, Rider, or your preferred C# IDE
  3. Build the project in Release mode to generate the .dll file

Alternatively, use dotnet CLI:

dotnet build --configuration Release

Installing

Via Thunderstore (Recommended):

  1. Download and install via Thunderstore Mod Manager
  2. The mod will be automatically installed to the correct directory

Manual Installation:

  1. Place the built AimAnyTime.dll in your <Mycopunk Directory>/BepInEx/plugins/ folder

Executing program

The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.

Configuration

Access mod settings through the BepInEx configuration file at <Mycopunk Directory>/BepInEx/config/sparroh.aimanytime.cfg:

Setting Default Description
Can Aim While Sliding true Allows aiming weapons while sliding.
Can Aim While Reloading true Keeps ADS active while reloading (FOV/aim state).
Can Aim While Sprinting true Allows aiming weapons while sprinting without cancelling sprint.
Show Reload Anim While Aiming true While ADS-reloading, hide the aim pose so the reload animation is visible.

Config changes are hot-reloaded while the game is running.

How it works (short)

Vanilla ADS uses a full (non-additive) aim animation layer that covers the base layer. Enabling aim-while-reload alone keeps that layer up and hides the reload. This mod keeps ADS state on during reload, but drops the aim layer for the reload so the clip and its ammo events stay readable.

Help

  • Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
  • Reload still invisible? Ensure both Can Aim While Reloading and Show Reload Anim While Aiming are enabled
  • Aiming still blocked while sprinting? Ensure Can Aim While Sprinting is enabled; some weapons use a sprint lock that this setting clears

Authors

  • Sparroh

License

This project is licensed under the MIT License - see the LICENSE file for details

CHANGELOG

Changelog

1.1.0

  • Renamed mod from ReloadAnyTime to AimAnyTime
  • Reworked aiming constraints for cleaner sprint/slide/reload behavior
  • Soft ADS during reload: keep aim state (FOV) but show the reload animation
  • Added Show Reload Anim While Aiming config (default on)
  • Aim-while-sliding now uses the player-level override (same path as the vanilla upgrade)
  • Aim-while-sprinting no longer relies on StopSprint/ResumeSprint hacks
  • Fixed aim-layer priority fighting reload visibility

1.0.1

  • Config hot-reload improvements

1.0.0

  • Initial release
  • Aim while reloading, sliding, and sprinting