All mods
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: 18 hours ago
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Last updated: a day ago
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
Last updated: a day ago
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Last updated: a day ago
Advanced upgrade filtering and customizable priority sorting for the gear details menu.
Last updated: 2 days ago
Toggle aim FOV zoom and all additive FOV punches (sprint, melee, dash, etc.) independently.
Last updated: 2 days ago
Configurable auto-fire for the wingsuit rocket salvo, with optional targeting model suppression and lock-release behavior.
Last updated: 2 days ago
Adds a Clear Grid button to the gear upgrade menu that unequips all upgrades from the hex grid in one click.
Last updated: 2 days ago
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 2 days ago
Makes Weapon 1 and Weapon 2 keybinds dedicated instead of cycling between weapons.
Last updated: 2 days ago
Shows ricochet/bounce prediction lines for all weapons with bounces, with configurable colors.
Last updated: 2 days ago
Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.
Last updated: 2 days ago
Adds optional toggle aim and toggle crouch for Mycopunk. Aim becomes press-to-toggle instead of hold; crouch stays engaged until toggled off.
Last updated: 2 days ago
Adds some extra details to the UI
Last updated: 2 weeks ago
Translates Mycopunk's alien-language text to readable English. Toggle it on/off in-game via Sparroh's mod config menu.
Last updated: 2 weeks ago
Configurable screenshake from 0% to 200%. Default 0% removes all shake (weapons, explosions, effects, vehicles, slide). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 weeks ago
Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.
Last updated: 2 weeks ago
Inverts sprint behavior so you sprint by default and walk when pressing the sprint button. Also fixes broken controller sprint in the base game.
Last updated: 2 weeks ago
Decouples controller sensitivity from framerate for consistent look speed at any FPS. Controller rotation speed now stays the same whether you're at 30, 60, 120, or any framerate.
Last updated: 2 weeks ago
Automatically place selected upgrades on the hex grid. Hover and press N to select, then Solve. Supports Boundary Incursion, Multiversal Thievery, Edge Fault, and Handheld Pocket Universe.
Last updated: 2 weeks ago
Mod that allows you to control enemy wave density, menu on F1 button
Last updated: 2 weeks ago
Lobby ban management. Block unwanted players from joining with a simple UI. Banned players get disconnected when they try to connect.
Last updated: 2 weeks ago
Live DPS meter HUD overlay using SparrohUILib. Shows current 1s DPS, average DPS, and peak DPS. Configurable colors, position, and hot-reloadable via ModSettingsMenu.
Last updated: 2 weeks ago
Sets resources and upgrade scraps cap to 99999
Last updated: a month ago