doku_macaron-WeaponCycle icon

WeaponCycle

Puts a picked-up heavy weapon into the scroll wheel and weapon 1 key cycle, and lets the wheel skip weapons that are out of ammo.

Last updated 2 days ago
Total downloads 68
Total rating 0 
Categories Quality Of Life Mods Client-Side
Dependency string doku_macaron-WeaponCycle-0.2.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403
doku_macaron-MacaronCore-1.1.0 icon
doku_macaron-MacaronCore

Shared library used only by doku_macaron's Mycopunk mods: adds a MODS tab to the Settings window (ON/OFF rows, colour pickers, English/Japanese labels) and logs hotkey conflicts. Replaces doku_macaron-ModKit.

Preferred version: 1.1.0

README

Weapon Cycle

Puts the heavy weapon you picked up during a mission into the weapon cycle. In the unmodded game, the scroll wheel and the weapon 1 key only switch between weapon 1 and weapon 2, so the heavy weapon needs its own key. With this mod, both include it. The wheel can also skip weapons that are completely out of ammo.

Features

Input Unmodded With this mod
Scroll wheel forward Weapon 1 ⇄ weapon 2 Weapon 1 → weapon 2 → heavy weapon → weapon 1
Scroll wheel back Weapon 1 ⇄ weapon 2 The same, in reverse
Weapon 1 key Weapon 2 if you hold weapon 1, otherwise weapon 1 Each press: weapon 1 → weapon 2 → heavy weapon → weapon 1 (from any other slot: weapon 1)
Weapon 2 key Unchanged Unchanged
  • Without a heavy weapon, switching works as in the unmodded game.
  • Skip empty weapons on the wheel: the wheel skips a weapon whose magazine and reserve are both empty. Weapons that can fire without ammo are never skipped. If every other weapon is empty, you stay on the current one.
  • The weapon keys never skip, so you can still pick an empty weapon on purpose.

Similar mods

EquipAllWeapons lets the wheel go through every unlocked primary, and HeavyIntegration keeps a heavy weapon in your loadout on the stored-weapon key. Weapon Cycle keeps the vanilla two primaries and instead puts the heavy weapon you are carrying into the wheel and weapon 1 key cycle, and lets the wheel skip weapons that are out of ammo. Both this mod and EquipAllWeapons change what the scroll wheel does, so using them together is not recommended.

Requirements

Settings

The config file is BepInEx/config/t4t5u0.mycopunk.weaponcycle.cfg. Settings marked * can also be changed in game under Settings → MODS (the MODS tab is provided by Macaron Core) and take effect at once.

Setting Default What it does
General.Enabled * true Include the heavy weapon in the scroll wheel and weapon 1 key cycle. Off: the game's behaviour
General.SkipEmptyOnWheel * true The scroll wheel skips weapons whose magazine and reserve are both empty

Multiplayer

Client-side only. It only changes which slot your own inputs switch to, using the game's normal weapon switch, so other players don't need it.

Notes

  • While you hold your utility item or grenade, the wheel switches as usual (no skipping).
  • It doesn't touch your save.

Source: https://github.com/doku-macaron/mycopunk-mods-public Author: t4t5u0 Not affiliated with Pigeons at Play or Devolver Digital.