All mods
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: a month ago
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Last updated: a month ago
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Last updated: a month ago
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: a month ago
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: a month ago
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: a month ago
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: 2 months ago
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: 2 months ago
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).
Last updated: 2 months ago
Enhances Pesticide flamethrower with turbocharged range boost and damage scaling with enemy missing health.
Last updated: 2 months ago
Makes ground movement speed consistent in all directions (forward, strafe, backward, diagonals, and slide strafe).
Last updated: 2 months ago
Expands gear loadouts to 9 slots with paging, renaming, previews, custom icons, and equipped-slot highlighting.
Last updated: 2 months ago
Fixes the Hotswap upgrade on the Scout Laser Rifle so Laser remains the default mode after opening menus or entering missions.
Last updated: 2 months ago
Enhances Heaven's Fury smite behavior with increased frequency and area damage.
Last updated: 2 months ago
Nerfs piercing and explosive damage that bypasses enemy shell armor to hit cores. Configurable structural armor falloff.
Last updated: 2 months ago
Reworks Atmospheric Energizers (Swarm Gun) auto ammo regeneration behavior.
Last updated: 2 months ago
Enhances Scout Laser Rifle Arc Lightning with chaining, turbocharge support, and updated upgrade text.
Last updated: 2 months ago
Enables magnetic boots / wallrunning at all times.
Last updated: 2 months ago
Enables Cloud Skip (double jump) at all times.
Last updated: 2 months ago
Keep cleansed Contraband permanently and adds a 5% chance for Exotic world drops outside Ouroboros to be replaced with eligible Contraband.
Last updated: 2 months ago
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 3 months ago
Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.
Last updated: 3 months ago
Inverts sprint behavior so you sprint by default and walk when pressing the sprint button. Also fixes broken controller sprint in the base game.
Last updated: 3 months ago
Mod that allows you to control enemy wave density, menu on F1 button
Last updated: 3 months ago