WeaponCycle
Puts a picked-up heavy weapon into the scroll wheel and weapon 1 key cycle, and lets the wheel skip weapons that are out of ammo.
CHANGELOG
Changelog
0.2.3
- The game's own wheel and weapon 1 key code now runs as is; only the slot it switches to is replaced. Same behaviour.
- Code follows the Mycopunk modding wiki conventions (publicized game assembly,
[HarmonyPatch]classes, no reflection by name). - Needs doku_macaron-MacaronCore 1.1.0.
0.2.2
- Depends on doku_macaron-MacaronCore (the renamed shared library) instead of doku_macaron-ModKit. No other change in game.
- README: names the similar mods (EquipAllWeapons, HeavyIntegration) and what this one adds.
0.2.1
- First release on Thunderstore.