All mods

 73
0 
Katana
Two-handed katana primary: 3-hit combo, dash slash, plunge attack, 45 upgrades, 32 cosmetics, levels to 30, multiplayer sync. English & Russian. Катана: комбо, рывок, улучшения, косметика.
Last updated: a day ago
 468
1 
Translator
Translates Mycopunk's alien-language text to readable English. Toggle it on/off in-game via Sparroh's mod config menu.
Last updated: 5 days ago
 745
1 
GridSolverCoru
Automatically place selected upgrades on the hex grid. Hover and press N to select, then Solve. Supports Boundary Incursion, Multiversal Thievery, Edge Fault, and Handheld Pocket Universe.
Last updated: 5 days ago
 252
1 
BetterMouseCursor
Custom cursor framework that also fixes the controller cursor flicker. Pick your cursor from a dropdown of your own PNGs, with live-configurable size and hotspot.
Last updated: 5 days ago
 265
0 
NoScreenshake
Configurable screenshake from 0% to 200%. Default 0% removes all shake (weapons, explosions, effects, vehicles, slide). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 5 days ago
 157
0 
PrideEnemies
Every enemy is textured with a randomly assigned pride flag.
Last updated: 5 days ago
 147
0 
PrideHUD
Replaces every image in your HUD with a pride flag. Pick one from the dropdown in ModSettingsMenu (F10).
Last updated: 5 days ago
 134
0 
PrideTerrain
Every terrain texture layer is replaced with a randomly assigned pride flag. The whole planet.
Last updated: 5 days ago
 170
0 
PrideUI
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Last updated: 5 days ago
 309
0 
RecoilAdjust
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 5 days ago
 351
0 
SkinRandomizer
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: 2 months ago
 497
0 
EnemyHighlights
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
Last updated: 2 months ago