Mods uploaded by Sparroh

 47
0 
OuroBlitzRework
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Last updated: 2 weeks ago
 43
0 
LevelStatRewards
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: 2 weeks ago
 45
0 
MissionSelectCleanup
Tightens mission icon clusters on the 3D select map and keeps panel-only specials off the globe.
Last updated: 2 weeks ago
 38
0 
WeeklyTimerFix
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Last updated: 2 weeks ago
 203
0 
GrenadeMacros
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 2 weeks ago
 738
0 
BatchScrapping
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Last updated: 2 weeks ago
 458
0 
CollectableWaypoints
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
Last updated: 2 weeks ago
 63
0 
EmployeeInfuserFix
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
Last updated: 2 weeks ago
 355
0 
AlwaysFireWhileSprinting
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Last updated: 3 weeks ago
 2240
0 
ModSettingsMenu
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Last updated: 3 weeks ago
 40
0 
AlwaysPracticeMakesPerfect
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: 3 weeks ago
 207
0 
MoreSkillTrees
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: 3 weeks ago
 295
0 
MoreStackables
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: 3 weeks ago
 84
0 
HeavyIntegration
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: 3 weeks ago
 253
0 
AntiMaterialRifle
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: a month ago
 593
0 
BacklogImprovements
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: a month ago
 267
0 
SkinRandomizer
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: a month ago
 328
0 
ConsumableHotkeys
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Last updated: a month ago
 267
0 
HeavyBugfix
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: a month ago
 166
0 
ThirdPersonMode
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: a month ago
 122
0 
TempStorageBugfix
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: a month ago
 153
0 
SparrohsTurbocharges
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: a month ago
 165
0 
Scoreboard
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: a month ago
 170
0 
ProfileSwitcher
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: a month ago